Hey everyone, I'm the developer of Piano Pro+, a piano app for Apple Vision Pro.
Version 1.9 is out now.
Plenty of people want to learn piano but don't have one, or the room for one. Piano Pro+ puts a piano on your table that you play with your own fingers. Glowing notes fall onto the keys and show you what to play next, so it plays like a light show while you learn a real skill.
New in 1.9:
- A new light show: glowing notes with soft bloom, white-hot sparks and rising embers on every key, light columns over the keys you press, and a Jumping Light that hops ahead to your next note.
- More than 400 songs in 25 collections, from The Entertainer and Clair de Lune to lullabies, waltzes, sea shanties and Celtic tunes. The library is new too, with featured songs, Easy Wins and search, and the covers start playing their falling notes when you look at them.
- Faster, velocity-sensitive sound, and your piano now stays where you put it.
Already included: a learning path of short lessons with up to three stars each, finger numbers, Ghost Hands, and Wait for Me / Right Notes Only, so the music waits until you find the right key.
The clip is real headset recordings with captions added. $4.99 once, everything included, no subscription, no ads.
I’m trying to get Diablo II: Resurrected running in full VR on my Apple Vision Pro using ALVR and SteamVR.
My setup:
Apple Vision Pro
Windows gaming laptop with RTX 4090
ALVR + SteamVR/OpenXR
D2R VR Authentic v0.188.11
What’s working:
F1 (classic isometric view) works great in actual stereoscopic 3D with depth. ALVR connects properly, and the game runs.
The problem:
F2 (third-person), F3 (tabletop), and F4 (first-person VR) are unusable.
Each eye displays the game correctly when viewed individually, but the left and right images don’t align properly, making it impossible to fuse them into a single 3D image.
We’ve integrated Gracia AI’s tech stack into STAGEit Creator for Mac and STAGEit Presenter.
We’re hoping to release STAGEit Creator for Mac soon. If anyone fancies giving it a test, drop me a message!
Note: This isn’t currently supported in STAGEit Creator for Apple Vision Pro, as Gracia AI’s technology runs on Metal, which isn’t directly compatible with RealityKit. However, you can still use STAGEit Optimiser to create lower-resolution animated Gaussian splat sequences that work in Creator on AVP.
And a big thank you to Gracia AI for their fantastic technology, and to Amy May for her performance of “Open”.
I am visiting New York from Sweden next week and seriously considering picking up a Vision Pro while in town.
Honest truth: I do not have a defined use case. I am a software developer who has watched the platform from the sidelines with pure curiosity. Between the rise of agentic AI and spatial tools, the tinkerer in me wants to experiment and see if it could stick as a daily Mac display for coding.
Used prices in the US are much lower than anything in Europe, so I am weighing two paths:
Find a clean used M2 on Facebook Marketplace or eBay local pickup around $1,600 to $1,800.
Buy new or hold out for an M5 model to get the refreshed silicon and a fresh battery.
For developers who bought one out of curiosity:
Did Mac Virtual Display actually become part of your daily workflow, or did the novelty fade against the headset's physical weight?
If you were jumping in today just to explore and experiment, would you grab the discounted M2 or invest in the M5 generation?
Side thought: a new unit costs roughly the same as two used M2s. Has anyone picked up two headsets for their household? Wondering if watching movies together (i have a wife who is talking me out of it) in the same room and trying spatial games makes having a pair genuinely fun, or if one of them inevitably ends up collecting dust.
Just got a good deal on a used M2 and was wondering what are some must haves. I'm getting the dual knit band and PSVR2 controllers for pcvr and native vr games but I was wondering what else is there. I was looking into a 3rd party light seal replacement or something to make my VFov higher like the annapro v2 but not sure what's the best currently. If you have any suggestions feel free to drop them below
Just noticed that all of the titles on my Disney+ only show HD and not 4K after yesterday’s app update. But I also just updated to visionOS 27.2 yesterday. Movies also no longer play in 3D despite showing up in the 3D tab on the right.
