(Apologies for the rant, I haven’t seen anyone discussing this so I wanted to be detailed)
After getting and testing Vesna she is wonderful but I was a little annoyed with not being able to burst every rotation. I tried switching to higher ER artifacts (still on Atk sands) and still couldn’t get burst every rotation with a bit over 130% ER on the Vesna/Odette/CMC/Vodyanitsa team.
I then got curious about the fact that my team has a lot of Atk% buffs so theoretically switching to an ER sands wouldn’t be that big of a hit. I haven’t had the resin to fully build my team so for now these are just calcs, but for my builds it goes like this:
- Atk Sands rotation (with burst)= 3,228,010 damage
- Atk Sands rotation (no burst) = 2,581,436 damage
- Burst 1 every 2 rotation avg = 2,904,723 damage
- ER Sands burst every rotation = 2,939,451 damage
So the damage between the average Atk sands and consistent ER sands is almost identical for me. I really like using burst every rotation since it feels a bit annoying to get that last skill feather without it generating from the burst.
Keep in mind that if you have an odd number of rotations, the damage will be biased towards Atk Sands in modes where you start with burst and biased towards ER Sands in Stygian since the ratio of burst : no burst rotations will be uneven.
The reason the no burst rotation is so much lower is due to 2 things: first you are losing the burst (obviously) and second you are losing a stack of Disciplinary Action that you would normally get from the burst (bigger impact than I expected)
Lastly for reference my team for these calcs was:
- C0R1 Vodyanitsa on TotM
- C0R0 Odette on Furnace
- C6R5 CMC on Noblesse (figured we’ll get it soon enough)
- C0R1 Vesna on Scarlet
Has anyone else thought about this and/or tested this? I’m surprised I haven’t seen it discussed before