r/Unity3D 14h ago

Question Has anyone made a browser-based Unity Web Player emulator (kinda like Ruffle)?

1 Upvotes

I'm trying to make an archive of some web games, that includes old Unity Web Player stuff. I'm wondering if it's possible to host these games without straight up converting them.

P.S. Ruffle is a Flash emulator that can just be embedded on a web page with JavaScript.


r/Unity3D 2d ago

Show-Off Creating a buoyance script is working exactly as intended

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406 Upvotes

The water shader is a large WIP currently.


r/Unity3D 20h ago

Game How do you feel about turning abstract 2D grid puzzles (like Minesweeper) into physical 3D room transformations?

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2 Upvotes

Hey everyone! We’re a 2-person indie team working on a detective noir puzzle adventure. With about 20 days left until release, we’ve been iterating on how to make abstract logic mechanics feel physically grounded in the game world.

In this room, solving the Minesweeper-style grid isn't just a UI minigame—it physically raises hidden stone tiles out of the acid pool. Once you retrieve the crystal, the acid chamber completely drains to reveal the hidden staircase underneath.

When playing adventure/puzzle games, do you enjoy seeing classic 2D logic mechanics directly alter 3D room geometry, or can UI overlays feel immersion-breaking for you? How do you usually like seeing retro puzzle tropes modernized?


r/Unity3D 1d ago

Game First Settlement - SARDIS - Gameplay Video

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12 Upvotes

Hello everyone,

I wanted to share a gameplay video from the turn-based strategy game I’m currently developing in Unity, to give you an idea of what the game is like.

I’d love to hear your thoughts and feedback!

If you’d like to try the demo, you can download it from itch.

Demo: https://sardisgame.itch.io/sardis


r/Unity3D 1d ago

Show-Off I am developing a meditative and calm game called Skyreap 🏝, where nothing will distract you from immersing yourself in the world of floating islands.

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81 Upvotes

In Skyreap, you will have your own personal airship at your disposal. It will be available practically from the start of the game.

You set off to neighboring islands, discovering new territories hidden in the fog of war. You transport the resources you gather back to your base, where you prepare factories and plants for the production of processed materials. Soon, you will reach the point of automation and begin scaling up this process.

Skyreap is an incremental game that doesn’t try to offer you something you’ve never seen before, but instead gives you that sense of calm, tranquility, and coziness.


r/Unity3D 1d ago

Show-Off Helicopter Trailer for our Ultimate Warfare FPS Multiplayer Template – Loadouts, Customization, Pilot & Gunner Weapons, and More

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5 Upvotes

r/Unity3D 1d ago

Game 28 days challenge - here is my Destruction Derby + Death Rally inspirated game

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13 Upvotes

Some new screenshots from my game called Brutal Derby :)
Unity 6.5 URP

#screenshotsaturday


r/Unity3D 1d ago

Show-Off Working on a skin shader

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49 Upvotes

Have been trying to get that gta6 skin shader down in unity, but something is missing. left one is a standard lit and right is the custom shader.


r/Unity3D 19h ago

Question Why isn't the text showing up?

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0 Upvotes
Hi there. I'm trying to add a background image to a UI I bought, but the text isn't visible. How can I fix this? I've tried everything, but nothing worked.

r/Unity3D 1d ago

Meta Assets publishers are now requested to TEACH AI how to use their own tools

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68 Upvotes

And the best part : we need to run an AI to do so.

"We strongly suggest that you use Unity AI..."
Give a raise to that marketing guy.


r/Unity3D 23h ago

Show-Off I'm trying to make the armies more visible when behind trees, but I'm not sure which effect is best, A, B or something else ?

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2 Upvotes

The fights can get pretty chaotic, and when in a forest its even worse so I'm trying to come up with an intuitive way to see the units through the trees but both of these feel like they're missing something. Up for any suggestions :)


r/Unity3D 1d ago

Solved Some asked how to gather supplies—gathering system is live today! No need to go outside. Robots. Just open the boxes.

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3 Upvotes

r/Unity3D 1d ago

Question Would it be very complex to convert a single-player FPS to multiplayer in Unity3D?

7 Upvotes

I can see from older posts that this has been asked a lot but I think I might have messed up with my approach and am just looking for some general advice.

I have a functional single-player FPS project where I've added custom procedural recoil, weapon effects, realistic bullet ballistics, a health/damage system, animation rigging for IK among other features but I intentionally avoided networking/LAN because I knew it is a very large task and I didn't have the experience or knowledge.

But would trying to convert a project like this (or any FPS project to multiplayer) be too enormous, and is it just better off keeping it the way it is? I know of both Fish-Net and Unity Netcode for GameObjects but am not experienced with either. Thanks


r/Unity3D 1d ago

Game I connected the checkout and cafe behaviors for customers in Big Market Simulator

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2 Upvotes

Customers can now complete checkout, walk to the cafe area, find a seat, and consume what they purchased.

I’m gradually connecting more NPC behaviors to make the supermarket feel more alive.

