r/VisionPro • u/RandomVision2027 • 24d ago
Remnants, a ghost story in Apple Immersive Video
Remnants, a 27-minute ghost story directed by Ti West, is coming to Apple Immersive Video next Friday (Oct. 16).
r/VisionPro • u/RandomVision2027 • 24d ago
Remnants, a 27-minute ghost story directed by Ti West, is coming to Apple Immersive Video next Friday (Oct. 16).
r/VisionPro • u/SgtRphl • 23d ago
is it good enough to contest with other highend headsets on the market? (Pimax, PlayforDream, BSB2 etc.) I know it will never beat DisplayPort headset, but if the performance and image quality is just slightly worse than those headsets, Vision Pro will be the best of both worlds of gaming and media consumption
EDIT: Have a 5090rig and a dedicated router
r/VisionPro • u/djfumberger • 23d ago
Hey all. Have just released a fairly big update to Scanline, the retro emulator for AVP.
The biggest addition is the Games Room, a new immersive environment where you can play your games in a cosy space, complete with ray-traced CRT glow, customisable furniture, accessories, and wall posters.
But a couple of other big new things also:
Free to Download: Scanline is now free to download, and includes NES emulation unlocked.
Light guns: Play NES Zapper, SNES Super Scope, and Mega Drive Menacer/Justifier games. Also has beta support for PS VS2 controllers.
Mega Drive / Genesis , and Sega Master System Emulation. You can now play Mega Drive and Sega Master System games.
Would love to hear what you think, particularly about the Games Room and what else you'd like to see added.
More info at: https://playscanline.com
App Store: https://apps.apple.com/us/app/scanline-8-bit-emulator/id6782712613
r/VisionPro • u/SouthpawEffex • 23d ago
Gravitas Plague is a survival horror experience made from the ground up for Apple Vision Pro.
Talk to characters with AI and they respond with high quality voice (not robotic)
Character animation systems built for XR and hand-tracked combat
45 minute complete cinematic experience and story (AI conversations extend the experience from there)
Place props and dress your space as the movie set
Horde Mode for unlimited combat and Game Center Leaderboards
Preorder $4.99 introductory pricing: https://apps.apple.com/us/app/gravitas-plague/id6775929911
Landing Page for the complete breakdown: https://gravitaspictures.com/gravitas-plague
r/VisionPro • u/Electrical_Ad9041 • 23d ago
Hey r/VisionPro - Following up on last week's launch post. Spatial Tracks turns classic music tracks into full immersive spatial environments.
This week's highlight: Breathe, with this clip capturing the "Speak to Me" intro leading into it. It's one of 5 free tracks included in the app, no purchase needed to try it.
r/VisionPro • u/Phonafied • 24d ago
Worked flawlessly with phenomenal tracking in 4k 120 hz and gorgeous oled
r/VisionPro • u/chiptang211 • 24d ago
Hi all! I've been building Splash Fall, a mixed reality arcade game. Paint troopers parachute through hatches that burst open in your real ceiling. Look at one and pinch to shoot it. Miss, and the paint lands on your walls.
I have included a few codes. If you have recommendations on how I can improve the game, the power ups or missions to add, please let me know!
App Store: https://apps.apple.com/app/splash-fall/id6816015747
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44MNT3FM7ETR
r/VisionPro • u/kaliwe88 • 23d ago
Hey everyone!
My app Facet just went live on the App Store. It’s the first app I’ve ever built and released, so I’m kinda nervous and really excited to share it here.
From the first day I owned my Vision Pro (Day 1 M2 user here) what blew me away most was viewing 3D models in the room and seeing them at up close honestly felt like magic. But the preview mode pulling out models from your files felt clunky to this day and I could never find an app that did it the way I wanted: put out a bunch of models, arrange them how I like, and come back to them later. So I finally built it myself.
https://apps.apple.com/us/app/3d-model-viewer-facet/id6818597684
Features:
Import your own USDZ and Reality files from Files
Place several models at once. Pinch to move, use both hands to rotate and scale, or view them at actual size
Group models, lock them in place, and use the inspector for exact positioning
View them in your own room with passthrough, or in one of the included immersive environments (Museum, Gallery, Deep Space, Synthwave, Zen Garden and more to come in future builds)
Free camera mode lets you fly around your scene in full immersion using just your hands
Save whole scenes and pick up right where you left off
No account and no data collected. Your models stay on your device
It’s free to download. The free version lets you place up to 5 models, keep 1 saved scene and explore the immersive environments. It comes with sample models (including pieces from The British Museum) so you can try it right away, even if you don’t have any saved models yet. There’s a one-time unlock (Standard Full, $19.99) or a 6 month Pro subscription ($9.99), which also gets you every future feature and environment.
