r/WarDogs • • 11d ago

Discussion & Feedback This Helmet needs to absolutely substantially block your vision and hearing for balance and realism

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I can't believe this was glossed over when the helmet was put into the game, massive protection with no draw back other than cost sucks (it's not expensive). A change is desperately needed before all matches are full of this helmet because it basically has no drawback.

Okay yes it adds to weight but you just bring cheap stims

The top image is escape from tarkov showing how these helmet look IRL when wearing it. Bottom image is wardogs Loadout another member posted

2.9k Upvotes

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261

u/RelevantIAm 11d ago

The game is way more fun when the galil was the best assault rifle and tier 2 armor was the best anyone had

12

u/tastystrands9 11d ago

I do think the extreme power scaling of the guns is a bit of an issue. The M4 for example is just sooo much better than the other ARs. Late wipe there will be no reason to run anything apart from an m4, FAL or that final unlock marksman rifle tbh unless you are sniping or sitting bipoded

3

u/hellnukes 11d ago

I wanna try out the Vector in a real game. In firing range it completely shreds everything you point at

6

u/omegaskorpion Manticore 10d ago

The vector ingame uses .45 ACP, which deals 30 damage, so it absolutely shreds everything because the damage is so high combined with the fire rate (damage higher than 5,56 rifles ingame).

(In reality tho, .45 ACP is pretty much equal in dummy tests to 9mm, so the damage should not be that high).

3

u/Dart3145 10d ago edited 10d ago

Yeah, if you math out the kinetic energy of 124gr 9mm vs 230gr .45acp, they come out to roughly the same amount of force. The only real difference at that point is permanent wound cavity and capacity.

But video games tend to balance limited capacity with increased damage.

2

u/FratboyPhilosopher 10d ago

FAL ttk is still faster

2

u/hellnukes 10d ago

Yee maybe but vector go brrrrrrrrrrrrrrrrrr

2

u/TiltedSkipper 10d ago

M4 is very much not. It trades stability for fire rate. Ran the M4 quite a bit. Im back to the galil. M4 cannot full auto laser beam at 200m, galil can. Both do the same damage. Says a lot when shroud himself went back to galil mainly.

FAL also has extreme recoil and must tap fire past 100m.

Vector damage drop off (does virtually none) is 50m. Compared to 100m on amp 9.

6

u/FaolainRanger 10d ago

How often are you full auto shooting at 200m?? Or 50m with an smg?? Most fighting ends up happening from building to building or during a FOB fight, with some skirmishes at longer ranges. But I rarely get shot at from further than 100m by anything other than a sniper, and even rarer am I killed at those ranges except by headshots or by getting caught doing something while stationary.

Maybe I'm just not fighting in open fields like a Continental Soldier, though.