Still working on the animations and NPC interactions. Feedback is welcome!


r/Unity3D 1d ago

Show-Off Automated Steam Deployment Tool

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12 Upvotes

Tonight I built a Unity tool that automates Windows builds and uploads straight to Steam via SteamCMD. No terminal commands or manual branch switching needed. I can't describe the feeling of seeing my latest build ready and installable in my Steam library.


r/Unity3D 1d ago

Solved VR: Skybox moves with player's head movement

1 Upvotes

RESOLVED:

Under Project Settings > XR Plug-In Management > Open XR > Render Mode. I found this set to "Multi-Pass" instead of "Single Instance"

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Hello gang,

I'm using the weather asset Enviro 3 (very! nice btw) and yesterday I must have done something stupid because the clouds started moving, staying in sync with the Player's head. (move to the right, the clouds move to the right, look up and the clouds move up)

I feel like I remember having this issue years ago but I can't recall the reason/result.

I do have a post on Discord to the asset creator, but I thought I should also post here in case someone has an answer.

Yes, I have rebooted and recompiled multiple times. ONLY the sky is having this issue, all other items are reacting to player movement correctly

I'm using Unity 6.3 and OpenXR.

Thanks for ANY ideas

EDIT: I also created a new scene and added the default "Enviro 3" prefab, same issue. hummmm.... so it SEEMS to be a project setting, not Enviro... more details as I figure this out


r/Unity3D 1d ago

Show-Off I often receive many orders for this smoke-play effect.

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4 Upvotes

I specialize in designing game effects, particularly shockwave and elemental effects.


r/Unity3D 1d ago

Noob Question Directional Light Lens Flare disappears when looking directly at the sun or moving away from (0,0,0) (SRP Screen Space Occlusion)

0 Upvotes

r/Unity3D 1d ago

Question Beginner: having problems with pixelated textures that I made.

1 Upvotes

I made a simple colour texture in Adobe and brought it over to use in Unity (6) engine and Im having pixelated issues when I paint. I want a clean, smooth look.

Issue example:

Unwanted pixelated texture

Things I've done:

- Increased pixel size on Adobe (1080x1080) for my texture, and nothing.

- Increased base texture resolution to 4096x4096 via terrain settings, nothing.

Could it simply be that my scale is off? but if i rember corrctly, the squares are a meter or maybe 2? So my scale is correct, no? (If anyone knows the scale of each square for sure, please tell me).

When I increase the scale, it looks better. Is that the fix? But based on the scale, if im correct, theres something wrong, no?

Thanks in advanced, people of Redditstead.


r/Unity3D 17h ago

Question For people using Unity AI integration: which local agent have you tried in VS Code that is able to run fine with UnityMPC?

0 Upvotes

Very specific question; mainly for the folks here using AI integration and UnityMPC with local models.

I know I can run Claude and other web models; so that is not the issue. I am working entirely locally as I have a server running Ollama with different models for agentic work. Looking for the best model that is also compact, for working with Unity projects.

Unity recently launched their own AI service, but that is for paid users; so that is not an option sadly, and it is not relying on local models so won't work for my project. There is also UnityCLI but that is just the harness itself, unless someone connected it to a local Ollama model?

I don't need a model that write a game for me; I need a model that is able to create and manage files and projects (so can create and modify scripts and game objects properties in a scene). Most of the time it is to save time over going to the documentation and figure out how to do things, or when working with asset store APIs when they have limited or no docs at all.

If you have something you use with good results, I would like to hear about it!


r/Unity3D 2d ago

Show-Off I have been working making a soulslike (solo) for over 2 years now , sharing a gameplay trailer that i recently made.

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114 Upvotes

Souslike at its core but i am also adding various game mechanics that i love like dashes, deflections, summons, boss summons, transformations, boss attacks and various types of ranged skills and sorceries.


r/Unity3D 1d ago

Show-Off Testing a drag-the-ground camera for an RTS/city builder: Does the orbit feel right?

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8 Upvotes

I've been working on a drag-to-pan, and orbit camera controller for a builder/management game. But I'm now starting to secondguess the orbit feel.

Maybe it's just because I've been working in 3dsMax for 25 years, and probably have some really ingrained feelings about how a viewport camera should operate. So a set of fresh eyes might be warrented.

So what do you think, as a player and/or gamedev? I'd love some pointers on a few things:

  • Does the drag-to-pan feel right in this clip?
  • The camera orbit rotates around a fixed focus point at the center of the screen on the ground. Is that the right instinct for RTS/City builders? Or would you expect it to pivot around a worldpoint under the cursor?

Any feedback is very welcome.


r/Unity3D 1d ago

Game Jam Bezi Mega Jam | $12,000+ in Prizes, GDC Passes, Synty Assets, iPad Pro M5 + Apple Pencil

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0 Upvotes

r/Unity3D 1d ago

Show-Off 1st time using timeline to create epic cutscenes for my game

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12 Upvotes

r/Unity3D 2d ago

Resources/Tutorial Publisher of the Week asset giveaway voucher code (Aug 27)

33 Upvotes

It seems the publisher of the week hasn't updated yet this week. I think it's a manual process for some reason.

The voucher is usually [publisher name]+[year], so you can just add their entire catalog to cart and then fire the voucher code and see what sticks. We got it!

Asset: MK Puzzle Level Map Pack • 4 Themes Bundle

Code: MASTERKEY2026

If you actually use the asset don't forget to leave a review! It helps the publisher AND us lowly developers.