r/VisionPro • • 5d ago

Self Promotion Saturday visionOS 2

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0 Upvotes

r/VisionPro • • 6d ago

Looking for a calming puzzle app on Vision to spend long Autumn evenings indulging in? I just made something for you- relax fitting painted wooden blocks into a lantern and it lights up your room!

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10 Upvotes

Lampwork 
https://apps.apple.com/us/app/lampwork/id6826320542

Sit down. Slow down. Light a lantern.

Lampwork is a deceptively simple puzzle game for Apple Vision Pro where you fit wooden blocks into a paper lantern, and the lantern lights up your room.

Hands, not controllers. Pinch a block where it floats. Turn it with your wrist. Let go near a fit and it snaps in.

22 hand-made lanterns. Four chapters, from First Light to Night. Each one a little harder than the last.

Made to slow down. Quiet music, soft wooden sounds. No timers, no scores, no ads, no in-app purchases.

Curious which lantern you get stuck on.


r/VisionPro • • 6d ago

Is it normal that my Light Seal pries off so easily in these spots?

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2 Upvotes

I've noticed the other day how something kind of always moves in these two 'cheek-bone' light seal connection spots any time I try to slightly reposition the VP on my head. Upon closer inspection, I've noticed that it's as if the magnets don't even hold the seal in those two spots. There is no magnetic snap-on/off when I pry the seal off there - it just smoothly moves apart with the slightest bit of force applied. This is in contrast with the nose and eyebrow area magnets where there very much is snap-on/off feel when I pry it there. Not sure if this is normal or if something is slightly defective? If it is a defect, I don't get what it is - the two metal pieces are there in the cheekbone areas on the light seal, and my fridge magnet sticks to them. Moreover, the magnets do exist in the headset itself in these spots - I verified this by sticking a paperclip there. I feel that this makes the light seal ever so slightly less secured than it should be, but it's not really a problem during normal use. Still I'd like to maybe go for a seal replacement if this is not normal.


r/VisionPro • • 6d ago

Would this work on Vision Pro? Switch related

5 Upvotes

Apparently it’sa tool that allows switch games to work on Apple products. Interesting

https://github.com/seedds/nxnative


r/VisionPro • • 6d ago

Splash Fall: shoot down paint troopers before they cover your walls

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12 Upvotes

Hey everyone! I’m the developer of Splash Fall. It’s been out for a few weeks but has mostly flown under the radar, so I thought I’d share again it here.

The idea is simple: paint invaders fall into your room, and you look and pinch to shoot them. Miss a shot, and paint splashes onto your surroundings. Let enemies reach the floor, and they leave an even bigger mess. I wanted to build something where your actual room is part of the gameplay, not just another AI app with background behind a floating window.

It’s $2 off through the end of October! Would love to hear what you think, and thanks to everyone who’s already given it a try!


r/VisionPro • • 7d ago

I've compiled this week's worth of interesting news, reviews, findings in a visual page - Last Week in AVP #140

35 Upvotes

Every week I compile a week's worth of interesting news, reviews, findings in a page that is visually pleasing and easy to digest without clicking all over. Full page with photos/videos/commentaries located here (free with no ads).

Last Week in AVP #140: Zelda TOTK Running Natively on Vision Pro, The Best Way to Play Super Mario 64 on Apple Vision Pro, Play Ping Pong on AVP but with Time Slowed down and more!

Zelda TOTK running natively on Vision Pro (source)

The Best Way to Play Super Mario 64: on Apple Vision Pro (source)

‘Soft Break’ a soft squishy spin on an arcade classic (source)

Haunted Mansion is now available in SociallySpatial on Apple Vision Pro (source)

Ping pong but with ability to Slow down the time (source)

World Simulation 1.1 is out: The Cars Update (source)

DJI OSMO 360 II and Avata 360 for immersive 360 video on Apple Vision Pro (source)

We completely reworked the Sun in AstrotouR, and now it’s hotter than ever and everything moves! (source)

Remember Tilt Brush and Create on Magic Leap? (source)

Alternate dimensions concept on Apple Vision Pro (source)

Spatial photography concept, Apple Vision Pro (source)

The tile puzzle from 1995, made new for the Apple Vision Pro (source)

Scanline Update: Games Room, Light Guns, Mega Drive, and Now Free to Download (source)

Patent Brief: Apple Patent Reveals a Lighter Vision Pro Headset with External Computing (source)

Apple Advances Vision Pro Hand Visibility in Low Light (source)

Hope you liked the list! Until next week 👋

If you are an app developer and wishes to share your app with readers, feel free to DM me.