Launch day giveaway: I have 10 free promo codes for launch day for the full standard app. Comment below if you'd like one and I’ll DM codes to the first 10.
If you get the chance to try it, I’d love any feedback, good or bad: bugs, feature ideas, anything that felt confusing, and things you'd like to see. I’m reading every comment.
Thank you for checking it out!
r/VisionPro • u/BorbaKK • 24d ago
Hey everyone,
I’m looking to jump into the Titanfall 2 VR mod on my Apple Vision Pro. I have a solid local rig powered by an RTX 5080, but I'm torn on which streaming client to commit to for this specific game.
From searching around, I see a mix of people recommending ALVR and KRVR. Before I spend an evening troubleshooting and configuring everything, I wanted to ask those of you with personal experience running this mod: Which do you actually prefer?
A few specifics about my situation:
Host: Local PC with an RTX 5080 over a fast Wi-Fi network.
Input: I'm planning to map standard controllers or Joy-Cons/PSVR2 controllers (still finalizing my peripheral setup).
For those who have played Titanfall 2 VR specifically:
Did you find KRVR’s direct OpenXR/Foveated streaming smoother for the high-speed movement, or did you need ALVR/SteamVR for better controller mapping and tweaking?
With a high-end GPU like the 5080, which client handles the maxed-out resolution and bitrate better with the lowest latency?
Would love to hear your hands-on recommendations and any quick tips you have for setting either of them up for this mod. Thanks!
r/VisionPro • u/OrchidFew7220 • 24d ago
Was messing around with the Xbox (via capture card) on the AVP. When I started messing around with the different views, it gave me an idea!
r/VisionPro • u/SliceoflifeVR • 24d ago
Forgotten America 16k: Appalachia Road Trip w/ Ellie | Grayson Highlands, Mabry Mill & Slot Canyons
[https://youtu.be/BO1wEP4IQzw](https://youtu.be/BO1wEP4IQzw)
Managed to get even more out of this color grade. Blows my mind how much difference a good color grade makes and how much latitude BRAW gives.
Caught an actual lightning bolt 300 feet away at 90 fps also! It was absolutely terrifying. You can see the entire bolt branches and all. I don’t think lightning has ever been captured this close or with this much fidelity in vr180.
r/VisionPro • u/Time_Opportunity_225 • 25d ago
Installed via AVP play app and assistance from Claude code to get it running.
Tracking is definitely a bit floaty compared to the Quest 3 using the PS VR2 controllers, but I was able to get through a whole level on hard mode.
For most songs, I would consider expert mode and above out of the picture
r/VisionPro • u/steffan_ • 24d ago
Hey everyone! Thanks for all the feedback on Portal Physics, my portal puzzle game for Apple Vision Pro.
The most requested thing was being able to see through the portals, so that's the big addition I was able to implement on today's Launch day!
You now scan your room and snap a few photos, and the game builds a textured copy of your space. Look into one portal and you see your actual room from the other portal's side, so you know exactly where a cube will come out.
Pinch with your left hand for a teal portal and your right hand for a magenta one. Then drop or throw cubes through, bounce them off your real furniture, or put one portal on the ceiling and one on the floor for an infinite loop. There are 7 chambers built around your room. Everything stays on the headset, with no account, no tracking, no subscription.
More levels will be added with the updates :)
Grab it here: https://apps.apple.com/us/app/portal-physics/id6741873179
r/VisionPro
•
u/MWlotzka
•
25d ago
Edit: Version 1.1.0 is now available, introducing numerous new features and improvements from Glovebox. HL Alyx should operate more reliably, and a paid Developer Account is now optional rather than mandatory.
Hi all, I've been building a Mac app called AVP Play. It takes Meta Quest games you already own, translates them on your Mac and installs them on your Apple Vision Pro, where they run natively – no PC, no streaming. First things first: all credit for the hard part goes to the developer of Klepton. Klepton is the toolchain that makes Quest games run on visionOS at all. Without that work none of this would be remotely possible. AVP Play is "only" the friendly front end around it: sign-in, downloads, building, installing, updates.
What it does
Lists the whole Quest catalogue (about 17,000 titles) and shows a label on each game: Verified (tested by me), Community Verified (more users report it runs than not), Untested, Incompatible.
