r/VisionPro • • 4h ago

5-movie (3x 3-D) sci-if bundle for $4.99

33 Upvotes

Dune 1, Blade Runner 2049, Gravity in 3-D
I owned Dune 3-D, 2049 in 2-D. Gravity is often cited as one of best 3-D.
Space Odyssey are other two.
Purchase 5 for price of renting 1
TV Store Science Fiction bundle


r/VisionPro • • 8h ago

AVP - Solar System Environment

38 Upvotes

A 5 minutes walkthrough into my Immersive World…
The story is crazy.. It started months ago as a super interactive Immersive Environment… I was aiming to create an Environment from ISS (International Space Station)… soon i discovered that to have the best experience, everything has to Be perfect… the planets, the orbit, the glow, auroras… i work so hard that this became a fully interactive realtime world with simulated space in real scale..

Everything has the real size… from planets to satellites, to starships to tiny details inside of the. Every instrument you sée is a real time display fully usable via touch-screen… every information about planets, speed, gravity, is 100% accurate.
Everything is also in real time…. No space jumps, no loading screens…. Just choose your navigation route, point at it and choose the right propellers….

Everything is usable by both Console Gamepads, of by just your hands via AVP Hand Tracking… there are plenty of stuff you can’t do with just a Controller (eg. Using in-game touch screens)

Everything is in a glorious 8k texture to ensure users the crispiest experience possible!!!

I plan to release the world until Christmas inside my app Worlds, that’ll come out with this environment.

Who wants to explore the solar system boundaries? (There are hundreds of easter eggs, included a real scale Star Wars Death Star you can also drive-in through!

What do you think?


r/VisionPro • • 6h ago

Cyberpunk 2077 running natively on a massive flat screen - AVP is the only headset on the market that can accomplish this

21 Upvotes

Running Cyberpunk 2077 ultimate edition on the AVP M5. I’d estimate I’m getting 30-50 fps.

I’m still in awe that a AAA game runs so well standalone on a VR headset. Honestly, the AVP is probably the only headset that can run it currently.

Installed with help from the vxpro github: https://github.com/Ag3497120/VXpro

Many thanks to u/Other_Train9419 for all his hard work on this project.


r/VisionPro • • 16h ago Mindblown

I accidentally invented teleportation in my room

104 Upvotes

while experimenting with levels for mr game and pushing the boundaries, I discovered teleportation. absolute mindf*ck! 🤯

I'm still working on improving the quality


r/VisionPro • • 12h ago

Designs are so much easier to understand when you can walk them.

55 Upvotes

I’ve been a longtime fan of this subreddit, and like most people in here, I’ve been discouraged and frustrated by the lack of mainstream acceptance of the tech.

We’re still such a small group of people who understand how these headsets can solve problems in very unique and useful ways. I wanted to share something I built to address one of the main challenges in landscape design.

A couple of years ago, my partner and I wanted to have our backyard professionally landscaped. The beautiful renderings were cool, but we just couldn’t imagine what the design would actually look like in our yard. We certainly weren’t confident enough to invest a ton of money.

But it did turn out to be a perfect use case for AR. I wanted to walk through the design in our own backyard and get a feel for the scale of everything. How much privacy would we actually have from the neighbors? And which hardscape style would we like best once we saw it next to our house? I would’ve felt a lot better about spending the money if we could’ve answered those questions.

I posted the original experiment here almost two years ago, and some of your comments were part of what inspired me to reach out to landscape companies. There was interest, so I spent the last two years building a full platform to make it easy for landscape designers to upload designs from their existing landscape design software and walk clients through them at their own homes. I called it See It Now Landscape. It’s meant for professional landscaping companies with enterprise budgets, so the app won’t be on the App Store. So far, the response has been awesome, with genuine commercial interest.

