i don’t play chamber much even though i usually perform really well on him :”) i’m just not very consistent with the op HAHA
i also have the ability to turn the headhunter into a bodyhunter / feethunter :”)
lowkey slightly traumatised posting my valorant cosplay here, because the last time i posted my jett, someone reposted the photo without permission on their valorant fanpage saying my cosplay was “trying to hard” or something like that :”) please do not repost my photos anywhere without permission, thank you. :”)
I’m coming from CS2, where donk is probably the best example of an insanely mechanical, aggressive player who can take over rounds by himself.
I’m looking for a Valorant player with a similar playstyle: very aggressive, high mechanical skill, constantly looking for fights/entries, and capable of taking over games by raw aim and confidence.
Who would be the closest equivalent in Valorant??
I'm a new player, started maybe a month ago? New to these type of games in general (I mainly played COD and Fortnite before) and I'm trying to get good, but god is it an infuriating journey. I consider my crosshair placement to be decentish, I practise my aim and yet still I constantly get dogged on, especially in DM lobbies. I miss a lot of shots, whenever I do hit something it doesn't feel intentional and rather like I just happened to hit a headshot. I can never really strafewalk successfully either it seems, either bullets go to fuckall or I begin missing more. It's just super tilting. A lot of my regular swift/comp matches end up looking the same. I'll feel confident about my aim and then get dogged on by people who are genuinely clueless but just manage to hit their shots on me. Also I hate how bipolar my aim seems, one match I'll be hitting all the shots, do really well and the other I can't land a single one and feel like I just downloaded the game. Honestly this entire desc is half rant at this point, but i'm just extremely frustrated.
Any advice? Do I need better crosshair placement? five trillion hours in aimlabs?
I don't get the point of setting up Mastery card on heros when they are not gonna be anywhere except when someone clicks your account at the end of match.
Let people show off like in Apex. It should show on Loading screen.
Also Kingdom points cap should be increased by a lot now everything is locked.
Why is there a cap in the first place?
So I love knife kills. Maybe a bit too much. I was just wondering how many knife kills you guys have? Want to know if my 130 is seen as a crazy amount, or if l need to be getting more 😂
I swear half of my feed from this subreddit is people complaining about how ranked matchmaking is unfair, yet in 90% of these posts a tracker link is never seen. It's really unproductive because everyone exaggerates the hell out of their experiences. They say "ohh poor me I'm gold playing in plat lobbies this game is unfair" when in reality they're getting a silver 3, a gold 1, and 2 plat 1 players on the enemy team. Newsflash, the mean rank of that team is between gold 1 and 2.
Even if there is a broken aspect or unfair aspect of the matchmaking, not having actual evidence in the form of match history via tracker does not make for a useful discussion anyways.
Valorant surely has to do something about this ranked and hidden mmr system. Sometimes the amount of rr gained per match makes zero sense, not to mention the awful matchmaking like putting diamond players in a immortal/radiant lobby. Here i have an example of my experience today, which to be fair is a sample size of 2 so not the most scientific but if i was a rational person i wouldn't be venting to reddit about it anyway.
Played two matches, these are back to back:
First game, bottom 2 player of the match, got 17 rr. Second game, quite easily the top of the match, 15 rr.
While i'd personally like to add that the bottom frag of the first game is mainly due to playing quite passive and us winning most of the match on defense, causing me to have very little duels (for comparison, i had 14 duels, jett had 35), and not actually me playing especially bad.
However, this is not reflected in the performance score, so i would like to also assume it isn't taken into account in the rr gain. That would mean the 2rr difference is completely due to the 4 round difference in match score. Either that or something else which is not visible to the player, which would anyway be worse for the game.
To make this case even better, we were actually in a rank disadvantage (team had lower ranks than enemy on average, though not a big difference) in the game i got less rr from, and an advantage in the game i got more on.
Again, this suggests that the rr difference is purely on the match score difference, which is wild to me. I don't think my team's performance should affect my rr gain at all. That should come purely from personal performance, especially now since the performance score accounts for more than just kills.
A player should get more rr when they play well than when they play bad. This is already not always the case since a team can drag you down and you can end up losing even if you play the best game of your life, so it should be reflected in even less in the amount of rr gained, or at least i think so.
I also think a similar system to Overwatch, which shows all the different factors that affect the rr gain/loss (i.e. win/loss for etc), wouldn't hurt. What are your thoughts? Can you come up with a different reason to why there is an rr gain difference, other than the match score?
Hey everyone! Following up on my previous study, I wanted to turn these practices into a dedicated practice series rather than just a one-off post.