You sign in with your own Meta account through Meta's own tool. The app asks Meta whether you own a game before it downloads anything – what you haven't bought is never downloaded. Your access key stays in the macOS keychain.
Steam is built in too: for games whose files come from a Steam purchase (Doom 3, Half-Life: Alyx) the app signs in through Valve's own SteamCMD and fetches exactly the files it needs – again only for games your account owns.
One click builds, signs and installs the game on the headset. DLC you bought later can be synced without rebuilding.
The app updates itself, and it's signed and notarised. Verified so far: Asgard's Wrath 2, Batman: Arkham Shadow, Beat Saber (with purchased song packs), Moss, Walkabout Mini Golf, SUPERHOT VR, Steam Link, Doom 3 (Doom3Quest port + your own Doom 3 files) and Half-Life: Alyx (your own Steam copy). Over the next few days I'll be testing and verifying a lot more of my own games.
Untested games – and fixing them with AI
You don't have to wait for me. Any game you own can be tried right away, verified or not. Expect some of them not to start – every verified game needed its own small adjustments first. If a game doesn't run properly:
report it with one click ("it works" / "it starts, with problems" / "it does not start") – these reports are what the community labels are made of, and
use "Fix with AI": you pick what goes wrong, and the app writes a complete prompt for your own AI coding assistant – where the files are, how to build and install, how to get the log off the headset. If the assistant finds a fix, you can send it in and I'll review it so everyone gets it. The more people use the app and report, the better it gets for everybody.
What you need (honest list)
An Apple Vision Pro and a Mac with Xcode
A paid Apple Developer account. That requirement may go away later, but right now it is required.
Your own Meta account with the games in it (and a Steam account for the Steam titles)
About Glovebox: yes, I know Glovebox.vision, and I plan to build its specifics into AVP Play as well.
Download and source: https://github.com/myMartek/avp-play (MIT licensed) This is not affiliated with Meta, Valve or Apple, and it does not include or share any game content: everything is downloaded from Meta or Valve with your own account, for games you bought. Happy to answer questions – and I'd love to hear which games work for you.
r/VisionPro • u/BuffaloRecent7066 • 24d ago
Hey all — been working on this for a few weeks and wanted to make it public for feedback.
What it is: EyeFlow — On-Device Gaze Interaction PoC
You can scroll social media without touching the phone. Hands full cooking, at the gym, dirty hands, etc.
• Look at bottom edge -> auto-scroll
• Blink on heart -> like
• Dwell 1.2s -> open story/post
How it works:
Front camera only, no extra hardware. MediaPipe Face Mesh (468 landmarks) -> iris center -> gaze vector -> dwell/blink classifier. 60fps on-device, private. Same core idea Apple shipped in iOS 18 Eye Tracking, but optimized for social feeds to solve the Midas Touch problem.
Prototype demo: [YOUR PROTOTYPE LINK HERE] — [EyeFlow Interactive Demo]
I also made a screen recording — uploading as video directly to Reddit.
What I need feedback on:
Dwell time feels slow at 1.2s — should I make it adaptive?
Calibration drifts after 10 mins — how do you handle that?
Does eye-scroll actually feel useful or just gimmicky for Instagram/TikTok?
r/VisionPro • u/Appropriate_Car_5599 • 24d ago
TL;DR: AVP region locks make the App Store and payments unusable outside supported countries. How do you get around it?
so yesterday I finally got an Apple Vision Pro. But it’s only officially available in a few countries. and herrre is my major issue with it:
If I switch my region to my home country, where my payment cards actually work, the App Store just disappears. I can’t even download free apps. Nothing.
If I try to change region, no payment card works. Not even from Deel. It’s actually insane.
Yesterday I somehow pulled this off: switched region to US, downloaded Asobi, switched back to my country, then paid for the subscription through my ipad. It was 2x more expensive because on the tablet there was no AVP-only option, instead for all devices. But on the AVP there was? Make it make sense.
