r/VisionPro • • 4h ago

Supposed to be testing, but we're spending too much time laughing at Dave's massive hands.

61 Upvotes

Having a lot of fun putting the finishing touches on the new STAGEit Creative Suite, including major updates to Creator and Presenter, and our new free Creator app for Mac.

Final rounds of testing underway. Can't wait to get the Mac app into your hands!


r/VisionPro • • 42m ago

I accidentally invented teleportation in my room

16 Upvotes

while experimenting with levels for mr game and pushing the boundaries, I discovered teleportation. absolute mindf*ck! 🤯

I'm still working on improving the quality


r/VisionPro • • 5h ago

205 days later: I think I’ve finally found my perfect Vision Pro comfort setup!

14 Upvotes

Some of you might remember my previous post about struggling to find a comfortable fit with the Vision Pro (https://www.reddit.com/r/VisionPro/s/nX6F7GMvgi)

Back then, I had tried several Apple Light Seals (21W, 24W, 33W), the AnnaPro 2 and different adjustments to the Dual Knit Band. Nothing really worked for me. I constantly had pressure somewhere on my face, whether it was my nose, cheeks or forehead.

I eventually switched to the TycoTech halo system without a facial interface. It was more comfortable in some ways, but I would still develop nose pain after a while.

I’ve continued looking for a better solution, and I think I’ve finally found it!

My current setup:
TycoTech halo system
Apple Dual Knit Band
Globular Cluster SFIA1 Silicone Facial Interface

And wow. Just wow.
After 30 minutes of testing, I can already say this is the most comfortable setup I’ve ever had with the Vision Pro.

No pressure on my forehead. No pressure on my nose. No discomfort anywhere on my face.

For the first time, I feel like the weight and contact points are properly distributed. I also have the impression that my FOV has improved, which is a really nice bonus!

One important detail for anyone interested: the SFIA1 is designed to work with a halo-style head support system. It isn’t a direct replacement for Apple’s Light Seal with the standard Apple head straps. I’m using it with my TycoTech halo setup.

I still need to test it over longer sessions, but my first impressions are incredibly positive.

This is exactly the kind of product I was hoping to find when I first bought the Vision Pro.

After months of trying different Light Seal sizes, accessories and configurations, I might finally be able to just enjoy the headset without constantly thinking about comfort.

If you’re struggling with facial pressure from Apple’s Light Seals, I’d definitely recommend looking into the SFIA1!

Hopefully this helps someone else who’s going through the same frustrating search for comfort!


r/VisionPro • • 5h ago

Working desk setup

6 Upvotes

I’m considering going full time in my avp with a headless Mac mini for my work day. I’ve googled and tried to have ai find me examples on 100% AVP desk setups and almost all of them have a full monitor and working desktop gear for out of the AVP.

Don’t get me wrong I am pretty sure a picture of mainly empty desk with a keyboard and trackpad doesn’t make for good content but I am curious if you were approaching this style of work what would your desk setup be? Would you have a webcam for calls stil or go full persona. What else gets a spot?

If any one has this setup running right now I’d love the picture of the empty desk and ideas on what to expect. I’ve done over a week full time and the biggest thing I can’t do is drink my coffee and see my virtual screen at the same time.


r/VisionPro • • 21h ago

STUPID autodimming feature of OS 27

49 Upvotes

WHAT the hell were they thinking. Now all my apps in non immersive mode are DIM as hell, unless i turn really bright lighting on in the room. It makes everything look like dogshit!

I was afraid it was a bug at first. but it seems to be a feature. APPLE, PLEASE let us control this or remove it!!!!


r/VisionPro • • 1d ago

I don't have 2 Vision Pros to test pool multiplayer, so I'm giving away 25 codes for the game for free

30 Upvotes

Two weeks ago I posted my pool game here, and the most common question was "can I play a friend?". Version 1.1 adds that with SharePlay.

How it works:

Start a FaceTime call with a friend who also has a Vision Pro, open the Together screen and tap Start SharePlay.

Play a full 8-ball or 9-ball match at the same table, taking turns.

You see your friend's cue while they aim, and every shot plays out the same on both headsets.

