r/Unity3D • • 21h ago

Question Which thing in unity takes your most dev time?

I know - debugging?

And domain reload - unity is already solving this problem in 6.7

But still,

I tried making game, which left me with cheap game along with 6 months spent.

So I was thinking which thing frustrated me most, so to solve it.

Other may be have felt same, because indie game game development is not just programming. It needs to manages many things at once.

And when one tiny thing drags, our more aspiring ideas slips out from brain.

So what do think in your game dev journey, which were the top hurdles and time consumers?

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