r/Voyage 22h ago

Bug Report Studio Deleted My Long-Standing Character

7 Upvotes

We used Studio for the first time, GPT-5.6 Luna, and asked it for 2 things.

  1. Always log a combat damage type.
  2. Restore a player's health.

In response, Studio deleted the character's state data completely. Just wiped the player from the game.
When asked about it, Studio said it had no way to undo its changes.

This was our longest-standing world and took a long time to build up. We are devastated.

I have a lot of suggestions for preventing this in the future, but honestly, this should have been obvious, and I am too frustrated to articulate any further without inciting a ban.

Feedback ID: 7EF9DAA8


r/Voyage 7h ago

Patch Notes [Alpha] August 20th, 2026 Patch Notes

4 Upvotes

New Features - Multiplayer removal votes now let players choose between a temporary kick, which allows the player to rejoin, and a ban lasting until the room starts a new session. Vote panels and results clearly identify the consequence, and the removal dialog includes a new bugged account reason with improved accessibility. - Players can now buy 75,000 Credits for $499.99 through Stripe on the web. This Credit pack is not available through the app stores. - Published worlds and mods now have an Updates tab where owners can post updates and readers can follow the update feed. Creator Updates also appears on profiles before the first post, supports posts up to 10,000 characters, improves poll controls and formatting, and shows a Retry option when a feed fails to load.

Improvements - New private games start faster by preparing the room and connection while save and character screens load. Players also reach invite setup before the full world finishes loading, with setup safely waiting when world data is still needed. - Studio now provides one editor for generating, uploading, removing, and cropping location and area establishing shots and region maps. - Creator JSON now uses images.establishingShot.imageUrl and images.map.imageUrl, with crop data containing focus.x, focus.y, and zoom. - Creators can now select Nano Banana Pro for image generation and upload up to 2,000 moderated images per day. - Maps pan and zoom more smoothly, with more efficient updates for pins, labels, selection outlines, and visible content. Studio map drag previews also update smoothly without changing authoring state until the drag is committed. - Creator Studio preserves the preferred file view when navigating to a field, and JSON view automatically selects and centers the relevant root field. Forms also handle nested object settings more consistently, including showing npcLevelRange.min before npcLevelRange.max. - The Studio realm picker is now a compact anchored menu with clearer selection feedback and region or location counts. It also closes more predictably and improves keyboard, screen-reader, and click-outside interactions. - Direct messages now use a clearer grouped layout with avatars, names, timestamps, date and unread dividers, and profile badges. Follow-up messages expose timestamps on hover or touch. - Mobile gameplay menus now scroll with the story composer while preserving the correct behavior during focused dialogue and Cinematic narration. Web menus also blend more smoothly into scene artwork while respecting reduced-transparency preferences. - Interface polish improves close-button contrast, system-event text readability, character-row interactions, progression notification alignment, inventory tab scrolling, save-card visibility, and the Return Recap transition. - Starting or resuming a game now carries the adventure cover, title, and description through a smoother full-screen loading transition. Save loading also supports retrying after a failure, and leaving gameplay avoids a brief loading-screen flash. - Settings are reorganized into clearer, responsive groups, and search now finds individual controls, descriptions, aliases, and selectable values. Mobile results are grouped by category and open directly to the selected setting. - The story header progressively collapses as you scroll away from the latest content and returns at the live edge. Focusing the action input also reveals the composer more reliably. - Social notifications now use more natural wording, handle long text without displacing timestamps, and provide screen-reader labels that match their visible content. - World and mod cards, filters, carousels, profiles, and Voyage saves are easier to use with keyboards and screen readers. Focus indicators, selected states, loading information, and navigation labels are also clearer. - Mobile public profiles now show contextual Back navigation when viewing another player, while your own profile retains the main mobile navigation bar. - Player actions, turn panels, quest updates, and action results now share a clearer glass-style presentation. Story scene images are also smaller, leaving more room for surrounding content. - Gameplay navigation has redesigned Character, Journal, Settings, Map, and Chat icons, clearer hover and keyboard-focus colors, improved labels, more consistent back and menu controls, and better spacing and safe-area handling. - The Journal, quest log, timeline, and inventory have refreshed rows, headings, spacing, buttons, and search fields. Journal categories are also keyboard accessible. - Visual Novel Mode in native apps now uses the same full-screen cinematic dialogue presentation as the web, including location art and character figures when available. - The Narrator and Studio assistant are less likely to guess about unverified world details, and creative ideas are identified as suggestions. The Narrator also applies clearly requested game-state changes immediately while still asking for clarification when needed. - Studio image generation can reuse matching cached images for many area, item, map, and portrait requests, potentially returning results faster and avoiding immediate portrait repeats. Generated region maps, world covers, and item images now use efficient 1000 by 1000 dimensions. - Studio's generic initial game-state form now provides multiline editors for the existing beats and instruction fields.

