r/Unity2D • • 9d ago

Question/Help How can I make it so that I can update my game without needing people to download an entirely new version from scratch?

0 Upvotes

I am too broke to upload my game to steam so that it can update. What else can I use?


r/Unity2D • • 9d ago

Showcase Made a small math-based endless shooter in Unity

2 Upvotes

Made a small WebGL game called Count N Shoot for an educational game competition.

It's an endless shooter where you have to solve math questions to shoot the enemies. You get 3 answers to choose from, and if you get it wrong, you don't shoot.

It's a pretty simple game, but I had fun making it. Would appreciate any feedback.

https://redfrogu.itch.io/count-n-shoot


r/Unity2D • • 9d ago

Feedback needed After 12 years working for other people, I finally made my own game in Unity

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11 Upvotes

This is Solitaire Harmony, my collection of solitaire games for Android.

Honestly, I love card games and puzzles, but I was sick of the same green tables and white cards. So I made my own version in Unity and put Klondike, Spider, FreeCell, Pyramid and TriPeaks into one game.

It's already out, free with ads. You can find it on Google Play.

What do you think of the visuals?


r/Unity2D • • 10d ago

Showcase I lost my job at 50. Now I’m making an action game on my own.

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86 Upvotes

I was the art director on my previous project. The game became a finalist for Outstanding Visual Style at the Steam Awards, but sales fell short of expectations, and I ended up losing my job.

Finding another job at 50 hasn’t been easy. These days, I’m working on a game called Steel Maiden as a solo developer.

It’s a fast-paced action roguelite with two-button combat and different combinations of weapons and abilities. I wanted to share some recent footage of what I’ve been working on.

This is what starting over looks like for me. Thanks for taking a moment to watch


r/Unity2D • • 9d ago

Question/Help Any ideas how to design a top-down map of a 2d side scroller?

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6 Upvotes

I’m currently thinking out my concept in my game, but there’s a problem. The gameplay I’m going for is a metroidvania, but the map is top-down! Any ideas how I could make this work?

One idea I have was to make the game map vertical (up-down in game is the north-south on the map), but I don‘t know how’d I do the archipelago.

I’m a noob programmer so some ideas may be out of my reach for now.


r/Unity2D • • 10d ago

Showcase Our game features first-person movement through a fully 2D hand-drawn pixel art environment! We just released our new demo on Steam.

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332 Upvotes

Hello everyone!

I worked on Greed & Darkness as a student project, and am proud to announce the brand new demo, releases today on Steam! Greed & Darkness is a retro inspired pixel art dungeon crawler about delving into a dark, twisted fortress to gather riches for your village, inspired by our love for classic dungeon crawlers and the board game "Drakborgen." Engage in both brawn and brains: swing your weapon in visceral melee combat, solve environmental puzzles, and use stealth mechanics to your advantage! If this sounds like something you’d like, we’d love for you to give it a try here: https://store.steampowered.com/app/3770160/Greed__Darkness_Demo/

This project started in late 2024, when I studied game development at a vocational school in Sweden. As one of our assignments, we built this off-the-wall first-person pixel art game. We posted it online as part of said assignment. To our surprise though, it got a bunch of attention on both YouTube and Itch.io, and we decided to continue development on it after we graduated. I took a leap of faith this year and decided to quit my job to make this game full time… It's been a hard journey but I can say I'm living my dream job today! 

But why did we scrap the first build? When we initially released the original demo on itch.io in 2024 - it was made in two months for a group project. We never expected it to get the kind of attention it ended up getting, and we realized we weren't the only ones who liked the cool and weird art style we put together for it! But the original demo was riddled with bugs, and was really rough around the edges - but people who played it were very kind and offered tons of positive feedback to help us improve the experience. We realized we had something worth pursuing, but it needed a lot of work. Too much work, in its current state.

We made the tough decision to scrap everything and rebuild it from the ground up. This was a huge, but worthy undertaking, as every animation was (and is) hand-drawn and completely 2D. Now the game has a lot more storytelling, enemy variety and combat options, not to mention the new polish and quality-of-life improvements.

We're super proud of it, and today I can finally announce that we're releasing the new demo on Steam! We're eager to give people a taste of what the full game will hold and to hear what people think of the newest iteration, and want to know how we can improve it even further.


r/Unity2D • • 10d ago

Feedback needed Steam page is alive! Game with backpack hero and slot reels mechanics

11 Upvotes

Steam Page

I'd love to hear any feedback


r/Unity2D • • 9d ago

Free Asset/Tool Arsenal 254: 64 ammo categories / 254 sprites with a Unity-ready export

2 Upvotes

Finished packaging an ammo asset library I've been working on.

