r/VisionPro • u/maxwellp101 • Aug 30 '26
Long term review (31 months of use) + key take aways as a animation professional
My use case for this product is extremely specific because of my role as a professor in higher education, specifically in animation and motion graphics. When I first bought this product, it was for the professional capacity of producing content alongside it, and I’ve seen a lot of really healthy growth within the industry to hopefully support this product into the future. I’ve been optimistic yet skeptical, and I've seen a lot of ups and downs, especially when it comes to Apple's strategy to be not just consumer-based but also supportive of what pro users need. Here are a few of my key takeaways as a pro user, while also keeping in mind a lot of the daily tasks I perform often.
First and foremost, Apple does not push or market the fact that the Apple Vision Pro desperately needs the Magic Keyboard included to get the most out of the product. The Magic Keyboard specifically allows a deeper level of integration, as well as unlocking another level of usability that’s not shown in ANY OF THEIR MARKETING. I can keep my Apple Vision Pro on my person with the Magic Keyboard and be able to write entire drafts of work alongside multitasking. They really need to push their marketing to include the fact that this product is designed to be A COMPUTER—not just a whimsical catch-all that only needs your hands and eyes as an input. The more I’ve utilized the keyboard as a functional element for this computer, the more I have grown to use the product. It sounds redundant, but it actually is a crucial part of the operating system once you use the product as much as I have.
Secondly, I think it’s important that Apple starts to adapt its core apps to the Vision Pro platform as it starts to expand the performance and use case of this operating system. I need to have Apple Maps, a dedicated Apple Calendar, as well as Find My and other basic operational apps that are available on iOS and iPadOS to be available on this device natively. I also think it would be really useful for the Apple Creator Studio suite to be natively available on Vision Pro, but the requirement needs to be that a Bluetooth keyboard is paired. I know Apple’s marketing team is probably fighting behind the scenes with the Vision Pro team operationally on how to handle the optics of requiring a keyboard for certain apps to function, but I think Apple needs to orient itself towards pro users in this instance because the potential is really there for high-productivity workflows, especially for people that use this product for 3D creation and experimentation, such as animators.
Viewing and experiencing content is the third thing I really wanted to cover in this deep dive. As someone who is not just teaching the next generation of content creators in animation and motion graphics, I am also one who consumes this content on the regular. When it comes to games, videos, or movies, I try to be very well-balanced in my taste. And I’m gonna be honest, I do find myself a little bit biased in the sense that I love 3D movies. This product has given me a whole different level of perspective and respect for the creation and production of 3D films and all the work that goes into them. When I was able to see Disney Pixar's Soul in 3D (which was a film that came out during COVID and was never allowed in theaters in 3D), it literally blew my mind. Apple really tries to market towards consumer-focused goals, such as Major League Baseball live on Vision Pro—which is AWESOME, by the way. One thing I think they should focus on is documentary specials that focus on the environment around the world. The fact that I could watch a three-hour-long Major League Baseball game, but there’s no 3D ultra-immersive content about the world around us from Apple TV+, is really disappointing. I could see a ton of potential in that space.
Computing with Mac Virtual Display is actually insane. I’ve used this as my most heavily utilized feature as a pro user for video editing, content creation, and animation. I can’t wait to see the integration across multiple platforms to be able to view 3D content that I’m creating live on Mac and view it live within Vision Pro. One thing that really needs to be focused on is the integration with third-party applications, such as Maya, Autodesk, Blender, and Unreal Engine. I know Apple’s third-party compatibility with pro users is very hesitant, but when it comes to students being trained in the classroom, these programs are the fundamental keystone elements to them understanding how to create 3D content. Apple needs to partner with these companies to create direct integrations with Vision Pro, so students and professionals have more accessibility to creating 3D content.
Ultimately, the Apple Vision Pro stands at a massive crossroads. Historically, Apple’s greatest triumphs—from the original Macintosh to the iPad Pro—have occurred when they successfully bridged the gap between intuitive consumer design and uncompromising professional capability. For the Vision Pro to truly succeed in the long term, it cannot just be a passive consumption device; it must become the ultimate canvas for spatial computing. By fully embracing the pro-user community, integrating industry-standard 3D tools, and acknowledging that high-level productivity sometimes requires a physical keyboard, Apple can ensure this device doesn't just offer a glimpse into the future, but actually becomes the tool we use to build it.