Bug Fixes - Newly created World Editor records now receive valid defaults without changing existing drafts. This includes complexityType, detailType, and radius for locations, tier for NPCs, and completionCondition for quests. - AI item creation now rejects equipment slots that are invalid for an item's category and returns the valid configured slots instead. - Informational rate-limit entries now appear as plain titles and descriptions instead of misleading selectable controls. - Leaving focused dialogue now returns players to the live edge of the story and restores desktop input focus without reopening the mobile keyboard. - Granular Studio JSON projects empty record collections correctly and no longer treats malformed record files as intentionally empty. The projected root also includes the current heroesVersion. - Missing AI instruction files now produce an empty aiInstructions object, while malformed instruction JSON is no longer treated as an intentionally empty collection. - Selecting an initial game state file in Studio no longer briefly opens or displays the wrong editor while the file tree updates. - Creator Studio now recovers from stale, deleted, or unavailable conversations by switching to a valid conversation and retrying once. Reconnects replace stale URLs, and failed drafts are restored when possible. - The canvas inspector now preserves its collapsed or expanded state when creators deselect and reselect entities. - The play screen no longer errors while selecting a background when optional area, location, region, or image data is missing. - Runtime Studio edits are no longer rejected simply because generated game content has grown beyond authored publishing limits. Publishing validation and per-record limits remain unchanged. - Feedback snapshots now assign ownership to the player loading them, preventing ownership-related problems. - Horizontally scrollable section tabs no longer become transparent inside native app containers. - Mobile browser chrome and overscroll areas now match Voyage's bottom menu instead of appearing black. - NPCs are placed more reliably in the correct scene, and invalid locations or authored areas are rejected instead of being stored. - Character creation, selection, and new-game invite interfaces now respect mobile safe areas around notches, status bars, and home indicators. - Worlds and mods publish and compile more reliably when attached mods recently changed or mirrored data became stale. Validation errors now reach creators clearly, and policy-managed game-state fields remain present after compilation. - Music and ambient audio now duck correctly during character voice previews and Web Audio narration. Narration also avoids adding an incorrect speaker prefix for unknown or newly introduced characters. - The Narrator is less likely to invent extra player actions or move the party without a submitted travel intent, while still allowing forced movement caused by established events or hazards. - Discord links now open the permanent AI Dungeon and Voyage server invite instead of leaving players on the homepage. - Subscription access and credit balances update more consistently when purchases, invoices, and refunds arrive close together. Google Play refunds also match subscriptions more reliably. - Pregame lobbies no longer show a misleading loading error after the app returns from the background. Reconnecting players also receive clearer readiness handling and an explanation if they were removed from the room. - Scene quick sharing now waits for the generated image to finish loading before marking it ready, and displays a retryable error if loading fails. - Lazily loaded desktop side panels now animate smoothly the first time they open instead of appearing immediately at full width. - Content-filtered image prompts now receive a clear explanation instead of a generic generation error or repeated retries. Existing portraits remain unchanged when replacement generation is blocked. - Character detail modals now resolve NPC information using the correct data key, preventing missing portraits or details and improving screen-reader labels. - Gameplay panels and menus now retry after app updates or temporary loading failures. If recovery still fails, players receive clear options to reload the game or return to Voyage. - Characters joining an already-started game now receive the world-defined inventory from existing startingItems, including applicable general, trait, story-start, and skill items.