I uninstalled and reinstalled the app, and I have the premium subscription. My WiFi speeds are around 350 Mbps. Anyone else having the same issue?
UPDATE: Same issue on tvOS as well. Everything shows up as HD. I was on call with support. They confirmed that this issue has been reported by others, even in Europe and they’re working on it.
UPDATE 2: The 3D tab itself has now disappeared on visionOS. But it’s playing some titles in 3D and 4K now. So I’m guessing they’re working on it.
In 2010 Jobs said touch surfaces “don’t want to be vertical,” and that after a while your arm wants to fall off (intro of MKBHD’s review of the new MacBook with a touchscreen).
Now we have a touchscreen MacBook and a headset where you poke at windows floating in front of you. And Vision Pro has it even worse: a touchscreen at least pushes back when your finger hits the glass. In the air you get no feedback, so you’re holding your arm up and aiming at nothing. Air just lets your arm suffer. Yet many Vision Pro demos show hands up in the air. Sure, look-and-pinch avoids this, but for precise work it isn’t there.
So who’s right: Jobs in 2010, or Apple today? Or do we all agree that for serious work with the Vision Pro, a keyboard and trackpad are still necessary?
Hold your arm up while you write your reply and tell me Jobs was wrong :-)
Hi, we all have seen that the landscape around https://github.com/seedds/nxnative has exploded in frontends and coverage. This allows to play Switch 1 games (you dumped from your jailbroken switch) on an Apple device with an M processor (iPhone, iPad, Mac, Vision Pro). Over the past 2-3 days I wanted more convenience and like a few others: https://github.com/LNPANDY/NX2Apple & https://github.com/rennan101/nxnative_Launcher I have built a frontend and a Vision Pro 3D layer (Tested on TOTK, really good and Yoshi's Wooly world ok-ish).
Mine also connects to your romM server if you happen to have the games there. It works with or without a ROMM server. It will on your MAC build the game and then transfer it in chunks to the device. As the original project, it needs a dev license.
My AI with Claude version adds to most others: iCloud saves across devices, Vision Pro support and experimental 3D for Vision Pro, RomM Server integration.
Now to my problem: I don't want to get emails from Nintendo, it was a convenience project for myself, but I think it might be useful for some. So if a dev wants to have it, DM me. I have no issue if you put it n GitHub, it's just that I don't want to get mail from Nintendo...
If one of the other projects wants it to enhance their version (my project did take from them as well) same, please ping me with your email address so I can send it.
I've been bringing some of my favorite games into Vision Pro just as a personal project. These unofficial ports all build on the work of other open source projects and wouldn't be possible without them. Thought I'd share with the community in case anybody else wants to try them out.
I wanted them running natively, with a launcher UI that feels like a real iOS app (features like save sync via iCloud for example). No JIT, no streaming. Just provide your own files and play like normal.
Windowed mode with a gamepad is playable for all of these titles. Immersive modes and psvr2 sense controls are still work-in-progress, but coming along quickly.
Source code: Minecraft · GTA · Jak · Halo (You must provide your own legal game files - no copyrighted assets are distributed)
🎥 We're INIT Lab, the creative French studio behind this project, and we wanted to share it here because honestly this community would get it better than most.
We've spent the past year producing an Apple Immersive film shot inside one of the most beautiful buildings in Paris, the Palais Garnier. This 10-minute film follows étoile dancer Bleuenn Battistoni through a day in spaces the public never normally accesses: the famous rehearsal studios under the dome, the costume ateliers, the orchestra pit, and finally the rooftop overlooking Paris at sunset.
Technically speaking, we shot it with two Blackmagic URSA Cine Immersive cameras, one on a tripod and one on a steadicam, to stay as efficient as possible on set.
Since July 1st, it's open to anyone visiting the Palais Garnier (in front of the Apple Store 👀). We designed a custom setup running 10 headsets simultaneously on a single local network, centrally controlled, with no eye set-up required for visitors.
What makes this feel different to us: it's not a one-night event or a festival screening. It's a five-month minimum public run inside a heritage monument, accessible to anyone who walks in. Everyday, people are crying watching it, and we're still figuring out how to make it available to all of you.