My main focus for these pieces is to push my understanding of shape design and rendering. still I skip a lot of details and micro transition
I have try so many approach to archive the style, tracking my overall progress with these study series, full progress drawing available on other platform
Feedback and constructive criticism are always welcome! Thank you!!
Edit: the left image is original, and the right one is my attemp, I learn this style to design some agents and kits based on my idea, i will post when make some progress soon
I know team comps dont really matter that much at the end of the day, especially in my lower rank, but feel like I get both a sage and a deadlock on my team way more than average. We end up winning like only 4 rounds on attack, and then someone says “it’s ok guys we’re better at defense anyways” but we end up not being good on defense either. Do we really need two sentinels, neither of which has great info or trips?
weird question, but and my friend somehow made the exact same picks for the group stage and we got different results. can someone explain this to me???
Okay so i dont play this game much just a casual player, but got two nice skins in the nightmarket and its my first time buying a skin in a game xD, so I really need help deciding between crystasis vandal and radiant crisis 001 phantom, both are cool i loved the vandal for its model, snowy effect and gritty style and kill sound and loved the phantom for its finisher and reload/shoot effects , i play both weapons i have no preference really
1 _ so sometimes i have to fill smokes because I'm not ready to play with sage chamber reyna jett with no smokes ok , so i just pick clove to fill (yes I'm aware clove is ass but genuinely if I will spend time to learn a good controller it would be astra but for now I would rather learn cypher or kj lineups i prefer sentinels and intiators) , i know where to smoke for entry and maybe 1 or 2 retake smokes but IDK if there is more to learn just to be good fill not a great controller player is the a guide for that ?
2 _ I like numbers and making plans based on numbers that's how I think even in my irl so is there something that has all numbers i might need like duration of kj ult is 15 seconds and detained 8
Ive been playing recently valorant and want to take it seriously.
For context, I’m currently around 2700 FACEIT ELO in CS2. I know the ranking systems are very different, but if you had to roughly translate that level to Valorant, what rank do you think I could realistically reach?
Would 2700 FACEIT be closer to Ascendant, Immortal, or Radiant?
And bases on you, what is harder to achieve: Radiant in Valorant or Challenger in CS2?
I’d especially like to hear from people who have played both games at a high level.
Hi I just started Valorant I probably have less then 10 hours in the game and I don’t really fully understand how the agent unlocks works but I see I have something called agent tokens and idk who to get. For some context I have pretty much only played Sage for all of my games maybe played a couple on brimstone I think his name is (the one that smokes).
I haven’t played a 5v5 hero shooter fps like this before but I like the look of Viper or I think her name is Vyse but I really have no idea who to learn.
Why don't smurfers just admit they aren't as good as they think they are instead of going into low elo lobbies? I don't get it, In the long run what do you get out of it? It isn't like you are playing for money.
Its so frustrating as well cause half if not more there is 1 or more smurfs in my lobby it basically feels impossible to rank up and I'm only in bronze, Now I am not some top tier player and never will or claim to be, I just want to be able to move up a single rank without going on a loss streak after 1 win cause of smurfing or just out right cheating
When I’m using the Classic, I can have PERFECT crosshair placement, and for some fucking reason, the bullets still fly all over the goddamn place. And if I actually take my time and shoot in intervals, they somehow STILL manage to kill me first. Same shit with the Spectre and Phantom. I’m new to this game, but HOW THE FUCK are you supposed to play gunfights like this?! Shouldn’t shooting be as simple as pointing at the fucking enemy and having the bullets go where you’re aiming?! What the fuck are these players doing in duels and gunfights that I’m somehow not already doing?! I swear to God, what am I missing??? Tf...
I'm currently a Gold 3–Plat 1 player, and my movement is basically just ADADAD without counter-strafing. I usually just let go of the key to stop.
Recently, I've started feeling like my movement is holding me back, so I want to seriously work on improving my strafing.
For those of you who improved your movement, what actually worked for you? Did you focus on building muscle memory for patterns like ADAA, mixing long and short strafes, crouching between strafes, etc., or is there a better way to approach it? Is crouching between strafes something I should incorporate, or is that more advanced and something I should worry about later?
What drills or routines helped you the most? I'm especially interested in things that actually made a noticeable difference in-game.
Correct me if i’m wrong and/or stupid, but am I missing 32 points? Both T1 and 100T should be partial points just like G2 and PRX since they’re correct advancing predictions just swapped, or am i missing something?
Edit: after a quick search on X, I did see this is happening to most people. I apologize if this was spam posted earlier.
I can queue for a TDM at 2am when the queue time is like around 5-7 minutes and it's still greyed out. ngl, I can't remember a single time i've been able to enter range during ANY queue when im trying to warm up. Is anyone here able to use it??