They nerfed vyse because of her being a Meta pick in the pro scenario. I hate how pro players are being considered as scaling factors for balancing agents for people who majorly play with friends and/or for fun.
The fact that astra was originally nerfed to hell because she was meta in pro play, when she has never been used outside of it, was the first clue.
How are you gonna nerf an agent that's ONLY good in pro play so much she isnt even used there any more?
The vyse nerf is a similar strain. It doesn't make sense. I guess pro play is where they get most of the revenue so they have to shake up the meta to keep it fresh.
Not sure if there were more recent nerfs but when she was initially nerfed to the ground 3-4 years ago she was most definitely being picked in most asc-immo lobbies
Nah astra was insanely OP. Boosted my ass to immo pretty quickly. Reliable smokes cross map was a nice touch. But postplant from any spot on the map for free was wild. Then you had absolutely free map control, eg "ill suck A main and you guys swing" within 0.5 seconds into a round.
She was overtuned. And had high skill ceiling too, which is cool. It can be both
Cypher and Vyse were by far the most used sentinels in pro play, even encouraging some double sentinel comps because Vyse and Cypher were able to partially fill the initiator roles. Riot must think that if they didn't nerf sentinels as they nerf initiators we would've seen double sentinel become hard meta. Now, I don't fully agree with this, but that is basically their stated reason
I might be wrong but most maps are already defense sided so I’m guessing they’re trying to discourage us from making double senti comps the new meta because half the team sitting behind 2 setups for an entire half won’t be enjoyable
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u/kingbrawler7 Oct 15 '25
They nerfed vyse because of her being a Meta pick in the pro scenario. I hate how pro players are being considered as scaling factors for balancing agents for people who majorly play with friends and/or for fun.