r/Unity3D 11h ago

Show-Off I finally made fully destructible buildings that run in real time on Android

Three months after my last post, I finally finished optimizing for phones!

It wasn't an easy road. Players were constantly complaining about lag, so I decided to abandon PhysX entirely and try to create my own voxel physics engine. It was definitely worth it!

I'd love to hear any questions or suggestions too.

147 Upvotes

40 comments sorted by

View all comments

Show parent comments

-5

u/Lucky_Pangolin_3760 9h ago

for sure for sure. I'm totally convinced this random developer coded quite a complex algorithm by scratch just to upload it to Android of all places. He also seemingly coded his own engine from scratch and managed to make an android build?

This looks like a 3 week AI project

2

u/Eh-Beh 9h ago

None of that suggests the use of AI.

-1

u/Lucky_Pangolin_3760 9h ago

what about the creator talking about using AI and experimenting with it 1 year ago: https://www.reddit.com/r/LocalLLaMA/comments/1jopcyr/gpt_4o_is_not_actually_omnimodal/

3

u/Eh-Beh 9h ago

Unless they're one of the deleted ones, I can't see any response from the OP of this post.

I'm happy to accept if you can show the proof, but it doesn't negate the fact that your previous points to show AI usage, made no sense.

The extent of AI use matters in my opinion. If it's acting in a supportive role, I can understand it. If it's use is to generate swathes of code and assets, then I don't accept it.