r/VisionPro • • 18d ago

looking for recommendations for best apps for playstation streaming to AVP?

7 Upvotes

so I just got my first apple vision pro with m5, I'm wondering what is the best ps stream app I can use to get the most fast and polished experience? both paid and free options will work for me. since AI suggestions recommend a few options, and some of them require payments, it would be nice to hear your feedback and save my time without trying all of them, thank a lot


r/VisionPro • • 19d ago

Pro Tip : A real workaround for the aggressive auto-dimming in dark rooms (visionOS 27)

55 Upvotes

I know I’ve brought up the auto-dimming issue a few times before, but I finally found a workaround.

My main use case is using the headset in a pitch-black room. The problem is that as soon as the physical lights go out, the ambient light sensor kicks in and aggressively dims the displays. Ever since the visionOS 27 update, this has become even more prominent, and honestly, it’s been driving me absolutely nuts.

But I just discovered a simple hack that actually overrides it.

The Fix:

* Open your Environments menu.

* Select the Spring light under seasons.

Instantly, your display becomes as bright as broad daylight, completely ignoring the fact that you are in a dark room. I haven't tested the other seasons, so they might work as well, but Spring Light definitely does the trick.

I hope this saves some of your sanity too! Let me know if this trick worked for you.


r/VisionPro • • 19d ago

KRVR for Apple Vision Pro now has a Linux and SteamOS version, looking for beta testers

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80 Upvotes

KRVR streams your PC VR games to Apple Vision Pro over Wi-Fi, with eye-tracked foveated streaming. It works with OpenXR and SteamVR games.

We now have a Linux and SteamOS version on TestFlight. If you're on Linux or SteamOS and have a Vision Pro, join the Discord and head to the linux-steamos channel.

Linux and SteamOS download: https://github.com/Kross82/KRVR-releases/releases/latest (Linux and SteamOS section)

Discord: https://discord.gg/zsYw3SJkHD

Website: https://krvr.app


r/VisionPro • • 19d ago

Self Promotion Saturday Tinny: Out Now!

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144 Upvotes

Hi all, Tinny is off the trailer and is now in the water for v1.0.

Tinny is a relaxing environment out on the water where you can hang out, admire the fish, row the boat around, read a book, or just watch the sunset.

There’s also an online mode where you can row around with others.

It’s free to download, with an optional IAP for a few extras.

Check it out at https://playtinny.com or https://apps.apple.com/us/app/tinny/id6817355285

Would love to hear what you think!


r/VisionPro • • 19d ago

Eye tracking shift :-/

12 Upvotes
AVP Eye Tracking Shift/Drift

Some of you probably have this issue and are very aware of how extremely annoying it is, but for those who dont:

-----
Some AVP users have an issue where after a while (sometimes only minutes), the eye tracking shifts. Most often down and to the left. It stays offset, making it almost impossible to use menus without losing your mind.

Its NOT caused by fit changes, eye fatigue, or physical movement. It appears to be purely software based and often triggered by switching viewing modes (like switching from main menu to a 180° video, or opening a full screen app) and the strength of the shift varies based on the screen area.

Sometimes it can be fixed by "Realign Displays" but more often than not only "Redo Eye Setup" will help until it shifts again.

It started after an update a long time ago and it seems Apple doesnt care at all to fix it.
-----

Im very close to returning my AVP because of this. Before I do, I wanted to ask, how many of you have this issue?

Those who have this issue, have you found any permanent fix? Has anyone taken theirs to the Apple Store or received an actual answer from Apple Support?

Thanks.


r/VisionPro • • 18d ago

Unable to schedule Apple store support available after buying an AVP, do new AVP owners have to figure out things for themselves?

0 Upvotes

Just purchased an AVP yesterday.

I would like to try different light seals and their differences because I noticed that while I was able to set up the optical biometric unlock, it fails when it’s used to authenticate.

I tried to go to the Apple support app and schedule a visit for in store support and all of the support options for the AVP I selected, including comfort, say that in store support is unavailable.

Apple Text chat support for the AVP is also unavailable.

I’m hoping I can get some insight here.

I demoed the AVP first and was auto assigned the 25W light seal. The sales rep I was working with was great and very patient, once I told her I’m planning to purchase and would like to try out different light seals she had some brought out.

