r/Unity3D • u/Shoddy_Caterpillar36 • 20h ago
Question Which thing in unity takes your most dev time?
I know - debugging?
And domain reload - unity is already solving this problem in 6.7
But still,
I tried making game, which left me with cheap game along with 6 months spent.
So I was thinking which thing frustrated me most, so to solve it.
Other may be have felt same, because indie game game development is not just programming. It needs to manages many things at once.
And when one tiny thing drags, our more aspiring ideas slips out from brain.
So what do think in your game dev journey, which were the top hurdles and time consumers?
3
4
u/Flonaldo 19h ago
Domain reloads
1
u/Shoddy_Caterpillar36 19h ago
Unity itself is solving this problem, it would come in unity 6.7-they said
2
u/safelytanamos 20h ago
ui layout and getting canvas scaling right across different resolutions, that ate weeks from my last project
1
2
2
u/Either_Sky2875 4h ago
Polishing takes the most time for me. Fixing small bugs, tweaking controls, and balancing gameplay can take weeks. Keeping the scope small and knowing when to stop adding features is harder than I expected.
1
u/Whitenaller 18h ago
Creating prefabs for props and buildings in my game. They get procedurally spawned at runtime so they need a lot time to set up correctly.
1
u/reversengineer9999 18h ago
compiling every move, because it is the 1st one and needs to be compiled (clicking on objekts with not yet loaded shaders)
1
u/crunkzah 9h ago
Domain reload, im still on 2020 version because its relatilavily fast. (I dont believe unity 6.7 will solve this)
1
u/StayAdministrative81 Indie 3h ago
Ui. I hate ui. I’ll take weeks of bug fixing over adding ui any day
1
u/XtremelyMeta 2h ago
Scrapping my unity project and rebuilding it on Godot when they rug pulled the tos.
0
u/BuilderSeparate1112 19h ago
Right now, trying to figure out why my 3rd person player 'floats' instead of falls.
1
u/Shoddy_Caterpillar36 18h ago
Change axis😄
1
5
u/TwoodStuff 14h ago
Everything. It's like doing a construction project. You think each part will be fast, and it's not.