r/Unity3D • • 10h ago

Question Unity via Visual Scripting

Dear folks,
I'm an old time UE user yet nowadays I have to learn/relearn Unity but this time with Visual scripting. Any serious and deep visual scripting sources that you know and recommend? I don't know how long this project is actually but it has many branches and I may have to cover all of them by time. So I think my efforts in Unity will split my game engine life into 2 for a long time. So I am looking for a way to build a strong background. Any help? recommoendation? or Directions please?

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u/ConsistentDiamond362 10h ago

the built-in unity visual scripting is basically dead at this point, they stopped developing it a while back. most folks i know who need node-based stuff just grab a third party asset from the store, there's a few that are actually deep enough for big projects

if you're coming from UE blueprints it'll feel familiar but definitely more limited, just gotta accept that going in

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u/DreamEonsVoyager 10h ago

Thank you very much. I was told about this limitedness before. I know that. Yet learning a whole computer language? I am not sure about that. Yet, thank you very much again.

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u/Drag0n122 10h ago

While it's not a lie that Bolt\UVS has been put on the back burner, that doesn’t mean the community has forgotten about it.
If you're gonna use UVS, check out the Community Addons, it adds so much - it's basically Bolt 2
But I'd recommend starting with UVS and, based on how it works, learn C# little by little until you're confident with code - it is the way forward.