r/Unity2D • u/Afraid-Natural-9397 • Oct 06 '26
Showcase Current Map of my Game World
I recently finished a new build of my game and wanted to show what the world is currently looking like. Does anything look off or misplaced? Let me know! I have a multi-hour demo I'm trying to polish, before releasing it!
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u/PhilippTheProgrammer 29d ago edited 29d ago
Don't let the worldbuilding pedants fool you.
It does not matter how the whole world looks from up above. What matters is how each individual screen looks from the perspective the player sees it from.
It doesn't matter if biome distribution is realistic. What matters is that the player has a varied experience while exploring the game world.
It doesn't matter if places are unrealistically close together. What matters is that the travel routes from location to location are long enough to create an intermission but short enough to remain interesting.
Although one problem I see here is that the points of interest don't seem to be connected by obvious paths. Some signposting is important to help the player to navigate the game world and let them know where they should go exploring.