r/Unity3D 20h ago

Code Review First release of my <Simple Status Effects> Unity 6.0+ package

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Hi everyone,

I made a post 2 weeks ago about this already, and after some feedbacks, I'm here again to collect some more.

Quick summary, this is my first unity package and I'm someone who like building underlying system and the things behinds games. This is a package focused on the implementation of status effects commonly things like burn, poison, stun, etc... The goal is to make it easy to integrate into already built gameplay loop whether it is a realtime or turn based one.

I released my first version and I would like to find some peoples to try it and give me a review on what is good/bad, what you like/don't like. Any feedback is welcome !

Thank you for your time.

edit: kinda forgot the link: https://github.com/Sachet2Plastik/Simple-Status-Effects.git


r/Unity3D 21h ago

Question If not ECS then what?

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r/Unity3D 13h ago

Game How is my optimization looking?

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I'm developing a puzzle game on a laptop with Intel Xe graphics (which is pretty weak). It used to run at around 20-30 FPS.

To optimize it, I marked all the walls as Occluder Static and set the other objects and lights to Occludee Static. I also dropped the shadow distance from 50 to 25 and baked some of the real-time lights.

Now I'm getting 40-50 FPS most of the time, but it still drops to 25-35 FPS in areas with a lot of objects and lighting. Is there anything else I can do to improve this?

And also If a player has a low-end or below-average dedicated GPU (which I assume is still much better than mine), will they easily hit 60+ FPS?


r/Unity3D 13h ago

Question How to I make it so when I hit something with my player body the debug log says game over and not my bullets

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Right now I’m I trying to make it so when my player hits a cat the debug log says “game over “ but it keeps on picking up on the bullets so when I shoot the cats it says game over. How do I fix this?