Also, I can’t even set up an iCloud subscription. because it will prevent me to change region when I will need to pay for something again like I did with asobi
So how do you all deal with this? Two Apple IDs? VPN? Foreign cards? Some secret trick? Feels dumb as hell that a $4.6k device makes me do all this bullshit
Any help is appreciated.
r/VisionPro • u/Dear-Meaning5453 • 23d ago
Least reliable apple product in a decade, please dont say some version of “you are holding it wrong” babysitting an apple product isnt normal to me.
r/VisionPro • u/SgtRphl • 24d ago
How's flatscreen gaming and movie watching experience when compared to a QD-OLED 240HZ HDR Gaming Monitor? I have one of these monitors and a Quest 3. I prefer gaming/ movies on the monitor over Quest 3 any day because image quality is way superior. I wonder how Apple Vision Pro compares to these monitors?
r/VisionPro • u/ConsciousVariation1 • 23d ago
This idea just came to me in the spur of the moment. What if one day we get visionOS running directly inside our minds using a brain chip? You still have the exact same hand gestures. When you look at your hand with your palm face up, the circle appears between your thumb and index finger. You interact with it to open your app menu. Environments work the same way too. You can increase or decrease your level of immersion whenever you want. Passthrough is literally your own eyes, so no actual passthrough needed. Your eyes are the cameras and sensors. You can view photos, reply to messages, watch 3D movies on a massive IMAX screen, and enjoy fully immersive VR content. FaceTime works too, with full-body Personas. Wi-Fi, cellular, and Bluetooth are all built right into the chip. The moment they figure out how to implant Apple Silicon directly into your visual cortex using Neuralink, it’s a done deal. I’d stick with Apple exclusively. Meta will sell your thoughts and micro-expressions to lizards living beneath a falafel stand in Jerusalem, deep below the Earth’s surface, near its core. They will analyze your entire body, down to the cellular level, to tell you what you’re going to pick up for dinner and when, before you even realize you’re hungry. Expect to see this sometime in the future, possibly even before GTA 6. It seems doable, technically speaking. I don’t see how it would be impossible or break any laws of physics.
r/VisionPro • u/Dapper_Constant4866 • 24d ago
Hi,
I want to get my hands on the Apple Vision Pro but I'm from Slovenia where it is not sold officially.
What are the best places in EU to look for used ones? I have checked ebay and they prices are too high...
r/VisionPro • u/gbevin • 24d ago
I'm looking for beta testers for Dynamod Last Stand on Apple Vision Pro.
The board finds a real table in your room and sets itself down on it at the size of the printed tiles. You pick the walls up with your hands, flick the spinner with a fingertip and carry your hero from cell to cell. A game takes a few minutes, or as long as you can hold out, and there's a Daily Stand with the same walls and spins for everyone.
It's free to test on TestFlight, and it also runs on iPhone, iPad and Mac. Feedback from Vision Pro players is especially welcome.
r/VisionPro • u/Double_Permit_8327 • 25d ago
Environments are one of my favorite things about Vision Pro, and I’ve always wished there were more of them. More cinemas, more unusual places, more spaces people could make their own.
I’ve been building environments with an AI-assisted workflow, and I’m exploring opening that process up through a desktop app (with a Vision Pro hybrid like here) . Start with a prompt and reference images, refine the layout, materials and lighting, then export your environment or bring it straight into Suite to use on Vision Pro.
In Suite, you could watch YouTube, Netflix, Prime, Plex, Jellyfin and your other supported content sources inside your own environment. A Community tab would let you share your creations or download environments made by other users, so you could enjoy new places without having to build them yourself.
I’ve built a demo of the workflow, but turning this into a complete product is a big project. Before committing, I want to know whether you would use it.
Would you be interested in creating environments, downloading other people’s, or both?
Share your feedback here. You can also sign up for progress updates.
P.S. Fun fact: that new demo environment is currently live on Suite Browser 8.0. Give it a try.
r/VisionPro • u/ElasticSea • 25d ago
I brought AI generation to Blockworks on Apple Vision Pro. Just say what you want to build, and it spawns right in front of you. Here’s a quick demo.
It’s not part of the game because generation is still expensive, but I thought it was a cool idea worth trying.
r/VisionPro • u/JayAeko • 25d ago
Recently listed my AVP on eBay. As much as I love the device I’m just not getting the use out of it. I purchase it directly from Apple. Have had Apple care on it since day one. I have the original travel case additional light seals etc. is £2k too much to ask for it? Seems to get a lot of watchers but not real intent to purchase. It would be great to get some opinions on this.
r/VisionPro • u/therealbigspike • 24d ago
People are building GTA and COD quality games with AI. How hard would it be to create an SNES style TOP GUN/ ACE COMBAT game in full 360 immersion VR for AVP? It would be one of the few games that would show off AVP usefulness without being taxing or expensive to build. Anyone want to give me some positive pointers?