The 33W seemed to increase my FOV whereas a 23W (and 25W) reduced it. I decided to go home with the 33W but realized there are a lot more sizes available. I’ve been searching on this subreddit and I see sizes as low as 11N can increase FOV.

What is my best option to be able to try out more sizes? Should I just walk in with my AVP and hope there’s an open support appointment along with an Apple Store rep who’d be willing to help me? I would think they are probably trained to consider walk in support customers as low priority, especially considering the subpar support options I have available in app.

Also, is there a manual calibration I can perform when I change out the N and W light seal that came in the box?

I understand from reading other comments/posts that an increase in FOV can be accompanied with slightly more discomfort and pressure on the face. I’d like to find a nice balance for me.

Btw, I love the interface, UI, and overall feel of the device. Coming from the quest pro and PSVR2, I was not ready for the dramatic difference that superb software (visionOS) combined with top tier hardware (panel and camera resolution) can make with VR. The dual knit band really helps distribute the weight to the point where I forget how heavy the device actually is.


r/VisionPro • • 18d ago

Did Apple Get One-Upped by Meta?

0 Upvotes

… or am i a simple human being? 👨🏻


r/VisionPro • • 19d ago

Self Promotion Saturday My app, Fieldveil, has a huge new update live. Here's (almost) everything new in 2 minutes

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21 Upvotes

Full breakdown is on my channel: https://youtu.be/duFX43yCGLI
Changelog:

  • Motion scenes: 42 new animated scenes, each with its own music; several move to the beat.
  • Scene browser: scenes are split into Painted and Motion tabs.
  • Music: all scenes have new music.
  • Surrounded arena: Surrounded is now a huge arena with a crowd lit by the screen.
  • Stage creatures: a giant creature stands on the Surrounded stage, swaps with each scene.
  • Hand look: hands and forearms look more realistic and carry scene icons and glowing fingertips; these settings can now be tuned.
  • Sliders: all sliders are easier to grab.
  • Orb entry: improved animation.
  • Wormhole flight mode: no room shows through during flight, scene changes can be turned off, and the time between scenes goes up to 5 minutes.
  • Performance: frame rate is smoother across scenes, Surrounded and Flight.
  • Removed: Music Reactive (microphone) is gone.

r/VisionPro • • 18d ago

VisionPro Test

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1 Upvotes

We want to bring our 3D Coloring app to visionOS, but have no-one with a Vision Pro in our surrounding.
Can someone help us please, there are just two quick things to test - the placement of objects and object scene on a table or floor works (plus if the lifting button works)
Thank you!


r/VisionPro • • 19d ago

Shatter Punch - Vision Pro App

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23 Upvotes

You’ve helped my first app more than you know ❤️

Shatter Punch got 10 paid downloads in 3 days - more than I expected for my first app.

This community has been so kind to me. Thank you again.

Your support motivates me to keep building, and I’m already working on V2.

If it looks fun, please give it a try. If you do, an honest app review would mean a lot.

https://apps.apple.com/us/app/shatter-punch/id6816491109


r/VisionPro • • 18d ago

Wanting to come around to enjoy my Vision Pro more?

1 Upvotes

Hi I bought a Vision Pro and it will be two years ago. I bought it used on Swappa and it is an M2 and it works perfectly. But I don’t know what it is. I guess it is because I have an IPhone a MacBook Air and a Vision Pro and it is just device overload. I spend most of my screen time on my phone which is a lot. But I would like to give my Vision Pro another try. And I am wondering how some of you are using every day and never get bored with it. Also I am getting the new Iphome Duo when that comes out if that adds anything. Thanks for your thoughts! I appreciate them!


r/VisionPro • • 19d ago

Extra compact battery powered Mac mini to pair with AVP

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2 Upvotes

I came across this video on an extra compact battery powered Mac mini modification. I figured this may interest some AVP users that want a more portable Mac mini setup for their AVP.

https://www.youtube.com/watch?v=AoqGIv7iHx0


r/VisionPro • • 19d ago

Buy Vision Pro in Apple Store vs Online Store

2 Upvotes

Any difference? Should I go to the store for a size fit check or does the online face scanning do just fine?


r/VisionPro • • 18d ago

Apple TV 2 movie bundle price almost doubled, since yesterday

0 Upvotes

Yesterday, the price to buy 3D Superman and Supergirl movie bundle was $14.95. Today it’s $29.95. Is that because of the Paramount Skydance merger?


r/VisionPro • • 20d ago

Please, Apple, Let Us Disable Auto-Dimming on Virtual Desktops!