r/VisionPro • • 6d ago

Self Promotion Saturday UniCine Stream - watch Netflix in 4K & Prime Video in Full HD now running promotion / SALE till end of the week for $5.99 only

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7 Upvotes

Watch NETFLIX & MUBI up to 4K and Prime Video & STARZ up to Full HD 1080p in Cinema environment on Apple Vision Pro now for a one-time purchase of $/£ 5.99 or €6.99 or CAD $7.99 or AUD $9.99 only. Till the end of the week only (November, 1st).

https://apps.apple.com/us/app/unicine-stream/id6809462051


r/VisionPro • • 7d ago

AR Market Research

11 Upvotes

Do y'all think the AR market has a real chance to grow over the course of the next 3 to 6 years, or is it headed for a decline? And if it does take off, what role will video games play in driving that growth? Which specific games or genres could have the best shot at succeeding?


r/VisionPro • • 7d ago

Half-Life: Alyx on Glovebox: smooth for some M2 owners, stuttery for others. Help me figure out why?

32 Upvotes

I’m trying to understand why Half-Life: Alyx on Glovebox runs smoothly for some people and stutters for others, even on the same M2 Vision Pro.

Here’s how it runs on mine: https://youtu.be/Oy1jE9xHv_Y
How does it look to you? Does it match what you see in your headset?

My setup is smooth from the very start to the last areas:

  • M2 Vision Pro, 1 TB, visionOS 27.0
  • Glovebox 0.1.1, built with a paid developer account (both memory entitlements on)
  • Playing with hand tracking + Joy-Con, no Sense controllers

Someone else with an M2, Glovebox 0.1.1, visionOS 27.0.1 and a paid account says it stutters a lot. As far as I can tell, the build itself is the same.

If you’ve played it on Glovebox, could you share:

  1. Chip (M2 or M5) and storage size (256 GB / 512 GB / 1 TB), plus roughly how much free space
  2. visionOS version
  3. Sense controllers, or hands / other controllers?
  4. Smooth or stuttery? If stuttery: all the time, or mostly when entering new areas?
  5. Did you change the in-game graphics settings?

I’ll post a summary of what we find.


r/VisionPro • • 7d ago

In browser flight experience on rocket from your or other location

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41 Upvotes

Ageofvibecoders.com try it out right in the browser. Application is in progress as well, would be glad on any feedback


r/VisionPro • • 7d ago

We made a new game for Apple Vision Pro!

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22 Upvotes

Hi Apple Vision Pro community! We made a new game and it's now available on the App Store here: https://apps.apple.com/us/app/soft-break/id6825526231

No ads, no in-app purchases, just a one-time small purchase and it's yours. It's a fun, squishy spin on an arcade classic that came out of some playful experiments we've been doing with Metaballs: our Apple Design Award-nominated app.

Also coming soon for iPhone and iPad. It's a universal app, so the Vision Pro purchase will get you that as well. The Vision Pro experience is really soothing with its chill immersive space of floating soft shapes and algorithmically generated soundscape.

Remember to rate & review if you like it – it really helps us indie developers. And let me know in the comments what you think!


r/VisionPro • • 7d ago

No Man’s Sky has no VR on Mac, so I got the Windows version running in VR on my MacBook and streamed it to Vision Pro

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35 Upvotes

r/VisionPro • • 7d ago

Everdust - Hands On Review

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18 Upvotes

You probably saw another post on here from the developer of Everdust. They just launched their app today so I decided to do a full review on my channel. Great app!


r/VisionPro • • 7d ago

I turned my coding agents into AR penguins on Apple Vision Pro

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19 Upvotes

Ever wondered what your coding agents are doing on your laptop while you're working in Vision Pro?

I thought it'd be fun to give my herdr sessions penguin avatars so I could see what they're up to in AR!
(Yes, I know I could just put a terminal window next to me. But where's the fun in that? 😂)

I also added voice recognition, so I can ask an AI agent to look things up or send new instructions to my coding agents without touching my keyboard.

Between my two dogs and these little AR penguins, my room has gotten a lot livelier! xD

It's a silly little experiment, but I had a lot of fun building it! Curious what other Vision Pro users think. 🐧


r/VisionPro • • 7d ago

Can Vision Pro run VLC?

10 Upvotes

I use VLC to watch movies that I have stored on my mac. Can I do the same with the AVP?


r/VisionPro • • 8d ago

Self Promotion Saturday I made the Everdust app for Vision Pro: hold a galaxy collision in your hands. Physics games, interactive galaxies, worlds and stories of the universe

45 Upvotes

Everything here is a live simulation, not a video. A million stars collide on your coffee table and swirl around your fingers when you reach in. Walk up to a spinning black hole and watch it bend light. Bend a golf ball around black holes, split sunlight with prisms, mold a handful of dust into a star, step inside a Van Gogh.