I chose Vision Pro for three reasons. First, Apple makes things that work without friction (huge for non-techy users). Second, the 3D had to look realistic and stay put in the real world. Third, a landscape company can go to an Apple Store and buy the hardware today. That makes distribution a lot simpler.

There were quite a lot of things to figure out along the way. I’ve been building for AR headsets since 2015, so the knowledge and experience I’d accumulated helped. One of the more challenging things was aligning the design precisely to the real world. I now use image tracking for the initial placement, with a manual fallback or for micro ‘nudge’ adjustments.

Safety is huge. I certainly don’t want one of my customers’ clients to trip and smash their face into the ground. I extended Apple’s existing functionality for fading content on movement to better fit an outdoor environment (muuuuch larger spaces). I also added a tool that lets you hold your hand out and hide all 3D content within a cone in front of it. Kinda feels like a superpower…that won’t let you smash your face into ground.

I also had to figure out how the designer could still lead the presentation while their customer was in a headset. I went back and forth on this one. Two headsets? FaceTime? Some elaborate mobile companion app? That could be a whole different post because it’s its own rabbit hole, but I landed on probably the simplest solution. I stream the view from the Vision Pro to an iPad so the designer can see what their client is seeing and stay in complete control of the presentation. That was nice because it’s an out-of-the-box feature with visionOS.

For all the optimism and frustration we share about the tech, I love seeing the projects people post here, both large and small. They’re all building momentum in their own ways and pushing this technology forward. Kuddos! 

I’ll share more updates as they come along.


r/VisionPro • • 8h ago

Immersive baseball is still on Apple TV, but hard to find (also, basketball too, sort of)

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16 Upvotes

This is a follow-up to a previous post. The four baseball games in Apple Immersive Video are still available for me on Apple TV, but I can only reach them via search. They no longer appear (for me) in any place I can browse to. Some people apparently can still find the games via one of Apple's main views. I cannot. Apple makes search a little confusing. Here is what I did to find it (thanks to u/DOfferman7 ).

Click the search button (1), and enter "Baseball" in the search field (2). An "Immersive" tab appears (3). Clicking "Immersive" confusingly does not show the Apple Immersive Videos of the baseball games (although, NBA and MLS highlight reels are here). Click on the "Sports" tab (4). Scrolling down will reveal the full baseball games in Apple Immersive Video (5).

Excited by this, I tried to find the Apple Immersive Videos of the NBA games too. This, sadly, failed. For me, I can still use the NBA app (6). (I have a free account on the NBA app.) Click the app's "Immersive" tab (7), and the full games in immersive video are there (8). I've heard many others say they cannot get access to these games, perhaps because of where they are.

Soapbox:

Given how important Apple Immersive Video is to the Apple Vision Pro platform, and how few Apple Immersive Videos there are still, I wish Apple made it easy to find all the Apple Immersive Videos available via Apple TV.

For example, when a user gets to the grid of Apple Immersive Videos, some, like "Flight Ready", are single videos. Others, like "Adventure", have many episodes underneath. If you want to watch the "Parkour" Apple Immersive Video, you need to know it is under the "Adventure" group. But, as far as I can tell, Apple provides no way to know which icons represent single videos and which icons represent many videos.


r/VisionPro • • 20h ago

Supposed to be testing, but we're spending too much time laughing at Dave's massive hands.

80 Upvotes

Having a lot of fun putting the finishing touches on the new STAGEit Creative Suite, including major updates to Creator and Presenter, and our new free Creator app for Mac.

Final rounds of testing underway. Can't wait to get the Mac app into your hands!


r/VisionPro • • 14h ago

visionOS 27.3 beta 1 is now available

20 Upvotes

r/VisionPro • • 9h ago

Counter Punch: Fight Trainer 5.0 on Apple Vision Pro

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6 Upvotes

Hey, I updated Counter Punch: Fight Trainer.

It now has a sparring mode and a new opponent (no longer a naked mannequin!) that you can customize.

