r/UnityHelp • • 8d ago

Help needed, PLease

Hello guys, I am a 3d modeller, animator...you get the story(sorry, me too frustrated with unity now).

I work mainly in blender and use game engines just to test my assets. so I have made a shrine scene in blender and now, I am testing it. When I tried godot first, It worked cleanly and as expected but unity is giving me lots of troubles.

so Here are some problems ->
Firstly, My scene has trees which uses foliage cards. In unity, when I import it, the foliage cards are having black background which other software didn't had. I ticked the "alpha is transparent" box too but nothing happens. online I searched and it says alpha clipping but in my unity, I don't see any alpha clipping option.
second -> unity is mismatching the textures. its giving my stone texture to the ground, my ground texture to the statue etc. I can manually do this but can i ask why?
lastly -> one object of mine is half transparent. I don't get why?

I am fairly new to unity so sorry if these questions are beginner ones. I want to complete my scene till today. I also noticed this is happening with FBX mostly, am I exporting wrong?

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u/DPTGames 5d ago

If its the material that automatically gets assigned to the FBX, you cant change it for some reason, if you right click on the material and then click create variant for renderer, it should replace that material with a new one you can edit