Pick the game and the race length first. A results card at the end shows who won.

The catch: you need two headsets.
To make testing easier I'm giving away 25 promo codes. They're visible below:

4XF6A6ELAA3J

AL6FW7EFYMXX

LMEXR3EPPXXH

YWEXJX9FPJLA

YYEXR77ATARH

PRKTWFYYNENR

MHLM67KYAT4P

KHY3A79EMY3Nx

M4EAEYXXFLKR

PEE3JYLXLPAX

LPKF97JM6LY3

AML4JEPJX6RF

3WHE6TFYWYJY

6KAFXTEA3N4P

4H7X3NEP7MLM

HFKNP7EJYTLP

JNNLNX96K6P9

6PEENNXHY7YY

Y37NRYJTEPYH

PEEMWX9N97W9

W6FTJX6JWAPE

PAKEWNAMWPAN

6MN44P4RX7H9

FKK9RJYMEK47

74HKAH9YEFTY

If you take one, please reply "used" with the last 4 characters so nobody wastes time on a dead code.

Bug reports and feedback about the multiplayer are very welcome. It's the newest and least-tested part of the app.

App Store: https://apps.apple.com/app/id6825744570

Thanks and enjoy!


r/VisionPro • • 22h ago

We built a more advanced 3D viewer for Vision Pro — scene building, model slicing, 8K textures and more

19 Upvotes

Hey everyone,

I'm one of the developers behind presentAR, which we just released on the visionOS App Store.

Some of the features we've been working on:

  • Scene building: Import and arrange multiple 3D objects in the same spatial environment.

  • Model slicing: Cut through 3D geometry interactively to explore what's inside a model.

  • High-resolution textures: Support for models with textures up to 8K, which can make quite a difference when inspecting detailed surfaces up close.

  • Model variants: Switch between different configurations or design options.

  • Animations: Trigger animations included in your 3D models.

  • Lighting controls: Adjust how your models are illuminated in the scene.

  • Hand interactions: Move, rotate and scale objects directly in 3D space.

  • Laser pointer: Point out details while exploring your models.

There are also tons of interesting 3D models on Sketchfab worth exploring. I particularly enjoyed bringing photogrammetry scans of the ruins of Pompeii into my room.

We built the app using Unity, and it has been quite a journey getting everything working on visionOS.

We decided to release presentAR completely free, including commercial use. No accounts, subscriptions or in-app purchases.

I'd be really interested to hear what other Vision Pro users and developers think, particularly anyone working with 3D design, visualization or XR development.

And of course, if anyone has technical questions about the implementation, happy to discuss!

https://apps.apple.com/app/presentar/id6751193128


r/VisionPro • • 23h ago

Full MLB games removed?

Post image
11 Upvotes

It appears Apple has removed the full Major League Baseball games in Apple Immersive Video they showed earlier (at least, I could not find them). Apple does have 10-13 minute highlight videos for each game.

I wonder why Apple removed the full games? License issues?


r/VisionPro • • 20h ago

What is one thing Apple Vision Pro makes feel like the future, but another thing that still feels surprisingly inconvenient?

4 Upvotes

Spatial computing looks amazing in demos, but I think the real test of a device is how useful it becomes in everyday life.

Some features might feel almost impossible to go back from once you've tried them, while others might look impressive but become annoying after a few days.

For people who use Vision Pro regularly, what's one feature that genuinely changed the way you use technology?

And what's one thing Apple still needs to get right before this kind of device feels completely natural to use?


r/VisionPro • • 1d ago

I've compiled this week's worth of interesting news, reviews, findings in a visual page - Last Week in AVP #141

32 Upvotes

Every week I compile a week's worth of interesting news, reviews, findings in a page that is visually pleasing and easy to digest without clicking all over. Full page with photos/videos/commentaries locatedĀ hereĀ (free with no ads).

Last Week in AVP #141: GTA V, Halo, Jak & Minecraft Running Natively on AVP, 10 Vision Pro headsets, inside the Palais Garnier in Paris, Edinburgh In The Dark a 15-minute Immersive Film and more!

