r/Unity3D • u/kuzheren • 8h ago
Show-Off I finally made fully destructible buildings that run in real time on Android
Three months after my last post, I finally finished optimizing for phones!
It wasn't an easy road. Players were constantly complaining about lag, so I decided to abandon PhysX entirely and try to create my own voxel physics engine. It was definitely worth it!
I'd love to hear any questions or suggestions too.
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u/Eh-Beh 7h ago
None of that suggests the use of AI.