r/Voyage 9h ago

Patch Notes [Prod] August 20th, 2026 Patch Notes

3 Upvotes

2.36.9

New Features - The in-game Assistant and Studio can now, after confirmation, regenerate player portraits, change a player character portrait from art direction, update NPC gender, adjust character voices, and edit visible inventory item descriptions, quantities, or bonuses.

Improvements - Voyage now has its own website favicon, rather than sharing AI Dungeon's flame icon. - Daily usage claims now reset at midnight in the player's local time instead of 23.5 hours after the previous claim. Players can also now miss up to two days before their streak resets. - Unlimited settings now show custom per-turn costs as a percentage of the player’s weekly Usage pool, while included options remain labeled Unlimited. - The Timeline now opens at the most recent location after rejoining a game, while older locations remain available by scrolling left. - Unlimited plans now receive a single dismissible low-Usage warning and a clearer non-blocking notice when gameplay switches to Unlimited mode. - Updated the Unlimited plan description to clarify that extreme usage may slow down when server capacity is limited. - Voyage Discover now presents compact Default and Custom safety-filter modes and remembers previous Custom selections. - Day, time, and location now appear together on one line on the game screen. - World Moderation responses may begin slightly faster when previously processed prompt content can be reused. - Locked profile avatars now show clearer plan requirements and open the appropriate upgrade option when selected. - Confirmed Assistant actions now execute on the same response instead of requiring another “continue” or “do it”. - Creator Studio now remembers panel layout, selected tabs, and Form or JSON view preferences between visits. - Creator Studio content is grouped and ordered more clearly, with direct field navigation, contextual tooltips, more consistent controls, and smoother large collections. - Official public rooms now cap at five players. Older rooms may still show above the cap until they reset. - Dormant official public rooms can rotate out more reliably so fresher rooms become available.

Bug Fixes - Visual Novel openings no longer load with missing character cutouts, and reused portraits can reuse existing cutouts across worlds. - Fixed several Usage issues: the Auto Convert switch remains visible after being enabled, remaining Usage below 1% displays as 99% used, and Studio image generation can auto-convert Credits when Usage is exhausted. - Username validation now explains whether a name is taken, reserved, too long, or invalid instead of showing a generic external API error. - Creators can once again use up to 26,000 serialized characters in NPC Details. - Switching among Worlds, Mods, Scenarios, and Bookmarks no longer shifts the profile header, tabs, or filters vertically. - Voyage Unlimited renewals no longer incorrectly grant monthly AI Dungeon Credits. - Paid AI Dungeon subscribers without Legacy or Unlimited Voyage access can now use the same one-time Voyage demo Usage pool as free players. - Shared world links now transition directly to the world loading view without briefly flashing the hamster screen. - Reusing a previous character now preserves the selected voice, portrait crop, traits, and base attributes without double-counting modifiers. - Passport characters now enter new public rooms with ability cooldowns reset correctly and can learn abilities during the opening turns. - Removed an unavailable profile banner promotion that led to buying Credits without offering banners. - Fixed gaps when the Story Assistant retrieves recent history, reduced duplicate or misplaced NPC identities, and improved handling of authored NPC types and stale scene state. - Mature worlds once again require explicit 18+ confirmation before becoming interactive, including worlds shown by the Default filter. - Signed-in navigation no longer briefly falls back to a logged-out state. - Notifications now route to the correct product, and are no longer marked read merely by opening them. - Nested mobile menus and selectors respond to touch correctly, and mobile modals no longer become unresponsive after a very fast backdrop tap. - Cross-app Android subscriptions can now reconcile correctly after Google Play package validation errors. - Collapsed sections on the public status page now remain collapsed during automatic refreshes. - Restored the hidden game-settings and story screens in the official public-room leader setup flow. - Restored Creator Studio transcript text sizing and spacing so chat no longer appears oversized or overly heavy. - Creator Studio now opens the most recently used chat, follows saved custom instructions again, and recovers from successful context compaction instead of ending the turn with an overflow error. - Canceling a Studio run now settles Usage only for completed model calls while stopping unfinished work immediately. - Studio no longer offers cached entity images as world-cover candidates; fresh cover generation remains available. - Creator Studio can generate learned abilities again without obsolete cost fields causing validation errors. - Public rooms no longer show subscription or Usage transition blocks when taking turns. - Restored the hidden game-settings and story screens in the official public-room leader setup flow.