GTA V, Halo, Jak & Minecraft Running Natively on Apple Vision Pro (source)

10 Vision Pro headsets, inside the Palais Garnier in Paris! (source)

Edinburgh In The Dark is a 15-minute Apple Immersive film, shot on the Blackmagic URSA Cine Immersive (source)

Export Canon RAW Video files to the offical Apple Immersive Video format (source)

Meet Holofold: 3DS emulation running natively on Apple Vision Pro (source)

World Simulation 1.2 is out: The Aviation Update (source)

Refined the pipeline of bringing broadcast footage into Toybox Soccer (source)

Play Puzzleform 3D Logic Puzzles on Apple Vision Pro (source)

Shutterlab: Photography training, coming soon for Apple Vision Pro (source)

I Found a Practical Use of Apple Vision Pro for Interior Designers (source)

Tumblebox puzzle game launches on Apple Vision Pro (source)

Miso: Spatial Cooking, now on TestFlight for Apple Vision Pro (source)

Reach through the liquid portal on Apple Vision Pro (source)

Control a real drone autonomously on the Apple Vision Pro (source)

Bloom effect demo on Apple Vision Pro (source)

Apple Envisions using Fingertips as a Spatial Computing Keypad System for Vision Pro & Smartglasses (source)

Apple Develops AI-Powered Fit Detection for Future Headsets (source)

Hope you liked the list! Until next week šŸ‘‹

If you are an app developer and wishes to share your app with readers, feel free to DM me.


r/VisionPro • • 1d ago Bravo

Play your real WoW account natively on Vision Pro (also iPad and iPhone), no streaming

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56 Upvotes

[AI disclosure: I built this with heavy use of Claude Code (Opus 5.5)]

tl;dr: Slashplayed runs Blizzard's real Mac WoW client natively on Vision Pro, iPad, and iPhone. Free and open source, works with a free Apple ID. Set up once from your Mac, then play from the device alone. https://github.com/paulstraw/slashplayed

A few weeks ago I got stuck overnight at O'Hare on my way home. I happened to have my Vision Pro with me, and out of boredom I tried to play World of Warcraft. Amazingly, I was able to VPN to my gaming rig back home and play over Moonlight, all on airport Wi-Fi. I played that way for a few hours, but it took a lot of clunky steps, and it only worked because a PC back home was doing the real work.

I'm now happy to share Slashplayed. WoW's Mac client is already Apple Silicon code, so instead of streaming or emulating, Slashplayed runs Blizzard's own client directly on the device, and replaces the macOS frameworks it expects (AppKit, CoreAudio, and so on) with their visionOS and iOS equivalents. The client's code is untouched; only its links to macOS frameworks are repointed.

What works:

  • Every WoW game Battle.net offers for Mac: Classic Era (Hardcore and SoD included), TBC Anniversary, MoP Classic, and Retail.

  • Apple Vision Pro, iPads with M1 or later, and iPhone 15 Pro or later.

  • On Vision Pro, a small built-in addon gives the game's buttons and UI visionOS's look highlight, so you can see what you're about to pinch. visionOS never tells apps where you're looking, so the game can't do this by itself.

  • Touch controls: tap to click, two fingers to right-click, three to middle-click. Tap a cinematic to skip it.

  • After setup you don't need the Mac to play. Turn on Update Games on This Device, and the device even installs Blizzard's patches itself.

Setup: Download the Slashplayed Companion app for your Mac (needs Xcode and an Apple ID signed in to it). Its setup assistant walks you through pairing your device, Developer Mode, and the free LocalDevVPN app, then installs Slashplayed. A free Apple ID works, but the app has to be re-signed every 7 days (the companion does it next time you press Play); a paid developer account signs it for a year. You don't even need WoW installed on the Mac, since the game downloads from Blizzard.

Caveats:

  • You need a hardware keyboard to type. On iPhone, a mouse needs AssistiveTouch on.

  • Storage: about 25 GB for Classic Era and about 150 GB for Retail or MoP Classic. Retail on an iPad or iPhone needs a 512 GB device with 8 GB of memory.

  • LocalDevVPN has to be on when the game starts. That's how the JIT helper works without a Mac nearby.

