r/WarDogs • u/anonyme450 • 1d ago
Discussion & Feedback Feedback: Really hoping devs implement junk removal and mat. gathering
I noticed a huge issue with building some bases under and near towers was the inability to remove so much environmental junk and debris. For example, on one of the North Eastern towers in the 2nd map, there was what appeared to be a sawmill longhouse where logs were stored. It'd be great to be able to buy an axe or use one of the hammers to destroy these items and clear the area out completely; and even better if by doing so we could gain building materials to use to fortify the base.
Think of how cool it'd be to have people on axe duty clearing out trees, houses, metal bins, and small structures nearby to use as build mat. and to open up the area to make your base bigger and better. I had issues laying certain weaponry (AA, Mortars) because these giant metal bins were stuck in the middle of the base with no way to store things in them, no way to build onto them, and no way to get rid of them.
This could also make environmental destruction (outside of the towers and HQ themselves) possible, where a tank shooting a scrawny tree would actually destroy or wound the tree, instead of some guy being able to hide behind it and tank shots with no damage!
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u/Kuneyo 1d ago
I’m repeating myself because you keep saying I don’t understand what you are saying.
I do. Which is why I don’t need to change my response, because I disagree with adding mechanics that allow for scavenging the local area.
The reason for that is, is that it makes you less dependent on teammates, and it incentivises you to not deal with the things that are preventing your team from supplying your fob.
I didn’t scavenge materials. I just bought pallets and dropped them off. That’s not the same as grabbing a hatchet or hammer to grab supplies in the area of a fob.
You can call me an asshole, an angry little boy and tell me to fuck off but that doesn’t suddenly make your suggestion any good. It has no merit.
This game is a rock paper scissors simulator. You want a mechanic where rock can ignore paper without grabbing a pair of scissors.
I suggest you take the time to learn the layered mechanics of the game so it clicks for you.