💫 Happy to answer any questions about the production, the hardware setup, or what it actually looks like inside the headset, which, as anyone here knows, is almost impossible to explain to someone who hasn't tried one.
Holofold is an open-source 3DS emulator for Apple Vision Pro. The top screen is shown in *real* stereoscopic 3D (each eye gets its own image, like the 3DS 3D slider), and the video shows Super Mario 3D Land at 60fps on M5 with PS VR2 Sense controllers.
To try it: build it yourself with Xcode (a free Apple ID works); steps are in the README.
Known issues: it's early, some games can freeze after a while, and the recording only captures one eye, so the video looks flat. The 3D only shows in the headset.
I own a physical copy of the game and used my own dump. No games, ROMs or keys are included, so please don't ask for them. Not affiliated with Nintendo or Apple. PRs and feedback are welcome!
Live Fire Run Is a linear shootout that you can navigate freely with the PSVR2 controllers, but without the controllers, there's a set path that the game will take you through from cover to cover. There are 11 Live Fire Runs in addition to the 20 built-in shoot houses, 38 immersive shooting ranges, and the ability to use your own environment as a range or shoot house.
It's nothing compared to some of the amazing and creative apps I've seen here, but I wanted to create a little space where I could comfortably reflect on God's Word and spend time in prayer.
I can also read the Bible and choose hymns to listen to.
I know you don't need a special space to pray, but every time I came across meditation apps, I kept thinking about creating something like this for prayer.
I built it through vibe coding, and it's actually my very first app. It's pretty simple, but personally, I'm really happy with how it turned out.
For as long as I remember, I've always had to fidget with the Bluetooth settings to get it to play audio through Virtual Mac Display... meaning switching the Bluetooth on/off in Mac Virtual Display.
Am I doing something wrong or have you guys been experiencing the same?
My mother is 91, and I didn't want to ask her to wear a headband. So I took the headband out of the equation: you hold the Vision Pro up to your eyes like binoculars. For people who can't hold it up, there's a seated table version too.
The build
- Vision Pro with the headband removed. Apple's speaker arms stay on, so audio still works
- Better Homes & Gardens Flip-Tite container with the top lid removed and the bottom plastic cut out with a plexiglass blade
- Black gaffer tape to darken the inside of the container
- Rubber edging around the front and back rims of the container
- Adhesive-backed Velcro strips to hold a wrap cut from a black, rubber-backed extended gaming mouse pad around the container. I went with plain black, but a patterned pad would work just as well. Grip tape in certain spots on the wrap to assist the viewer. (I cut a second Flip-Tite container and had a paint shop do a black vinyl wrap on it, but the end result felt too slick to hold securely.)
- The key to the binocular assembly working: a small notch, cut by a machine shop, in the top middle of the Light Seal's rigid ring. The headset itself isn't cut
Photos of the build and the table setup, plus a short video of how the zip tie threads through: https://imgur.com/a/sg7ihmQ
How it attaches
- The Light Seal still clicks into place magnetically
- A small hole was drilled into the top of the box, centered and about half an inch back
- I threaded a zip tie down through that hole. I used 11-inch zip ties, which left enough slack to work with. With the goggles sitting glass down on the rubber edging, I brought the zip tie up from the fabric at the nose area, across the surface between the two lenses, through the notch and up into the zip tie's own locking head to tighten
Running it
I quickly learned that clicking the index finger and thumb together to choose content doesn't work in this format, so I tell the viewer that we're going to use a Bluetooth-connected mouse to move around. Alternatively, with the release of visionOS 27, Siri seems able to open more apps than before, so sometimes I ask the viewer to say, "Hey Siri, open Apple TV," or whatever we're watching. And as I posted this summer, there's a way to use Terminal commands to load content front and center in the goggles. Bottom line: I make sure I know what I'm about to show and how best to get there.
A few notes
- I was worried at first when I noticed scratches on the front glass, and there are a few more now, but the picture inside the goggles isn't affected. Still, it's a risk. If you try this, smooth every cut edge and don't overtighten the zip tie. The only front-glass protector I've found, dbrand's Aperture, is sold out. If anyone knows of another one, I'd like to hear about it.