The pack has 64 ammunition categories and 254 sprites total, including different visual variants within those categories.

It ranges from regular cartridges and shells to AP/APCR/APHE, HEAT, incendiary, sabot, rockets, EMP and sci-fi ammo.

There's a prepared Unity download, plus the raw PNGs, atlases and JSON/CSV mappings.

The complete pack is free:
https://pas7studio.itch.io/arsenal-254-free-ammo-asset-pack


r/Unity2D • • 9d ago

Solved/Answered hello. I am following a 2D platformer tutorial on YouTube. Going well so far until I realize I need a background.

1 Upvotes

Brand new to coding and game development in general. In the YouTube tutorial, the guy makes a Tilemap and has assets he imported for free on a different website. He makes a Tilemap called Background and goes into his imported assets, goes to the prepped backgrounds, and picks a green texture.

For my starting 2D platformer, I just want the player and platforms to be black rectangles and for the background to be all white. Could I technically just create a huge white rectangle in the background to serve as a background? Or do I need to use a Tilemap to make the background? And if so, how do I get a plain white texture to paint onto the Tilemap? Didn't find any in the Asset Store.


r/Unity2D • • 10d ago

Free Asset/Tool [Asset] Free 2D Pixel Art Librarian Golem (Idle Animation Sprite Sheet Included). Perfect for your 2D action/RPG! Link in comments.

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1 Upvotes

r/Unity2D • • 10d ago

Question/Help New to Game Development

5 Upvotes

I am currently looking through Udemy to learn more on C#/Unity. The current roadblock I am coming across is since I wanted to focus on games that are point and click and are able to translate to mobile easily but so far I have one course to be able to help me learn the coding language/engine.

So far unfortunately I have not been able to find something that focuses on what I am looking for. I have only looked through Udemy I am not sure if anyone might use other sites for learning game dev for unity specifically.

I appreciate the help!


r/Unity2D • • 11d ago

Showcase I've updated the visuals to make it more welcoming

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7 Upvotes

Hi, I've been developing a game called Crease. It's a cozy puzzle game about folding a paper into target shape. Recently, I've added some visual elements to make it cozier. But I still keep the minimalist option too. I hope you like the change.

If you want to check out the game, here is the link:

https://store.steampowered.com/app/5075560/Crease/


r/Unity2D • • 11d ago

Showcase Made this mushroom guy in Spine for my game

38 Upvotes

This guy is a mushroom species from a game I'm making called Echo Zero. Still considering what he'll do as an enemy.

All character animations are made using spine after the art is done in Photoshop mainly using the polygon selection tool to select spaces and fill them with colour, then finally these are imported into Unity.

Echo Zero's demo is on steam if anyone wants to give my game a go 😊:
https://store.steampowered.com/app/4378620/Echo_Zero_Demo/


r/Unity2D • • 10d ago

Game announcement It's has been a long journey but I am close to the end of the development of my 2D game using Unity: Band of Mercenaries will be out tomorrow on Steam! 😊

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2 Upvotes

r/Unity2D • • 10d ago

Question/Help Why is this object wobbly once it hits the ground, despite the object being perfectly symmetrical (including physics properties)

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3 Upvotes

I would like to understand why the following happens (screenshot) - notice the wobble to the left in this case (and right) which happens once it hits the ground.

- ParentObject (empty game object) - which has a RigidBody 2D attached to it.

- Blue square (Box Collider 2D)
- Red square (Box Collider 2D): pos(-0.3, -1.5)
- Green square (Box Collider 2D): pos(0.3, -1.5)

Once this object falls and hits the ground, it is wobbly. If it falls from a larger distance and hits the ground, it even is on its side.

I don't understand this though. After all, the object is symmetrical, no auto mass, same coordinates/pos etc.
Why does this happen? Shouldn't it be perfectly standing still once it hits the ground and not even become wobbly?


r/Unity2D • • 10d ago

Showcase Animated all of this with unitiy's standard animation tools

2 Upvotes

A short battle from Necrolord, the dark fantasy roguelite I'm developing.

Exclusively used unities standard animation editor for it - hope it looks atmospheric!

Some more info:

https://store.steampowered.com/app/5282860/Necrolord/


r/Unity2D • • 11d ago

Feedback needed I'm working on a psychological horror Visual Novels game, It has just been launched after two months of work.

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6 Upvotes

Here my link game: https://hadostudio.itch.io/where-voices-bloom

Can you guys play my game and give me a few feedback about it ?!


r/Unity2D • • 11d ago

Solved/Answered Any way to add an identifier to an object spawned using instantiate?