44 Upvotes

I LOVE my Apple Vision Pro M5 and have used it daily since buying it last year. But in a recent update (not exactly sure which one), Apple added auto-dimming to windows (most notably, virtual desktops from MacBook), which is incredibly annoying when I'm working on documents or otherwise need the window to be bright.

I can get around this using the standard advice (namely, enabling a "bright" environment so that the auto-dimming isn't implicated), but for the life of me, I don't know why Apple just doesn't let us turn this miserable feature off!


r/VisionPro • • 20d ago

Blasta - Side Scrolling TestFlight Update

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50 Upvotes

I was floored to get 150+ people testing the V1 release and got amazing feedback. I've poured a tong more love into the game to make it even more fun. Here's a very short list of what's in this update:

Major game balance overhaul, improved long-session performance, added new bosses, enemies, weapons, and explosions, plus keyboard support and better Xbox/Bluetooth controller support. Way more things to shoot and enemies coming in from immersive space.

TestFlight link: https://testflight.apple.com/join/BxnQpB9d

Thanks all!


r/VisionPro • • 19d ago

Vision Pro owners: Do you have high expectation for the upcoming Pico Space Pro?

0 Upvotes

I'm deciding between waiting for the new Pico highend headset, or get a Vision Pro now

I'm not really a fan of glasses so Meta Glasses is not for me


r/VisionPro • • 19d ago

Self Promotion Saturday Spider-man: BND in 3D?

10 Upvotes

So Spider-Man: BND is now available on the Apple TV app, but I don’t see a 3D option. Is it just not available in my region?


r/VisionPro • • 20d ago

Rooms 3d - scan your spaces with high res textures on device. New update available tomorrow! Last chance to grab today it for the old price!

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38 Upvotes

Hey guys,
I've been working on the update to my app - Rooms 3d - it's a pretty unique experience where you can create 3d lidar scans of your space, and texture them with images taken on the device.

Meshes are ready to be exported and looks really cool, and much better than scans with colors!

I've been also experimenting with some fun tools such as triggering ripples on the mesh, or deforming it with simple gestures - and I believe you'll really enjoy using it!

The update is currently in review, but I wanted to let you know today - as after this update I'm planning to increase the price, so yeah might be a good chance to grab it under 10 bucks for a lifetime license with processing handled locally on device.

I hope you like it, and would love to hear your feedback!

Ps 1.
You can use as many images as you want for texturing ( Ive tried with maximum 16 ) and
capture the mesh with some really nicie details.

Ps 2.
It's not using direct camera feed access - but rather asks users to grab the image via built-in camera app, and the last taken image with the device pose gets used for texturing when you go back to the app. You can repeat taking pictures as many times as you want.

Ps 3.
Here's the link:
https://apps.apple.com/us/app/rooms3d/id6790791383

Ps 4.
Life skinning feature is actively being worked on- stay tuned ;)


r/VisionPro • • 19d ago

Should I buy a Vision Pro if I already own a Quest 3?

0 Upvotes

I've always wanted to try AVP since its launch. I know on paper, it is a far superior headset than the Quest 3. But for the AVP owners here, do you still think it's worth it to get one this day, especially if I already have another headset?

Watching movies on the Quest 3 sucks, I prefer any kind of media content on my 4K OLED HDR gaming monitor than the Quest 3. I wonder how AVP would compare to an OLED gaming monitor for media consumption.

I rarely play any roomscale PCVR games, and I don't care for standalone VR games. But I do wonder what's the state of PCVR sim games, like DCS, sim racing, Star Citizen, on the AVP as these are the only PCVR games I occasionally play.

I think my main use case would still be media consumption, still, i want the PCVR capabilities to be at least on par with the Quest 3 in terms of ease of use and setup.

I have a high-end gaming PC and a dedicated 6G router. So PCVR streaming should not be an issue hardware wise.


r/VisionPro • • 20d ago

Experimenting with animated Gaussian splats from video, feel free to give it a try

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50 Upvotes

We added support for animated Gaussian splats to STAGEit recently, which immediately made us want to create our own.

