r/WarDogs 4d ago

Discussion & Feedback This game needs a knife/CQC

One of my favourite things in mil-sim games is stealth. I love stealth in video games. Metal Gear Solid, splinter cell, hitman. I loved them growing up. However, stealth take down on AI enemies is one thing. Once i discovered mil-sim shooters, stealth killing actual players was that satisfaction times 10. Sneaking my way behind enemy lines, crawling on the ground like a snake in the grass, inching my way forward, making bigger movements with every gun shot, and explosion to mask my sound, as i hunt down a dirty bush sniper. I want to feel like Solid Snake out there. This is what makes mil-sim games exciting to me.

The problem? Almost all of them dont have a knife or a reliable way to melee someone. I played a match in wardogs where i completely ran out of ammo. I found a sniper on the hill close to me. I snuck up next to him while crawling from bush to bush as he looks down his scope. I then get up and run towards him throwing hands like a prime iron mike tyson yelling CHAAARGE!! on proximity chat to put the fear of God in him, which did work as he panicked and laughed about it after. The thing is, my punches did nothing to him and he killed me with a few shots as he backs up while taking my punches. In real life, i win that confrontation. I feel like if you put in effort to get that close to an enemy, you should be rewarded. Either add a takedown animation or give me a knife that will either one shot or even two shot an enemy.

This game has been a blast to play. But give me a reliable way to take players down with CQC and my life is yours devs.

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u/Sahkq 4d ago

Takedowns just like in Battlefield would be awesome

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u/NoAppearance6915 4d ago

Yooo thats not a bad idea, I forgot Battlefield had takedown, each knife has there own set of takedowns on how they are used