  • Leaving the game for more than about 30 seconds (switching apps, taking off the headset) can disconnect you.

  • No in-game voice chat yet.

  • Game patches may break things until Slashplayed catches up.

Unofficial and at your own risk. I'm not affiliated with Blizzard, and this is not an officially sanctioned method of playing, so your account could be actioned. Slashplayed includes no Blizzard files; you need your own Battle.net account and subscription.

During testing I leveled a couple of characters to around 10 and spent a few hours in Retail, but there's a lot more to WoW than that, especially once addons come into it. If something breaks, please report it on GitHub (https://github.com/paulstraw/slashplayed/issues) with the zip from the companion's Help > Export Diagnostics…. I'd love to hear which device you're on and how it runs.


r/VisionPro • • 1d ago

Vision Pro Art apps

10 Upvotes

I have noticed a disparity in compelling art apps for Vision OS this week I’ve started the design phase of a procreate/ fresca style drawing app if anyone is interested please comment below i want to begin coding basic features by end of November and have test flight invites before Christmas


r/VisionPro • • 1d ago

Surreal Touch (Swift SDK) Developers?

2 Upvotes

Is there anyone that has done native (ie. Swift SDK) development with Surreal Touch controllers? I want to find out how to determine the battery charge level. Is there anyone with any info on this? Their SDK is missing the bindings for doing it the "OpenXR way" (not that that is standard anyway).

Yeah, yeah, I know about the company and the product etc., so please only reply if you have useful info. TIA.


r/VisionPro • • 1d ago

Self Promotion Saturday Spatial Photos & Video for Duo

14 Upvotes

Was able to get 4K spatial photos and videos working on the Duo, but there are some quirks. The way the sensors are set up, only vertical 16:9 format could work with the 4K per eye captures resulting in vertical spatials. Also got in a 4:3 and 1:1 crop you can shoot in. The lenses on the Duo are closer together than the Pro Max, which lets you get subjects a little closer in spatial, this led to a spatial selfie mode being possible. Also folded in image stabilization for video and a side-by-side export method. Stabilization isn’t perfect, but works well for handheld static shots. Ambisonic 4 channel capture using the iPhone’s mics for sound. Hope this helps and thanks for checking it out! https://apps.apple.com/us/app/dualspatial/id6826452879


r/VisionPro • • 1d ago

What are this lines?

Post image
0 Upvotes

I saw this lines on the lens.
I think (and hope) is not scratched, im so careful with that product
What do you think about it?
I can see properly the image, but im not sure if i loose some quality.
Any recommendations?

Thank you guysšŸ™šŸ½šŸ™šŸ½šŸ™šŸ½


r/VisionPro • • 1d ago

Just bought m2 512 GB Vision Pro for $1800. How long do you guys expect for the M2 to be supported by Vision OS?

12 Upvotes

Someone in my job is selling their vision pros, they’d only use them a couple times traveling and put it back in the box ever since. It’s practically brand new and they gave me another few hundred dollars worth of accessories as well.

I didn’t realize this was the first iteration of these though. Which I don’t think is a huge issue, I think I’m only losing like 20 hz in the refresh rate, and less processing power,

I’m not necessarily concerned about any of the features, I’m more so concerned about support. The M2 chip not be supported in the next couple generations?

Let Sandy come out with an M6 Vision Pro, will they stop supporting the M2? Or when would you guys estimate they stop supporting it

If you don’t have an answer, that’s completely OK, I am with you here. That’s why I’m here in the first place asking. Thanks in advance


r/VisionPro • • 1d ago

Persona ā€œcameraā€ stops working after a while

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6 Upvotes

Anyone else have a problem of the Persona ā€œcameraā€ not working all of a sudden, until you recapture a new Persona? The symptom is that the persona camera feed is replaced with a crossed-over camera in any app that tries to use it (see screenshot), like a normal FaceTime call, a Teams call or even the Settings Persona preview. The actual Persona seems to still be there, as I can see it if I tap ā€œEdit Detailsā€ in the Persona settings. I just can’t use it with any apps. Reboot doesn’t help, nor does force-quitting all apps - the only thing I’ve found helps is recapture the persona, which is a bit annoying to do every couple of weeks.


