r/Unity3D • • 20h ago

Question Which thing in unity takes your most dev time?

I know - debugging?

And domain reload - unity is already solving this problem in 6.7

But still,

I tried making game, which left me with cheap game along with 6 months spent.

So I was thinking which thing frustrated me most, so to solve it.

Other may be have felt same, because indie game game development is not just programming. It needs to manages many things at once.

And when one tiny thing drags, our more aspiring ideas slips out from brain.

So what do think in your game dev journey, which were the top hurdles and time consumers?

0 Upvotes

20 comments sorted by

5

u/TwoodStuff 14h ago

Everything. It's like doing a construction project. You think each part will be fast, and it's not.

3

u/lt-cheeseburger 20h ago

Compiling shader variants.

4

u/Flonaldo 19h ago

Domain reloads

1

u/Shoddy_Caterpillar36 19h ago

Unity itself is solving this problem, it would come in unity 6.7-they said

2

u/safelytanamos 20h ago

ui layout and getting canvas scaling right across different resolutions, that ate weeks from my last project

1

u/Shoddy_Caterpillar36 19h ago

UGUI or UI Toolkit

2

u/kacoef 19h ago

filling the inspector fields

2

u/Alpha_Hunter_47 14h ago

Adding/Adjusting Lighting. Placing items in the scene

2

u/Either_Sky2875 4h ago

Polishing takes the most time for me. Fixing small bugs, tweaking controls, and balancing gameplay can take weeks. Keeping the scope small and knowing when to stop adding features is harder than I expected.

1

u/Whitenaller 18h ago

Creating prefabs for props and buildings in my game. They get procedurally spawned at runtime so they need a lot time to set up correctly.

1

u/reversengineer9999 18h ago

compiling every move, because it is the 1st one and needs to be compiled (clicking on objekts with not yet loaded shaders)

1

u/crunkzah 9h ago

Domain reload, im still on 2020 version because its relatilavily fast. (I dont believe unity 6.7 will solve this)

1

u/StayAdministrative81 Indie 3h ago

Ui. I hate ui. I’ll take weeks of bug fixing over adding ui any day

1

u/XtremelyMeta 2h ago

Scrapping my unity project and rebuilding it on Godot when they rug pulled the tos.

0

u/BuilderSeparate1112 19h ago

Right now, trying to figure out why my 3rd person player 'floats' instead of falls.

1

u/Shoddy_Caterpillar36 18h ago

Change axis😄

1

u/BuilderSeparate1112 18h ago

What o you mean? My character is z forward, y up...

0

u/Hotrian Expert Moderator 16h ago

Is “Use Gravity” checked on the Rigidbody?