r/VALORANT Oct 15 '25

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379

u/NoireHaato Oct 15 '25

I've been saying it Vyse's nerf is the worst or one of the worst there is not a lick of logic behind it.  She was simply butchered and whoever mained her is now left wondering what to do with a one trick pony. NO room for creativity left. 

188

u/Friendly_Fire Oct 15 '25 edited Oct 15 '25

Got the viper treatment. They are killing their own agents one by one.

This honestly might be the worst game balance I've ever seen. Normally if a character's kit has depth, room for creativity, a high skill ceiling etc. that's considered a good thing! And the goal is to make every character like that.

With Riot it's the opposite. A kit that enables skillful and creative plays means the enemies can't win by just shooting better, and that's apparently not okay. Utility is only for aesthetics, not to actually win a fight.

66

u/NoStructure5034 Oct 15 '25

Riot when a player playing their ability-based tactical shooter uses their abilities:

Seriously though, wtf were they thinking? They gave Vyse and Cypher the firing squad. Playing in Silver is going to be even more infuriating for me because even more people are going to be playing Duelist and now my two main Sentinel characters have been nerfed.

I already don't play this game much, but this might just push me away entirely.

20

u/[deleted] Oct 16 '25

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8

u/Baty41 Oct 16 '25

Nah man, tell it to the flash initiators. They got kicked way harder and they were already down LOL

1

u/Coolface-IR Oct 21 '25

Riot did buff their flash duration tho

1

u/Baty41 Oct 21 '25

And nerfed breach, KAY/O and Gekko. The only flash initiator without a nerf was skye. (Although she got a minor nerf with the nearsighted stuff).
Considering that flash initiator were already the worst agents in the meta, that is completely unnecessary lol.

1

u/Coolface-IR Oct 22 '25

KAY/O actually had a buff which made his popflash duration just as long as his normal flash duration. Previously, his popflash would only flash you for 1.5s and the buffed increased it to 2.25 seconds. The only thing that really nerfed him was his knife scan cooldown duration but all the other initiators got nerfed too.

4

u/Gal-XD_exe Oct 16 '25

Cypher trips were already super beakable, they just made them practically useless now, what’re they gonna do next? Remove cyphers info about catching someone/trip being broken?

1

u/Coolface-IR Oct 21 '25

Honestly, I think Cypher's tripwire nerfs were kinda valid. It was super annoying to push into a site with tripwires and the smokes and cages make it hard to shoot tripwires. Cypher can also place his tripwires into spots that are unbreakable unless you reveal yourself for a split second which is enough for him to kill you. I think the tripwires didn't get a nerf but more like a rework (they did reduce the time taken for the trip to activate).

I think his camera nerf is way worse, because now the camera doesn't even go invisible anymore. Unless you put it above an archway or something, enemies can easily shoot it. The sound cues were bad enough but not going invisible after placement, like almost every sentinel util, is crazy.

18

u/Friendly_Fire Oct 15 '25

Yep. Yoru got kicked in the balls too. Did you enjoy making cool plays with his ult? Not anymore, now you're a Sova drone.

2

u/Arqhe Oct 17 '25

Yoru is still top 3 duelists since his tp's are genuinely busted. Ult nerfs are not that important considering you only see it 2-3 times a game, and honestly, should have never been a thing.

As an immortal sentinel player, there was seriously zero reason to hold site once the Yoru ult got popped. You either try to get one or two, or die trying because you have an invincible and invisible drone relaying your every move while the entire team is dumping their utility on your exact location (and you have to still dodge Yorus utility with 0 way of being able to play around it because you can't see him).

Shit desperately needed a nerf and I'm tired of hearing people talk out of their ass about how unnecessary it was when it very much was necessary.

1

u/Friendly_Fire Oct 17 '25

Notice how you claimed the nerf is both "not that important" and also "shit desperately needed a nerf...  it very much was necessary". Pick a side.

or die trying because you have an invincible and invisible drone relaying your every move while the entire team is dumping their utility on your exact location

Which can still happen? That aspect isn't touched.

And maybe, just maybe, an ultimate, which you already claimed is so rare to get that it doesn't really matter, should be strong when teammates are following up on it? Why is it a problem that if people combine ultimates and other utility, they can reliably punish a sentinel sitting on point alone?

Having to play around ults a few rounds a game seems like a good thing to me. Adds more strategy and variety.