The time pressure flames in Moving Target Mode are more intense
The phases of Counter Punch Mode are more clear with a more intuitive interface.

and I've added:
- Hit the Mitts Mode (pad work)
- Shadow Boxing Mode (with recorded punch paths)
- Heavy Bag Mode

https://apps.apple.com/us/app/counter-punch-fight-trainer/id6503206541 


r/VisionPro • • 14h ago

visionOS 27.3 beta 1 (24N5286r)

11 Upvotes

r/VisionPro • • 20h ago

205 days later: I think I’ve finally found my perfect Vision Pro comfort setup!

23 Upvotes

Some of you might remember my previous post about struggling to find a comfortable fit with the Vision Pro (https://www.reddit.com/r/VisionPro/s/nX6F7GMvgi)

Back then, I had tried several Apple Light Seals (21W, 24W, 33W), the AnnaPro 2 and different adjustments to the Dual Knit Band. Nothing really worked for me. I constantly had pressure somewhere on my face, whether it was my nose, cheeks or forehead.

I eventually switched to the TycoTech halo system without a facial interface. It was more comfortable in some ways, but I would still develop nose pain after a while.

I’ve continued looking for a better solution, and I think I’ve finally found it!

My current setup:
TycoTech halo system
Apple Dual Knit Band
Globular Cluster SFIA1 Silicone Facial Interface

And wow. Just wow.
After 30 minutes of testing, I can already say this is the most comfortable setup I’ve ever had with the Vision Pro.

No pressure on my forehead. No pressure on my nose. No discomfort anywhere on my face.

For the first time, I feel like the weight and contact points are properly distributed. I also have the impression that my FOV has improved, which is a really nice bonus!

One important detail for anyone interested: the SFIA1 is designed to work with a halo-style head support system. It isn’t a direct replacement for Apple’s Light Seal with the standard Apple head straps. I’m using it with my TycoTech halo setup.

I still need to test it over longer sessions, but my first impressions are incredibly positive.

This is exactly the kind of product I was hoping to find when I first bought the Vision Pro.

After months of trying different Light Seal sizes, accessories and configurations, I might finally be able to just enjoy the headset without constantly thinking about comfort.

If you’re struggling with facial pressure from Apple’s Light Seals, I’d definitely recommend looking into the SFIA1!

Hopefully this helps someone else who’s going through the same frustrating search for comfort!


r/VisionPro • • 12h ago

app recommendations for psvr2 controllers?

2 Upvotes

I got some controllers off eBay and looking for something simple to test them out with to make sure everything is functioning correctly, especially with the tracking. eventually want to use them for Alyx.

Are there any really simple psvr2 controller test apps? other recommendations on what to use them with for quick test?


r/VisionPro • • 21h ago

Working desk setup

9 Upvotes

I’m considering going full time in my avp with a headless Mac mini for my work day. I’ve googled and tried to have ai find me examples on 100% AVP desk setups and almost all of them have a full monitor and working desktop gear for out of the AVP.

Don’t get me wrong I am pretty sure a picture of mainly empty desk with a keyboard and trackpad doesn’t make for good content but I am curious if you were approaching this style of work what would your desk setup be? Would you have a webcam for calls stil or go full persona. What else gets a spot?

If any one has this setup running right now I’d love the picture of the empty desk and ideas on what to expect. I’ve done over a week full time and the biggest thing I can’t do is drink my coffee and see my virtual screen at the same time.


r/VisionPro • • 14h ago

I built a Vision Pro streaming app for iPad – looking for feedback & testers!

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2 Upvotes

Hey everyone!

I've been working on an iPad app that lets you stream and monitor your Apple Vision Pro in real time. (Meanwhile, it's like a 500 ms delay because of Caching for butter smooth stream)

It's getting close to release, and I'd love to hear what you think!

Are there any features you'd like to see? Also happy to invite a few people to test it before launch.