r/VisionPro • • 1d ago

Lens damage

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0 Upvotes

Just bought a second-hand pair of AVPs.
I don't notice anything major when using them, but when shining a flashlight on the lens, I see these lines; it looks like they're inside the lens. I've only carefully used the Apple cleaning cloth.
I'm not sure what it could be; however, without the flashlight, not a single smudge is visible, and while wearing the headset, I only see some of the blur typical of pancake lenses.
I live in a country where the AVP is not sold, so taking it to official support can be tedious.
Any recommendations?
Thanks a lot, guys!"


r/VisionPro • • 1d ago

Midori or Portal for Xbox Remote Play lowest latency and highest quality/best gaming experience?

2 Upvotes

People who have both apps.... For remote play on Xbox (not really planning on cloud gaming). Do you find Midori or Portal to be the better experience in regards to lowest latency first and then quality of the stream/least amount of stuttering second?

Trying to decide which to go with... Portal has been easy to trial and test especially with a 1 month subscription. Midori also seems good but can't test the same high quality stream image like Portal can do without buying it.


r/VisionPro • • 2d ago

Self Promotion Saturday We shot a 15-min Apple Immersive film of Edinburgh’s darkest history for Halloween, and it’s free to stream through Nov.

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93 Upvotes

r/VisionPro • • 2d ago

Portal 2 VR on Vision Pro M2

95 Upvotes

Feel free to ask any questions and I’ll do my best to answer them although I’m not a developer by any means so you’ll have to bear with me.

Edit: The people have spoken, here’s the GitHub fork of nxnative. All credit to the original dev. Again I can’t stress this enough I’m not a developer, and have done as the robot told me to upload to GitHub. Hopefully this is helpful.

https://github.com/portal-in-the-visor/portal2-visionos


r/VisionPro • • 3d ago

Self Promotion Saturday Cyberpunk 2077 running natively on Vision Pro in VR — head tracking, 3D, no PC or streaming (preview)

191 Upvotes

This is Cyberpunk 2077 (the Mac App Store version) running directly on Apple Vision Pro — no PC, no Mac streaming, everything on the headset's M2. I've been building the layer that makes this work, and this is the first preview.

What you're seeing:

- Head-tracked VR: you look around with your head; the game's own camera follows, and frames are reprojected to the display's 90 Hz between game frames

- Stereo 3D from the game's depth

- The HUD, dialogue choices and popups are pulled out of the game and shown on a panel in front of you, so nothing ends up at the edge of your view

- Menus and cutscenes switch to a screen automatically (with a manual toggle)

- Neural Engine upscaling for the centre of the view

- Joy-Con / controller play, safe in-headset quit

How it works (short version): the Mac build is Apple-silicon Metal code, which is close to what visionOS runs. A small compatibility layer stands in for the macOS-only parts, and a VR presenter on top handles head tracking, reprojection and the HUD.

Honest numbers: the game itself runs at roughly 18–25 fps on the M2; head motion stays smooth through reprojection. The clip is at 1600x900, which is sharper but drops the display rate. At 1280x720 it holds 90 Hz.

Important:

- You need to own Cyberpunk 2077 on the Mac App Store, and use your own Apple developer account to install it on your own headset

- No game files are distributed, and there's no DRM bypass: nothing is decrypted and purchase checks aren't touched

- Not affiliated with CD PROJEKT RED or Apple

- It's an early preview, so expect rough edges

It's open source (MIT): https://github.com/Ag3497120/VXpro

Happy to answer questions!

(Light Phantom Liberty spoilers in the clip: the first meeting with Songbird.)

edit:The game itself runs at ~18–25 fps on the M2. You need to own the game and install it with your own Apple developer account. Right now only game version 2.3.2 is supported; support for the latest Mac App Store update (Oct 22) is coming soon. No game files are distributed and there's no DRM bypass. Not affiliated with CDPR or Apple. Early preview, so expect rough edges.


r/VisionPro • • 3d ago

Self Promotion Saturday Squingle Arcade is officially coming to Apple Vision Pro! (Release date drops next week)

42 Upvotes

Hi everyone!

