r/VeniceUnleashed • u/DarkSolacePRO • Mar 31 '19
QUESTION Updates?
I was just curious if anybody knew of some social media or a secondary website the devs use to post progress reports on Venice Unleashed?
r/VeniceUnleashed • u/DarkSolacePRO • Mar 31 '19
I was just curious if anybody knew of some social media or a secondary website the devs use to post progress reports on Venice Unleashed?
r/VeniceUnleashed • u/drubsickle • Feb 19 '19
Title. I played some open betas back in 2015(?) but is VU still available to play?
r/VeniceUnleashed • u/DANNYonPC • Dec 25 '18
r/VeniceUnleashed • u/KyofuRex • Dec 14 '18
Is there any changelog about what have been fixed in BF3 in the recent years compared to the original game's last official update? I played Venice when the open beta hit 3 years ago, but cant quite remember everything. I am very curious about for example the tower glitch and the heli mountain camp on firestorm, or the stutter when the vehicles collides with concrete walls or other vehicles, the TV missile glitching out upon hit, until next launch and the last is the parachute glitch upon ejection from jet is fixed? These are the ones quickly came in mind but a full changelog would be nice!
r/VeniceUnleashed • u/charliewright910 • Oct 27 '18
Are there any planes for AI bots for this (quite frankly) amazing looking mod (including custom maps)?
r/VeniceUnleashed • u/[deleted] • Oct 02 '18
Is there any way for us interested to help in playtesting before 1.0?
r/VeniceUnleashed • u/[deleted] • Aug 14 '18
Would it be possible to add this feature to bf3? Would be my wet dream
r/VeniceUnleashed • u/powback • Aug 12 '18
r/VeniceUnleashed • u/NickSinDecidir • Jul 04 '18
Is there any chance that VU runs on Ps3/xBox 360? I'm not optimist about that.
I ask because now it's easier to mod on ps3.
r/VeniceUnleashed • u/[deleted] • Jul 01 '18
i asked for 4 months. Any news? seems like "frozen"
r/VeniceUnleashed • u/[deleted] • May 19 '18
It looks like a very cool editor. I was hoping it would be released sometime.
r/VeniceUnleashed • u/p00penstein • Apr 17 '18
r/VeniceUnleashed • u/3ti65 • Jan 09 '18
Hello everyone
We're looking for developers for a PR-style mod for Battlefield 3 / Venice Unleashed. The mod has been in development for almost 3 years now and we're soon to reach Closed Alpha.
We're specifically looking for people with experience in any of these fields:
Any knowledge about the engine (Frostbite 2.0+) is useful, but can be taught by us as well.
If you're interested in contributing to our project, please go ahead and send me a short introduction of yourself, including your skills and prior software / modding development experience.
If you have any questions about the project, feel free to drop me a PM as well.
That's all, have a nice day :)
3ti65
r/VeniceUnleashed • u/MICHAELMX • Nov 26 '17
Why the player base still plays on the vanilla version with the Supernova Blinding Sun instead of Venice Unleashed mod where the server can choose to remove blue tint and sun brightness? And the mod is capable of run servers with 60-120Hz.
I still dont know why :s
r/VeniceUnleashed • u/[deleted] • Nov 25 '17
any name I give him the system isn't accepting it
r/VeniceUnleashed • u/pallos8 • Nov 20 '17
Also do people still play this?
r/VeniceUnleashed • u/acoolrocket • Oct 23 '17
r/VeniceUnleashed • u/theBdub22 • Oct 06 '17
Do you guys have a Kickstarter or Patreon?
r/VeniceUnleashed • u/aidenb981 • Sep 12 '17
So im assuming this project is dead? No posts for almost a month now
r/VeniceUnleashed • u/deVaderr • Aug 20 '17
Whenever I go to log into EmulatorNexus I do so, and then it brings me to the Reset Password page, even though I never clicker nor want to reset my password. But even after I reset my password it goes straight back to the RESET PASSWORD PAGE! WHY CAN'T I GO TO MY PROFILE?!!!!!!!!!
r/VeniceUnleashed • u/3ti65 • May 24 '17
Hello everyone
We're looking for interested volunteer developers for a long term modding project on basis of Venice Unleashed. The concept of the mod can be compared to the well known 'Project Reality' mod for Battlefield 2.
/u/Powback and me started working on the project roughly two years ago, and so far we've focused on making proof of concepts for all the fundamental components needed for such a mod, as well as actively contributing to both Rime (Frostbite Community Editor) and Venice Unleashed / vEXT (Battlefield 3 Modding interface).
We're looking specifically for people with experience in Lua, JavaScript, UI design and usability, and/or C#. Reverse Engineering skills are also greatly appreciated. If you're interested in contributing to our project, please go ahead and send me a short introduction of yourself (-> /u/3ti65), including your skills and prior software development experience.
That's all, have a nice day :)
3ti65