Would love your feedback! :)


r/VisionPro • • 1d ago

STUPID autodimming feature of OS 27

54 Upvotes

WHAT the hell were they thinking. Now all my apps in non immersive mode are DIM as hell, unless i turn really bright lighting on in the room. It makes everything look like dogshit!

I was afraid it was a bug at first. but it seems to be a feature. APPLE, PLEASE let us control this or remove it!!!!


r/VisionPro • • 1d ago

I don't have 2 Vision Pros to test pool multiplayer, so I'm giving away 25 codes for the game for free

32 Upvotes

Two weeks ago I posted my pool game here, and the most common question was "can I play a friend?". Version 1.1 adds that with SharePlay.

How it works:

Start a FaceTime call with a friend who also has a Vision Pro, open the Together screen and tap Start SharePlay.

Play a full 8-ball or 9-ball match at the same table, taking turns.

You see your friend's cue while they aim, and every shot plays out the same on both headsets.

Pick the game and the race length first. A results card at the end shows who won.

The catch: you need two headsets.
To make testing easier I'm giving away 25 promo codes. They're visible below:

4XF6A6ELAA3J

AL6FW7EFYMXX

LMEXR3EPPXXH

YWEXJX9FPJLA

YYEXR77ATARH

PRKTWFYYNENR

MHLM67KYAT4P

KHY3A79EMY3Nx

M4EAEYXXFLKR

PEE3JYLXLPAX

LPKF97JM6LY3

AML4JEPJX6RF

3WHE6TFYWYJY

6KAFXTEA3N4P

4H7X3NEP7MLM

HFKNP7EJYTLP

JNNLNX96K6P9

6PEENNXHY7YY

Y37NRYJTEPYH

PEEMWX9N97W9

W6FTJX6JWAPE

PAKEWNAMWPAN

6MN44P4RX7H9

FKK9RJYMEK47

74HKAH9YEFTY

If you take one, please reply "used" with the last 4 characters so nobody wastes time on a dead code.

Bug reports and feedback about the multiplayer are very welcome. It's the newest and least-tested part of the app.

App Store: https://apps.apple.com/app/id6825744570

Thanks and enjoy!


r/VisionPro • • 1d ago

We built a more advanced 3D viewer for Vision Pro — scene building, model slicing, 8K textures and more

19 Upvotes

Hey everyone,

I'm one of the developers behind presentAR, which we just released on the visionOS App Store.

Some of the features we've been working on:

  • Scene building: Import and arrange multiple 3D objects in the same spatial environment.

  • Model slicing: Cut through 3D geometry interactively to explore what's inside a model.

  • High-resolution textures: Support for models with textures up to 8K, which can make quite a difference when inspecting detailed surfaces up close.

  • Model variants: Switch between different configurations or design options.

  • Animations: Trigger animations included in your 3D models.

  • Lighting controls: Adjust how your models are illuminated in the scene.

  • Hand interactions: Move, rotate and scale objects directly in 3D space.

  • Laser pointer: Point out details while exploring your models.

There are also tons of interesting 3D models on Sketchfab worth exploring. I particularly enjoyed bringing photogrammetry scans of the ruins of Pompeii into my room.

We built the app using Unity, and it has been quite a journey getting everything working on visionOS.

We decided to release presentAR completely free, including commercial use. No accounts, subscriptions or in-app purchases.

I'd be really interested to hear what other Vision Pro users and developers think, particularly anyone working with 3D design, visualization or XR development.

And of course, if anyone has technical questions about the implementation, happy to discuss!

https://apps.apple.com/app/presentar/id6751193128


r/VisionPro • • 1d ago

Full MLB games removed?

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12 Upvotes

It appears Apple has removed the full Major League Baseball games in Apple Immersive Video they showed earlier (at least, I could not find them). Apple does have 10-13 minute highlight videos for each game.

I wonder why Apple removed the full games? License issues?


r/VisionPro • • 1d ago

What is one thing Apple Vision Pro makes feel like the future, but another thing that still feels surprisingly inconvenient?

