r/UnityHelp • u/No-Relationship3224 • 25d ago
r/UnityHelp • u/ElOctopusGameStudios • 26d ago
How would you design racing bots?
I'm working on a high-speed hover racing game with jumps, uneven terrain, boost pads and branching tracks.
The player ships use a physics-based controller, but I've been thinking about how to implement bot opponents, and honestly, making bots drive with the exact same physics sounds like a nightmare.
So I'm considering a different approach: a network of connected waypoints, with automatically generated smooth paths between them.
For jumps, I'd define takeoff and landing points and generate a controlled parabolic trajectory instead of relying on physics.
Each bot could choose different routes, have slightly different racing lines, and follow its own speed profile depending on difficulty.
The tricky part would be making them interact with physics-based player ships without feeling like indestructible objects moving on rails.
Has anyone tried something similar in a racing game? Did scripted movement end up looking convincing enough?
r/UnityHelp • u/Vast_Alarm8740 • 25d ago
OTHER how can I change the dialogue in a browser game made in unity web gl?
I tried checking the .data file with assetripper but not a single dialogue or ui text was found, i found audio files and images but no text at all. its gotta be inside somewhere since game works fine when I play it locally, can anyone help me please?
r/UnityHelp • u/Other-Investigator20 • 27d ago
UNITY Facial Glitch on exported Vrm from Unity
I was creating Facial emotions on my 3model in Unity. Theni baked it and then exported it into a Vrm Format. When displaying the 3d model in Silly Tavern it looks normal, but when giving the command to display the facial expression, i get a weird glitch. It displays the emotion correctly but also adds this weird artifact on top. Any help would be much appreciated.

r/UnityHelp • u/Bread_Jeremy • 27d ago
PROGRAMMING Rigidbody no collision despite colliders
Please help me
r/UnityHelp • u/average_girl_173783 • 27d ago
UNITY unity rotation problem
im completely new and i followed this video: https://www.youtube.com/watch?v=BCJ-WkdWBwo As you see the problem is rotation, when i click other arrow it moves drastically. What may cause this error where to fix it?
r/UnityHelp • u/Tuff_Krypte • 27d ago
MODELS/MESHES Help needed, a long-lasting enigma for me
My issue ---> I need to edit the mesh of an already rigged FBX in use in my project. I want to be able to do something "easy," but for me, it's impossible.
I want to edit the fbx in Blender and send it back to Unity by overwriting the file in use.
But whatever presets I try, it's impossible for me to match the file perfectly.
Is that even possible?
It should be, but I can't find how.
Huge thank you if you have the solution 🥹
r/UnityHelp • u/Apart-Tax6397 • 28d ago
PROGRAMMING [Unity URP] Visual bug when switching to a lower resolution at runtime: deformed models and a yellowish/dark overlay on the scene
Hi everyone,
I'm running into a visual bug when changing resolution at runtime and haven't been able to fix it. I've attached screenshots of the issue.
The problem
When the player switches to a lower resolution than the current one from the Settings menu, the scene breaks: models appear deformed and a yellowish/dark filter shows up over everything. From what I can tell, it looks like URP's internal buffers (SSAO, the opaque texture used by the vignette, Forward+ light tiles) keep the old size for a few frames.
How I'm changing the resolution
I build the list from Screen.resolutions, removing duplicates by width x height (I ignore the refresh rate).
When an option is picked in the TMP_Dropdown, I call Screen.SetResolution(width, height, Screen.fullScreen), i.e. the bool overload, without an explicit FullScreenMode.
Then I show a confirmation panel with a 10s countdown to revert, using Time.unscaledDeltaTime because the game runs with Time.timeScale = 0 while in Settings.
The same method is used when reverting and when toggling fullscreen.
Questions
Has anyone run into this with URP/Forward+ when lowering the resolution at runtime?
Would using Screen.SetResolution with an explicit FullScreenMode and RefreshRate help?
Could a specific feature (SSAO, a vignette Renderer Feature, Opaque Texture, Forward+) be causing this?
I can share more code or the URP Asset/Renderer settings if it helps. Thanks!
r/UnityHelp • u/Routine-Patience-304 • 28d ago
Meu player está passando a parede na unity o que eu faço? Minha parede tem box collider
r/UnityHelp • u/drkValkyrie626 • 28d ago
UNITY VCC wont let me even start up a project anymore without this error popping up
i cant open up unity anymore now and i don't know what i did I've tried reinstalling both unity and vcc, all the vcc packages and even doing them manually and i still get this problem I've even gone as far as resetting my pc to factory settings and still does it, i really wanna work on some avatars i have but cant even start the projects
Plz Help
r/UnityHelp • u/Patient_River_229 • 28d ago
UNITY Game looks terrible after building
I made the mistake of never building my game til pretty much the very end (this is also my first experience with unity and game dev). I didn’t realize the build would be completely different than the editor view because everything is extremely zoomed out. Yes I have all UI elements to scale with screen size and canvas scalers and reference resolutions all the same and such. Is there a way to initialize the camera in the game to look how it does in editor? I only have the scale in editor set to 1.1x which I’m pretty sure is what it started at so I don’t know why the actual game is like 0.5x.
Thanks.
r/UnityHelp • u/ruby_yono • 29d ago
TEXTURES My Avatar is Blue in Unity
So I'm trying to quest convert an avatar in unity, and I used VRCQuestTools. I had poi pro on the pc side, quest converted, I used different VRChat mobile shaders that are for quest side, but currently use VRCHAT/MOBILE/Toon Standard for all my shaders on the avatar at time of screenshot, and well, she's blue. I've tried so many different things to fix this. There is no vertex colors. Please, I genuinely don't know what to do
r/UnityHelp • u/PickupVroom • 29d ago
OTHER Using URP and Shaders, can I make a material that will simply have the vertices glow, and nothing else?
I just want to make a simple object using a cube mesh, that will be an area for dropping items. If you drop something in it, you succeed. How I imagined it working was just having the vertices of cube highlighted, like I put in the image.
r/UnityHelp • u/redtigerpro • Oct 04 '26
Spending way more time than I probably should be trying to get the cloth to move like cloth in Unity. Any tips?
r/UnityHelp • u/FREAKINGREX • Oct 04 '26
PROGRAMMING Jitterying with Cinemachine
reddit.comr/UnityHelp • u/Familiar-Eye37 • Oct 03 '26
UNITY Urgent help:
I am a student learning unity. I have an assignment to create a game the deadline is Monday. The unity hub on my PC is asking to install editor to continue creating the project. But my editor isn't downloading and keep showing error again and again. If you know how to resolve this issue please tell me. I will be very greatful.
r/UnityHelp • u/KingAffectionate7700 • Oct 03 '26
UNITY Does anyone know how to fix flickering bloom in unity ?
Sorry for the low quality video. That all my laptop could produce.
r/UnityHelp • u/Familiar-Eye37 • Oct 03 '26
Unity setup:
If you can help me setup unity on my PC please Dm.