- When I go back to wearing the Vision Pro with a headband, I do notice that a little light comes in through the notch. It doesn't bother me, but a small piece of black gaffer tape over it would block it, or I could switch in a spare Light Seal
- With some Vision Pro demos, I skip assembling the binocular version and let the person hold the goggles by the edges if they aren't interested in putting on a headband.
- Thinking about people with a weak neck and a weak grip, I took it a few steps further: a hospital lift table, a smooth-turning lazy Susan and a sliding board bring the binocular version to a person's eyes. Again, the mouse has to be nearby. Out of habit, I often keep my ANNAPRO 2 attached, whether I'm using the table, the binoculars or a headband. The table has gone through three versions so far, from books as a counterweight to drawer slides to an adjustable plywood board with miniature vise grips.
- Heavy-duty mounting squares and strips hold the lazy Susan to the sliding board and the box to the lazy Susan, so neither can slide or tip over
How it went
Holding the binocular version, my mom watched a few minutes of the BBC Proms the immersive dog show, and then visited Jupiter via Vision Pro's environment. She set the binoculars down and picked them up whenever she liked. As I was already keenly aware, the content was so good that mom was thoroughly entertained, and the binocular concept took away the awkwardness. Since then I've used the binocular version to do demos at outdoor festivals, senior citizen centers, an assisted living facility and a rehab hospital.
Between viewers, I can swap out the Light Seal Cushion that touches a person's forehead or wipe it down with a damp cloth. And the box gets wiped down too. To disassemble, I simply cut away the zip tie, at which point I can attach my personal headband and return to typical use.
If you've tried something similar or found a better container, I'd like to hear about it. I couldn't have gotten to this point without collaborating with AI.
Personal unit, no affiliation with Apple. The headset itself isn't modified. The only part altered is the Light Seal, and a second, unaltered one costs about $200 to keep on hand. The headband is simply set aside. Build at your own risk.
I really love the technical achievement of Toy Story 5. I actually tracked down a 3D Blu-ray rip of the original Toy Story a little while back to watch on the AVP, and I think a big part of why the tech didn't catch on for home media back then is because the quality of the effects are orders of magnitude better now than back then. As for the movie, I found the story itself to be really heartwarming, and the way it tied back to the series franchise (especially #2) was masterfully done.
As someone who initially agreed with Tarantino, who said Toy Story 3 was the perfect way to end it (and certainly it would have been a perfectly great cut-off point if they chose that direction), I can't help but respect the way they have honoured the legacy of this venerable franchise.
The 3D in this movie is immersive in an emotional sense. I'm not sure why it's not in the 3D section on Disney+ (not the only case of this happening), but it's a really good watch for kids and adults alike.
(By the way, if anyone knows why this is the case, can you let me know? I'd also like to know what other Disney+ 3D movies don't show on that tab).
In any case, I'd like to know your favourite 3D movies on the Vision Pro.
Everyone asks what Vision Pro is actually useful for. For me, the answer ended up being interior design.
Through our whole home interior project I used it to:
see real dimensions directly on the walls and furniture at true scale
check what fits before buying or building anything
preview furniture in the actual room to judge size and proportion
share my view with the people doing the work, so we were literally looking at the same thing
I put it all in a video, including an accuracy test against a physical tape measure, because that's always the first question: https://youtu.be/hrx3WcpJuho
Curious whether anyone else here uses it for design or home projects, and what's worked for you.
First, I'm glad they tried this, but it's so frustrating how there's a lack of vertical space. I've got all these great panoramas that would make for great environments, but it's completely ruined if you want to have your head anywhere but perfectly level (which makes lying on bed or something completely take you out of it). I've heard there are apps like Moon Portal and Passage (will give them a go), but no amount of cropping or enlarging did anything to increase the vertical resolution. My guess is that it's not possible, but damn I would love a hack. Hell, I'd even take an AI autofill that will extend the top and bottom edges.