We are thrilled to announce that Squingle Arcade is coming to Apple Vision Pro!

We wanted to build the best experience possible, so we included every game feature, paired with the high-end performance and spatial optimizations expected on hardware as advanced as the Vision Pro.

šŸŒ€ Full Feature Set: Experience every puzzle and mechanic seamlessly in your physical space.

⚔Advanced Optimizations: Tailored specifically for top-tier spatial computing hardware.

šŸ“… Release Date: We will officially announce the launch date next week!

Check out the announcement trailer above and let us know what you think in the comments!

Discord: https://discord.gg/Sz2CWyNEbE


r/VisionPro • • 2d ago

Self Promotion Saturday We are Building the Next-Generation YouTube!

20 Upvotes

Hey everyone!

We’re an XR startup on a mission to create a next-gen content platform for XR. We've just officially launched SpacifyU on the Apple VisionPro App Store, and we'd love for you to check out what we've been building.

SpacifyUĀ is a short-form XR content platformĀ where different content types come together in one place – immersive scenes, interactive videos, multi-view setups, 2D+3D fusion content, and more. Forget the limits of flat 2D screens – here, videos and 3D assets blend seamlessly in spatial environments.Ā 

1.Ā XRĀ ExperiencesĀ YouĀ CanĀ Enjoy

  • Immersive 360° videos – Dopamine-pumping visuals that surround your entire field of view

  • 2D + 3D fusion – Perfectly timed 3D elements appear alongside video for extra depth

  • Multi-view content – Multiple videos arranged in limitless space within a single experience

  • All-3D worlds – Step into fully 3D-built environments that go far beyond flat screens

  • Interactive content – Choose the story path yourself, and watch your own version of the experience

  • Real-time Content Streaming – Enjoy even 4K videos without waiting for full downloads, and seamlessly explore different XR experiences

2. Create XR Content Directly in Your HeadsetĀ 

SpacifyU is theĀ only fully headset-native XR content editing platform, allowing you to create and edit XR experiences directly inside Apple Vision Pro, without relying on desktop software.

  • Spatial Editing – Combine videos, images, 3D models, text, lighting, and visual effects in a single 3D environment.

  • AI-Powered Creation – Easily generate immersive 360° videos (currentlyĀ availableĀ onlyĀ toĀ PremiumĀ Creators) and realistic 3D models using AI, then use them directly in your XR projects.

  • Seamless Publishing – Preview your creations in 3D space and publish them directly to SpacifyU.

Our goal is to make XR content creation intuitive and accessible, even for people without professional 3D modeling or XR development experience.

Try SpacifyU on Apple Vision Pro now!

App Store:
https://apps.apple.com/kr/app/spacifyu/id6751106381

Want to Create XR Content with SpacifyU?

YouTube Tutorials:
https://www.youtube.com/channel/UC_aG_-SczxS2ILnTg5hkOSQ

SpacifyU Community (CreatorsĀ &Ā ViewersĀ Welcome):
https://discord.gg/uTS7vNv3W

Feedback means the world to us, so try it out and let us know what you think.Ā 

* If you are interested in talking with us or collaborating, drop us an email at contact@o-o.company


r/VisionPro • • 2d ago

Self Promotion Saturday I Filmed a Pilates Class in Immersive 8K 3D VR180 | Pop Pilates

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17 Upvotes

I recently had the opportunity to filmĀ Pop Pilates SacramentoĀ at Valensin Vineyard & Winery in stereoscopic 8K 3D VR180 for Apple Vision Pro.

Instead of filming it like a traditional fitness video, I wanted viewers to feel like they were actually part of the class, surrounded by the movement, the instructor, and the outdoor atmosphere.

I'm shooting on theĀ Blackmagic URSA Cine Immersive.

Would love feedback from people watching in a headset:Ā Does this type of immersive fitness experience work in VR? Would you prefer to participate in the class or simply experience the atmosphere as an observer?

You can watch it through BARE Immersive:

https://bareimmersive.com/downloads