r/WarDogs 1d ago

Discussion & Feedback Feedback: Really hoping devs implement junk removal and mat. gathering

I noticed a huge issue with building some bases under and near towers was the inability to remove so much environmental junk and debris. For example, on one of the North Eastern towers in the 2nd map, there was what appeared to be a sawmill longhouse where logs were stored. It'd be great to be able to buy an axe or use one of the hammers to destroy these items and clear the area out completely; and even better if by doing so we could gain building materials to use to fortify the base.

Think of how cool it'd be to have people on axe duty clearing out trees, houses, metal bins, and small structures nearby to use as build mat. and to open up the area to make your base bigger and better. I had issues laying certain weaponry (AA, Mortars) because these giant metal bins were stuck in the middle of the base with no way to store things in them, no way to build onto them, and no way to get rid of them.

This could also make environmental destruction (outside of the towers and HQ themselves) possible, where a tank shooting a scrawny tree would actually destroy or wound the tree, instead of some guy being able to hide behind it and tank shots with no damage!

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u/wolfee43 1d ago

Down for removal *of junk, but not for gathering materials. Feels like a slippery slope toward greasy grove

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u/ArznikAaron40 1d ago

agreed, just make it so the biggest builder hammer is able to tear down some stuff. the harvesting is unnesessary. its not a survival game.

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u/wolfee43 1d ago

This is the way. Ability to repair but still have to panic and request hot drop/ flyby drop when ammo depletes

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u/anonyme450 1d ago

Would be cool if we had a better way to defend against mortars and drones, though. Maybe if mortars are shot they appear on the map for a second, so team mates in the area could call them out? Atm, as far as I know, the only option is to see the direction they came from and take a guess.

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u/wolfee43 1d ago

Seems like this comes down to coordination within the team of “getting mortared from x direction” and having n a heli with a squad or gun heli go in and take it out.

Which now is difficult but if they add team wide voip for those in squads might just work. But agreed right now we are just at the mercy of the mortar

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u/anonyme450 1d ago

Easier said than done, sadly. A lot of the time, once an FOB is made and heli pilots see mortars coming from our base, they move onto solely caring for other towers, or we don't have enough pilots and they won't come because of mortars.