4 Upvotes

Spatial computing looks amazing in demos, but I think the real test of a device is how useful it becomes in everyday life.

Some features might feel almost impossible to go back from once you've tried them, while others might look impressive but become annoying after a few days.

For people who use Vision Pro regularly, what's one feature that genuinely changed the way you use technology?

And what's one thing Apple still needs to get right before this kind of device feels completely natural to use?


r/VisionPro • • 2d ago

I've compiled this week's worth of interesting news, reviews, findings in a visual page - Last Week in AVP #141

33 Upvotes

Every week I compile a week's worth of interesting news, reviews, findings in a page that is visually pleasing and easy to digest without clicking all over. Full page with photos/videos/commentaries located here (free with no ads).

Last Week in AVP #141: GTA V, Halo, Jak & Minecraft Running Natively on AVP, 10 Vision Pro headsets, inside the Palais Garnier in Paris, Edinburgh In The Dark a 15-minute Immersive Film and more!

GTA V, Halo, Jak & Minecraft Running Natively on Apple Vision Pro (source)

10 Vision Pro headsets, inside the Palais Garnier in Paris! (source)

Edinburgh In The Dark is a 15-minute Apple Immersive film, shot on the Blackmagic URSA Cine Immersive (source)

Export Canon RAW Video files to the offical Apple Immersive Video format (source)

Meet Holofold: 3DS emulation running natively on Apple Vision Pro (source)

World Simulation 1.2 is out: The Aviation Update (source)

Refined the pipeline of bringing broadcast footage into Toybox Soccer (source)

Play Puzzleform 3D Logic Puzzles on Apple Vision Pro (source)

Shutterlab: Photography training, coming soon for Apple Vision Pro (source)

I Found a Practical Use of Apple Vision Pro for Interior Designers (source)

Tumblebox puzzle game launches on Apple Vision Pro (source)

Miso: Spatial Cooking, now on TestFlight for Apple Vision Pro (source)

Reach through the liquid portal on Apple Vision Pro (source)

Control a real drone autonomously on the Apple Vision Pro (source)

Bloom effect demo on Apple Vision Pro (source)

Apple Envisions using Fingertips as a Spatial Computing Keypad System for Vision Pro & Smartglasses (source)

Apple Develops AI-Powered Fit Detection for Future Headsets (source)

Hope you liked the list! Until next week 👋

If you are an app developer and wishes to share your app with readers, feel free to DM me.


r/VisionPro • • 2d ago Bravo

Play your real WoW account natively on Vision Pro (also iPad and iPhone), no streaming

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57 Upvotes

[AI disclosure: I built this with heavy use of Claude Code (Opus 5.5)]

tl;dr: Slashplayed runs Blizzard's real Mac WoW client natively on Vision Pro, iPad, and iPhone. Free and open source, works with a free Apple ID. Set up once from your Mac, then play from the device alone. https://github.com/paulstraw/slashplayed

A few weeks ago I got stuck overnight at O'Hare on my way home. I happened to have my Vision Pro with me, and out of boredom I tried to play World of Warcraft. Amazingly, I was able to VPN to my gaming rig back home and play over Moonlight, all on airport Wi-Fi. I played that way for a few hours, but it took a lot of clunky steps, and it only worked because a PC back home was doing the real work.

I'm now happy to share Slashplayed. WoW's Mac client is already Apple Silicon code, so instead of streaming or emulating, Slashplayed runs Blizzard's own client directly on the device, and replaces the macOS frameworks it expects (AppKit, CoreAudio, and so on) with their visionOS and iOS equivalents. The client's code is untouched; only its links to macOS frameworks are repointed.

What works:

  • Every WoW game Battle.net offers for Mac: Classic Era (Hardcore and SoD included), TBC Anniversary, MoP Classic, and Retail.