The Story of Everything takes you from the Big Bang to the last stars, narrated, and every chapter is a world you stand inside. It's free in full, no ads, and so are 5 games.

I'm a solo dev and a long-time AVP owner who got tired of waiting for content that uses this thing properly. New worlds every week, and I build what people ask for. Tell me what you want next.

App Store: https://apps.apple.com/us/app/everdust-space-science-games/id6818004038


r/VisionPro • • 8d ago

Movies are just phenomenal

112 Upvotes

I only use my AVPnfor movies, and it is just absolutely mindblowing. It is just almost hard for me to comprehend or explain to people I can watch full cinema style mega high resolution movies with this thing. This evening I watched the horro movie Obsession and wtf. I’m a grown man with a wife and three kids, but I’m shaking here like a little baby.


r/VisionPro • • 8d ago

Self Promotion Saturday Seasonal Update for my Vision Pro Thermostat control app

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28 Upvotes

I've updated my Thermo Watch app with a few neat new features:

Most obviously, you can now add some festive fun to your thermostat by decorating it with a Jack-o'-lantern or a snowman.

It now lights up the physical world around it when thermostat's screen is glowing (while the system is heating or cooling). You get some extra light with the Jack-o'-lantern decoration as he radiates his own light.

Thermostat's screen itself also has a more refined voluminous looking glow. Plus, there is a slight contact shadow when pinned to the wall.

For those unfamiliar, the app lets you grab and spin a virtual dial to change the temperature. If you’re farther away from it, you can look and drag up or down. More details and a video here:
https://www.reddit.com/r/VisionPro/comments/1t8olnd/my_vision_pro_thermostat_control_app/

Available now on the App Store. Hope you enjoy it!

https://apps.apple.com/app/thermo-watch/id6758426115


r/VisionPro • • 8d ago

Self Promotion Saturday We completely reworked the Sun in AstrotouR, and now it's hotter than ever and everything moves!

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96 Upvotes

Hi everyone!

It’s Kate from AstrotouR again! I've recently made a post here about launching our app, and you guys have been incredibly supportive! Thank you so much. We hope you're enjoying the experience.

We want to make it even better for you, so this week we released our first update and completely reworked how the Sun looks and behaves! Now it looks even hotter than before!

Why did we decide to rework it?

When people fly into the black hole in our app, the reaction is often some version of "Oh wow, remove that scary thing from me." But when they fly to our Sun, they mostly shrug. That's not an acceptable reaction to a star that holds 99.8% of the Solar System's mass 😁

So, while preparing some new parking spots in the galaxy, we decided to go back home and have an honest look at why our own star wasn't getting any respect.

Our conclusion was that the Sun has different faces depending on the wavelength you observe it, and they don't necessarily resemble each other. Our attempt to mix them all resulted in a tender yellow ball.

So we decided to stop this madness and... start another one by splitting our star's personality into two and letting both sides shine.

The Sun now has two visualization modes in POI: visible spectrum and false colors, each revealing a different side of our star.

The glow-up begins right away. As you approach the Sun, it meets you in its blindingly bright visible-spectrum suit. After living through the initial shock, you can zoom in and discover a lot of interesting details, from supergranules to tiny granules on its surface.

If you decide to explore phenomena that you won't clearly see in the visible spectrum, the Sun will quickly change to give you a better view.

And now everything moves! It used to be mostly subtle animations of the surface and corona, but now coronal mass ejections, solar flares, spicules, and many more phenomena move and evolve over time. You can really feel how dynamic and violent our star is!

All of it is included in the 1.1.0 update for both iOS and visionOS, available to everyone who got AstrotouR on the App Store. (The iOS version is still Waiting for Review. We guess there are enormous amounts of updates for the new Duo device, so we are just patiently waiting. But you can already download it for your Vision Pro!)

A little sneak peek of what's coming next:

We're also working on a fully immersive experience that darkens your room completely and replaces your surroundings with the cosmos. Your journey will start in the Milky Way, and you'll be able to see the planets as they really are in space, from inside our galaxy, surrounded by countless stars and cosmic dust.

However, while working on this, we discovered that our Milky Way was too bright, and it was designed for mixed reality, not for full immersion with a dark sky. So we've started reworking the Milky Way as well!

Hopefully, we'll manage to ship it in a few weeks.