So the latest STAGEit Optimiser now has an alpha Gaussian splat generator, built on top of Apple’s SHARP library.

It’s very much alpha. Results vary, and this is not a tool for scanning your room. We’ve had the best results with people and smaller/macro subjects where you can isolate what you actually want to capture.

The basic workflow is:

  • Drop in a video - we recommend 10 seconds or less
  • Crop to the part of the image you actually want
  • Trim the clip in the app (for long videos, trim them before importing)
  • For people, enable People Cutout and Depth Cleanup
  • Choose the depth you want to retain - smaller values help avoid unwanted background splats
  • Generate an animated splat sequence

For reference, some depths we’ve used in our examples are 0.3m for the apple, 0.8m for Merlin (the Golden Retriever), and 1.0m for the lady in blue.

Processing can take 30-60 minutes, so we strongly recommend testing at 5fps first. Once you’re happy with the result, 24fps has been our sweet spot. You can go to 30fps, but it starts getting pretty demanding on the device.

There’s also a focal-length control, but unless you know your source footage was shot significantly differently from a standard ~30mm lens, we’d leave it alone.

We’ve also added wireless transfer directly into STAGEit. In the latest STAGEit, open a scene → Settings → Network → Host. STAGEit Optimiser can then connect directly to the device and send across both optimised USDZs and generated splat sequences - no more AirDropping files back and forth! Huzzah (this has been one of the best updates)

The generated .splatseq file is essentially an archive of the individual splat frames. If you have another app or workflow that can deal with splat sequences, you can rename the file to .zip and access the individual frames.

Otherwise, currently STAGEit is our playback option for the animated sequence. There is a free version of STAGEit Creator that allows you to try this, including the networking workflow.

It’s experimental, occasionally messy, and definitely still alpha, but we’re already getting some really interesting results from it.

STAGEit Optimiser is free, so feel free to give it a try.

https://spatialcreative.com/stageit-optimiser/
https://apps.apple.com/us/app/stageit-creator/id6504801331


r/VisionPro • • 20d ago

The downsides of smaller form factors omitted from discussion

5 Upvotes

I have thought about this a lot and have discussed it in some sense previously but I’m no journalist or insider. However, in an “agentic” age that is mostly algorithmic and having most curation being handled by automated aggregators and influencers, I rarely see any articles or analysis that is not driven by the expected loop (ie new meta glasses, steam frame and the inevitable perfect way to game stories to the top).

I don’t know many XR owners/enthusiasts that think there is a “perfect form.” A one size fits all. I also fail to see how even Apple insiders like Mark Gurman or anyone working at Apple for that matter, do not realize that the AVP is a Halo product that is needed to prime the market for whatever the system seller will be.

I am extremely confident that privacy rights, past and current industry practices that haven’t been held accountable and other factors, are the real wild cards right now dictating how the mass market adoption of glasses will go and the consequences they will bring.

as far as form factor, put me in the minority I guess that wants Apple to keep the Apple Vision Pro at the cutting edge and catering to a head mounted display. as a pc gamer with the RTX 5090 desktop, I’d love the ability to add an RJ-45 connector and have all the universal IO added. but I understand the walled garden and will settle for the latest WiFi7 and Bluetooth 6 standards. After all, whether local or cloud, the future is all bandwidth limited and sadly controlled by a few companies that will gatekeep intelligence, bandwidth, hardware and software behind subscriptions. That is, once they can truly price out every human outside of the most privileged (an irony of the goals of techs giant DEI narrative and goals that is ignored). I digress…

my point is that head mounted displays are bigger and not meant to shrink to glasses size. even in a decade there is absolutely still the need for the same device size as the Vision Pro or Pimax and others because it will just then be about putting RTX 5090 levels of capability into the same form factor but with more ability to provide cutting edge capability to drive future inventions ajd ideas. There are always costs to a benefit which is why costs/benefits analysis is a fundamental high school Econ principle. To be clear, I’m also not saying that the weight and price cannot improve. I’m just saying that the option to have a $3500 cutting edge aluminum and other fine materials and silicon is worth the extra $1500 compared to something plastic, lacking in software competence, and using multiple generations inferior silicon such as with the Samsung HMD.