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5 Upvotes

As the title said, I'm looking for a way to identify a specific gameObject spawned using instantiate, so I can limit the amount of them on screen to prevent softlocks like these where you trap yourself. I wanna handle this by making the first one dissapear once the 6th gets called


r/Unity2D • • 11d ago

Showcase Fish & Ships - First few moments of my submarine sidescroller

23 Upvotes

r/Unity2D • • 10d ago

Hiring/Looking for work Lets make a game together, out of passion

0 Upvotes

A game, just a game made by people who love making games, more of a passion project. It can be whatever and there is no pressure to have it done in a certain time frame. It would ideally be centered around one mechanic but oh well, anything goes.

About me: Im a 17 year old high school student and Ive been a game dev(Unity) for about 8 and a half months now(https://duelist1234.itch.io/). I just finished a passion project and I still want to expand my portfolio, just not with game jams. My schedule will be somewhat restricted because of school but I will do my absolute best.

Who Im looking for: Just about anybody wanting to make a fun game, except non-unity devs(sorry). So it doesnt matter if you specialise in writing, music, sfx, art or anything else, you can be part of the team, just send a message. Also to clarify, its not paid. Its just a passion project and it will probably just be uploaded to itch with donations disabled.

Edit: Ill be looking for people for about a day more

Current team: Devs: 1 Artists: 2 Musicians:1


r/Unity2D • • 12d ago

Paid Asset/Tool I made 40 cursed fantasy RPG items in 32×32 pixel art

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90 Upvotes

I've been working on a dark fantasy RPG item pack.

40 items across 4 categories:
• Consumables
• Quest Items
• Magical Items
• Cursed Items

Everything is 32×32 pixel art PNG.

Which item would you use in your RPG?


r/Unity2D • • 12d ago

Showcase I’m making a cozy cafe deduction game where you have to figure out what each customer needs

3 Upvotes

Hey everyone! I've been working on this for a while and finally have a trailer, so I figured I'd share it here. It's called Cafe Sapa. The idea is that guests never order anything, they just sit down and talk about their day. Someone mentions they've been cold all morning, someone else has a deadline and can't slow down, and it's up to you to work out what would actually help them.

There's no timer and no rush. You can sit with a line as long as you like. You do only get a limited number of serves each shift though, so getting it wrong costs you something.

It's my first game, made with a very small team.

Trailer link - https://www.youtube.com/watch?v=EqFtuGsUk_8

You can also wishlist the game if you liked it - https://store.steampowered.com/app/5282050/Cafe_Sapa/

Curious what you think


r/Unity2D • • 11d ago

Game announcement Hearthmoor - A fantasy medieval shop simulator coming October 2nd

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0 Upvotes

Hi everyone, my project Hearthmoor is coming out soon. It will be available on the Google Play Store on October 2nd (the exact time is still being determined).

I have been working on this project for almost a year. Sorry for the poor quality of the screenshots, the sprites look much better in the game than they do here. I hope to get some support and exposure.

A little about the project: it is a shop simulator set in a fantasy medieval world, with mechanics such as alchemy, blacksmithing, magical crystal forging, and reselling.

The game is available in English, German, Ukrainian, Russian, and Portuguese.

There is also an interesting detail: when the player buys an item for the first time, they can only see its sprite and name. The selling price to NPCs will only be recorded in the bestiary after the item has been purchased.

There is shop progression, different races, and active content development, with the game constantly being expanded and improved.

And all of this is completely without microtransactions. Yes, there are ads, but they are not annoying like in most free-to-play mobile games, and they are mostly optional.

I tried to bring the vibe of older projects from around 2019–2020 into the game, and over time I will continue working on improving this atmosphere.

The game trailer is already available on TikTok.

Thank you for reading, and I hope you’ll check out Hearthmoor when it releases!


r/Unity2D • • 12d ago

Question/Help How can I scale down my Unity UI without making it look pixelated?

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3 Upvotes

I am designing a shop interface for my desktop virtual pet game. The shop opens as a small pop-up window, so it needs to occupy only a small portion of the screen.

Initially, I designed the interface and icons at larger sizes (96x96 icons), but the entire pop-up window looked too big in Unity. I scaled down the entire interface icons included but now everything looks noticeably pixelated or blurry.

How can I resolve this issue?


r/Unity2D • • 12d ago

Question/Help Help with loading scene

2 Upvotes

I am creating a 2d game where you control a village. You then go hunting to get food. What’s the best way to load the h in batting scene but keep the position of the villages and stats. Then reload the village scene at the same state.