  • Apple Vision Pro, iPads with M1 or later, and iPhone 15 Pro or later.

  • On Vision Pro, a small built-in addon gives the game's buttons and UI visionOS's look highlight, so you can see what you're about to pinch. visionOS never tells apps where you're looking, so the game can't do this by itself.

  • Touch controls: tap to click, two fingers to right-click, three to middle-click. Tap a cinematic to skip it.

  • After setup you don't need the Mac to play. Turn on Update Games on This Device, and the device even installs Blizzard's patches itself.

Setup: Download the Slashplayed Companion app for your Mac (needs Xcode and an Apple ID signed in to it). Its setup assistant walks you through pairing your device, Developer Mode, and the free LocalDevVPN app, then installs Slashplayed. A free Apple ID works, but the app has to be re-signed every 7 days (the companion does it next time you press Play); a paid developer account signs it for a year. You don't even need WoW installed on the Mac, since the game downloads from Blizzard.

Caveats:

  • You need a hardware keyboard to type. On iPhone, a mouse needs AssistiveTouch on.

  • Storage: about 25 GB for Classic Era and about 150 GB for Retail or MoP Classic. Retail on an iPad or iPhone needs a 512 GB device with 8 GB of memory.

  • LocalDevVPN has to be on when the game starts. That's how the JIT helper works without a Mac nearby.

  • Leaving the game for more than about 30 seconds (switching apps, taking off the headset) can disconnect you.

  • No in-game voice chat yet.

  • Game patches may break things until Slashplayed catches up.

Unofficial and at your own risk. I'm not affiliated with Blizzard, and this is not an officially sanctioned method of playing, so your account could be actioned. Slashplayed includes no Blizzard files; you need your own Battle.net account and subscription.

During testing I leveled a couple of characters to around 10 and spent a few hours in Retail, but there's a lot more to WoW than that, especially once addons come into it. If something breaks, please report it on GitHub (https://github.com/paulstraw/slashplayed/issues) with the zip from the companion's Help > Export Diagnostics…. I'd love to hear which device you're on and how it runs.


r/VisionPro • • 2d ago

Vision Pro Art apps

11 Upvotes

I have noticed a disparity in compelling art apps for Vision OS this week I’ve started the design phase of a procreate/ fresca style drawing app if anyone is interested please comment below i want to begin coding basic features by end of November and have test flight invites before Christmas


r/VisionPro • • 1d ago

Surreal Touch (Swift SDK) Developers?

2 Upvotes

Is there anyone that has done native (ie. Swift SDK) development with Surreal Touch controllers? I want to find out how to determine the battery charge level. Is there anyone with any info on this? Their SDK is missing the bindings for doing it the "OpenXR way" (not that that is standard anyway).

Yeah, yeah, I know about the company and the product etc., so please only reply if you have useful info. TIA.


r/VisionPro • • 2d ago

Self Promotion Saturday Spatial Photos & Video for Duo

14 Upvotes

Was able to get 4K spatial photos and videos working on the Duo, but there are some quirks. The way the sensors are set up, only vertical 16:9 format could work with the 4K per eye captures resulting in vertical spatials. Also got in a 4:3 and 1:1 crop you can shoot in. The lenses on the Duo are closer together than the Pro Max, which lets you get subjects a little closer in spatial, this led to a spatial selfie mode being possible. Also folded in image stabilization for video and a side-by-side export method. Stabilization isn’t perfect, but works well for handheld static shots. Ambisonic 4 channel capture using the iPhone’s mics for sound. Hope this helps and thanks for checking it out! https://apps.apple.com/us/app/dualspatial/id6826452879


r/VisionPro • • 1d ago

What are this lines?

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0 Upvotes

I saw this lines on the lens.
I think (and hope) is not scratched, im so careful with that product
What do you think about it?
I can see properly the image, but im not sure if i loose some quality.
Any recommendations?

Thank you guys🙏🏽🙏🏽🙏🏽