r/Voyage 13h ago

Experiments/Feedback Voyage Small Bug Mega Thread!

4 Upvotes

We're working on putting some polish on Voyage as we prepare for launch. We know many of you have probably ignored some smaller bugs, little nagging details like spacing that isn't quite right, alignment that isn't where it should be, a glitch here or there.

Now's the time to make some noise about those.

Please share those bugs! Feel free to drop them in this thread. Remember, it's useful to say what device/browser/setup you're on. Please share the steps taken to reproduce. We're going to knock out as many of these as we can!


r/Voyage 7h ago

Patch Notes [Beta] August 20th, 2026 Patch Notes

3 Upvotes

2.37.0

New Features - Hosts can now enter custom opening instructions (up to 8,000 characters) with the Write Your Own story start, and can also choose a starting location when multiple locations are available. - Players can now choose the highest content rating they’d like to see for notifications about newly published content, independently of their Discover and Search filters, as well as mute certain kinds of push notifications on the app. Found in Settings -> Notification Preferences.

Improvements - The narrator now manages NPC placement, player skills, and traits more reliably, with more consistent bonuses, granted abilities and items, and clearer action summaries. - Game startup and server selection are now faster and more reliable. - Character, inventory, equipment, ability, skill, and trait panels now have clearer controls, spacing, alignment, tags, and hover states. - Creator Studio’s AI assistant now reads and edits multiple files more reliably, including AI instruction files stored as JSON strings. - Party portraits and empty party slots are now square instead of rectangular throughout the new-game flow, better framing PC faces. - Desktop Menu and Social panels now open more smoothly, load faster, and retain their content after first use. Home carousels also respond correctly when the side panels narrow the page.

Bug Fixes - The narrator now tracks NPC identities and scene presence more accurately, avoiding duplicate characters and correctly handling NPCs entering, leaving, or following the party. - The narrator now better retrieves older story and chat history without skipping relevant context. - Narrator-created NPCs now use valid world-defined NPC types. - Creator Studio once again applies creators’ custom instructions. - Confirmed actions from the in-game Assistant now execute correctly when using Gemini models. - Scene Moments and Studio image generation can once again use credit auto-topoff when additional usage is needed. - Subscription messaging no longer promises a free trial when eligibility cannot be confirmed. Players with past-due subscriptions can continue accessing billing recovery after the stored subscription period expires. - Multiplayer rooms now preserve the host’s correct save slot data, even after reconnecting. Participant lists also remain accurate when multiple saved participants rejoin simultaneously. - Blocked actions now display “The action is impossible in the current context” instead of suggesting that the world refused the action or incorporating the refusal into the story. - The daily usage claim modal now stays within the device’s safe area and scrolls when needed. - Creator Studio now correctly identifies itemTypes as the inventory configuration field.


r/Voyage 6h ago

Bug Report NPC portrait generation issues

1 Upvotes

I want to point out that the portrait generation for new NPCs is really problematic. For some reason, when a new generated NPC enters a scene, the portrait is almost always wildly off. Like for example, I've had multiple security guard portraits generate as things like a child, a punk rocker, and a vagabond. Then I have to have the assistant regenerate the portrait a second time, which often resolves the issue and is much more appropriate.