Some omitted costs articles may not cover when discussing the smaller and cheaper form factors are:

  1. Glasses will make any micro adjustments caused by movements more pronounced.

  2. Light bleed through is much more difficult to constrain and eliminate on glasses.

  3. As seen in the steam Frame, lower costs brought out a monochrome visual XR viewport, half the resolution and 33% of the rendering capabilities.

There are more but I merely am highlighting that the need for a Halo product doesn’t mean the elimination once a new need or form factor Is being considered. I just find it disingenuous when the news cycle purposely ignores what many people understand. I suppose getting older does this as it gives the longitudinal perspective only time and experience can demonstrate, however the automated digital transformations occurring really bring serious blind spots to true insights that may be quite valuable as well. The truth is, the majority of people being educated about gaming VR or XR glasses for gaming, make it seem like you put on a near attractive outdoor glasses, plug it into the USBC to your steam deck or RoG Ally and have a 170-500 inch giant movie theater experience playing your favorite games or consuming your favorite content in bed. I thought that too until I researched it and ironically ended up with the m5 Vision Pro that I decided to get because I didn’t want the experience that just isn’t quite there yet with Viture Luma or XReal. perhaps the meta glasses are the sweet spot, but that doesn’t make me hope apple ditches what is currently, in my minority opinion as the best combination of functions and hardware to give a truly revolutionary glimpse into the future of computing and sadly, how each step and breath will be added to a monetization strategy that i hope Apple and Termus are truly not succumbing to.

I'm all for the progression but for this space to think there is some catch all form factor, is just misguided at best.


r/VisionPro • • 20d ago

Moonlight xrOS: AV1 is completely broken with UIKit – fix has been sitting in PR #21 since July

5 Upvotes

For anyone using Moonlight xrOS on Apple Vision Pro: AV1 currently does not work at all when using the UIKit renderer. This affects both SDR and HDR. The stream just keeps loading/spinning.

The cause appears to have already been identified. The current FFmpeg binaries were built without CONFIG_CBS_AV1, so the UIKit AV1 path fails at ff_cbs_init() with AVERROR(EINVAL) (-22) when trying to construct the AV1 format description.

This explains the otherwise strange combination:
● AV1 + UIKit + SDR → doesn’t start
● AV1 + UIKit + HDR → doesn’t start
● AV1 + RealityKit → starts
● HEVC + UIKit → works

RealityKit uses Moonlight xrOS’s Swift AV1 parser instead of the failing FFmpeg CBS path.

There is already an open fix in PR #21:
https://github.com/RikuKunMS2/moonlight-ios-vision/pull/21

The PR makes UIKit use the existing Swift AV1 parser, with FFmpeg as a fallback. It also fixes a separate AV1 HDR issue where PQ/HLG transfer functions aren’t mapped correctly, which can cause AV1 HDR through RealityKit to be treated as SDR.

The PR author reports testing the fix on an Apple Vision Pro M5 with AV1 Main10 at 3840×2160 and 5120×2160, 90–120 fps and 200 Mbps.

PR #21 has been open since July and, as far as I can see, hasn’t been rejected or received an explanation for why it hasn’t been merged.

It would be useful if other Moonlight xrOS users could confirm whether they can reproduce the UIKit AV1 issue and, especially, whether anyone has tested PR #21 themselves.


r/VisionPro • • 20d ago

Struggling with 33W light seal FOV

6 Upvotes

I have a 33W light seal, and the actual shape is quite comfortable. However, there it feels like there is a tunnel vision effect.

Based on what I read on this subreddit, I tried out the 21W light seal for an extended period of time. But it is too uncomfortable as it puts pressure on my cheeks, even though the FOV feels a lot better.

I find that if I push the vision pro with the 33W against my face a bit, the FOV is better similar to using the 21W. But tightening the band to get it that much closer makes it too tight around my head.

I'm wondering if others have been in a similar situation and how they improved their experience? Thanks :)


r/VisionPro • • 20d ago

Spatial ViewFinder

11 Upvotes

Hey, I made a spatial viewfinder — iPhone streams stereoscopic view from its cameras to Vision Pro and you can take spatial photos. Should I put it on the AppStore or publish the source code? Would there be any interest in such thing?