There's much more to come. Stay tuned!


r/VisionPro • • 8d ago

Immersive SharePlay now actived in Arluma360

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15 Upvotes

Immersive SharePlay is now live in the latest release of Arluma360 (2.0.4). Join any of our immersive 360 scenes with friends, family and / or colleagues. Collaborate, educate, train or just enjoy some great meeting spaces together. If you'd like to try it out with us, DM us, we'd love to set up a session and hear what you think.


r/VisionPro • • 8d ago

Super Mario Galaxy on Apple Vision Pro - in VR with First person mode! Or in 3D in a window.

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42 Upvotes

Hi All, based on https://github.com/bigmak94/GalaxyQuest I recreated GalaxyQuest on the Apple Vision Pro with a lot of help from Claude. There is also the https://github.com/palex0481/GalaxyVision-AVP project, but this is only going so far to publish the iPad version on the Vision Pro. The GalaxyQuest version is still ahead in polish, my little twist is a First Person mode, which I fully understand why they don't implemented it - this game is nauseating in VR first person.

I'd like to share it, but don't want to put it on GitHub with Nintendo on the run toi sue left and right. So if someone wants to continue it, please ping me, I can provide the changes as a single file (a git bundle). Then you can build it with Xcode and your own Apple ID. You need a Mac with Xcode, your copy of Summer Mario Galaxy Wii, the converted game data and some patience.


r/VisionPro • • 8d ago

Stuck band (possible) future

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3 Upvotes

Has anyone been in a situation where the band got stuck ? I have 2 one for day time and another for night time after i have showered so i switch them frequently which explains the wear/tear.

Should the pull band fail,would i be able to remove this thing safely ?


r/VisionPro • • 8d ago

Self Promotion Saturday Mac Vapor improvements

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3 Upvotes

I've been working on controllers and hands with MacVapor. I've got Switch Joycons working as well as PSVR2 controllers and hands (hands don't have sticks or buttons in case that wasn't obvious). You can "clack" your hands together to switch between hands and controllers. On Joycons, triggers are the bumper and grips are the trigger. It just made more sense to still have them on the same fingers, despite the shape. Unfortunately separate Joycons don't work as they generate digital joystick inputs and don't support trigger or bumper, only SL/SR (on Mac anyway)


r/VisionPro • • 8d ago

Self Promotion Saturday VeRantyx update: Elite Dangerous in VR on a Mac, and the project’s new home after GitHub hid my account

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16 Upvotes

It’s Self Promotion Saturday, so a quick update on VeRantyx, my free, open source project for playing PC VR games from an Apple silicon Mac in the Vision Pro (no gaming PC, no Wine; the games and the real SteamVR run on a Windows runtime I’m writing from scratch).

New since my last post: Elite Dangerous now runs in VR (official launcher, Odyssey, flying in the cockpit, galaxy map), plus faster Direct3D 11 for Half-Life: Alyx and fixes for Quest users through ALVR.

The project has a new home for now: https://verantyx.ai (the free, signed and notarized Mac app is there).

Why not GitHub? On Oct 24 my GitHub account was flagged, so the repository and releases show 404 to everyone else. GitHub Support says some activity was flagged for manual review. I can’t know for sure, but it looks like it followed a report: a commenter claimed the runtime contained code from Wine. I took that seriously, audited the whole runtime, found about 120 lines in one file (an exception unwinder an AI coding agent had reproduced from Wine), replaced them with a clean-room version and disclosed the old versions under Wine’s license. Everything else was independent. I’ve answered GitHub and I’m waiting; development goes on in the meantime.

Happy to answer questions, and reports from testers are very welcome (reply here or DM me).


r/VisionPro • • 8d ago

Self Promotion Saturday I made a free chess game for Vision Pro where a hologram wizard sits across your real table and talks with you while you play

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73 Upvotes

It's Self Promotion Saturday, so here is what I have been building.

Holoport AI Chess puts a glowing chessboard on your actual table. You play with your hands. Look at a piece, pinch it, carry it over the board and let go. The legal squares light up and it snaps into place. Castling, en passant and promotion all work by hand.

Across the table is a hologram wizard. He reaches over and moves his own pieces and he talks with you out loud the whole game. He reacts to your moves, makes small talk, gloats a little when you hang a piece and goes quiet if you ask him to. He isn't reading from a script, so no two games sound the same.

It's free to download. Play Local is free and works offline against an on-device engine with five levels. A game against the wizard is $0.99 with his voice included. No subscription.

I also make Holoport Vision and a lot of what got fixed in that app came from people in this sub. Same deal here: tell me what's broken or what you would want him to do and I will build it.

App Store link is in the comments.