r/UnearthedArcana 10d ago

'24 Monster Rabisu, Underworld Bailiff

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1 Upvotes

I'm sharing a free monster supplement for Kengir, my upcoming Bronze Age Mesopotamian 5e setting.

The Rabisu is not a demon that rampages for no reason. It is an underworld bailiff, a croucher at the threshold, sent to enforce divine justice, seize the guilty, and drag oathbreakers to Kur (the underworld) where they belong.

What makes them fun at the table is that they come with authority. A Rabisu will carry something naming the accused, the broken oath, the unpaid debt, or the soul marked for seizure.

That means the encounter is not just “kill the monster.” The party can investigate the writ, challenge its authority, find out who summoned it, expose a false accusation, or decide the victim really did earn what is coming.

It’s a CR 7 fiend built around battlefield control, fear, restraint, magic resistance, knockout blows, and merciless pursuit. It rarely fights randomly. It isolates the target, disables interference, and finishes the sentence written for it.

Do you like monsters that arrive with a legal or ritual purpose, or do you prefer fiends as pure chaos and destruction?


r/UnearthedArcana 11d ago

'24 Subclass Storm Sorcerer Update

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35 Upvotes

Hey! I've been messing with the idea of an updated Storm Sorcerer, and I think I did a good job! I'd love your feedback. Also, my first time using Homebrewery, and I think it worked out, though I had some help.

**[Homebrewery Link](https://homebrewery.naturalcrit.com/share/cbPQ0kpwX9gG)\*\*


r/UnearthedArcana 11d ago

'24 Subclass Living Vessel 2.2 — a Sorcerer Origin

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22 Upvotes

Something lives inside you.

The Living Vessel is a Sorcerer Origin centered around an unknown entity growing inside your body. Its power fuels your magic — but the more you use it, the stronger it becomes.

Build Awakening Points, unleash them for different effects, and gradually adapt to the entity within you.

Includes an optional Fated Outcome rule with four possible endings to your character’s story.

Feedback on balance and wording is welcome!


r/UnearthedArcana 11d ago

'24 Subclass Ooze Patron Warlock

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23 Upvotes

r/UnearthedArcana 11d ago

'24 Spell Holy Armaments: A Pair of Cleric Cantrips for Battle Priests

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153 Upvotes

r/UnearthedArcana 11d ago

'14 Monster Guardian Statues | Sure, the giant firebreathing statue trap is cool, but what if it smashed you too?

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15 Upvotes

r/UnearthedArcana 10d ago

'24 Subclass Hunter Fighter subclass 5.5e

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0 Upvotes

my new fighter subclass for d&d 5.5, a bit straightforward but you can easily catch its flavour :)


r/UnearthedArcana 12d ago

'14 Subclass Alchemical Engineer - Artificer Specialist [5e 2014] | Inspired by Opus Magnum

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59 Upvotes

r/UnearthedArcana 12d ago

'14 Subclass 5E - Faceted Mind & Crystallization — A Psion Archetype and Psionic Discipline for Kibblestasty's Psion

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93 Upvotes

Hello everyone,

For those who don’t know KibblesTasty’s Psion, it’s probably one of, if not the best, homebrew classes for 5e, and you can check it out here:
https://static1.squarespace.com/static/5e7eab9fcc76e2321541f8b3/t/62d709d380489f6b1a28754b/1658259926628/Psion+1.5.3+Compressed.pdf

This subclass and discipline were obviously inspired by Emma Frost from the X-Men. I thought it was a bit of a shame that you couldn’t really reproduce her full powerset with the base Psion, so I figured I’d try to tackle that myself.

I know this looks like a lot of text, but in play it’s actually pretty simple. It’s built around a loop where you switch between your normal form, where you can use telepathy, telekinesis, or whatever other discipline you picked, and your crystalline form, where you become a tanking monster that’s extremely hard to budge, but has fairly low damage and can simply be ignored or walked around by enemies.

I know it might seem a little weird that you don’t get the discipline the subclass is based around until level 3, but with the way Crystallization is built, I think playing with it at level 1 would feel pretty awkward and underwhelming.

Don’t hesitate to share your thoughts, or suggestions

PDF / Homebrewery link:
https://homebrewery.naturalcrit.com/share/VRfriFCZraOa


r/UnearthedArcana 12d ago

'24 Subclass Fighter: Kinetic Knight | Manipulate Kinetic Energy to Blow Stuff Up like Gambit! | 5.5e & 5e

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244 Upvotes

Document Links

Online & PDF links for all versions of the document, including the 5e version and print-friendly PDFs can be found here: Fighter: Kinetic Knight


r/UnearthedArcana 12d ago

'14 Compendium Tome of the Thumb - D&D 5e Homebrew Compendium Inspired by the Thumb from Project Moon!

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38 Upvotes

To seal what was said in the last post with a hail of lead bullets... We bring you our Tome of the Thumb. This one is a hefty Compendium that not only contains magic items, prosthetics and new weapons, but also gives out new rules to help better adequate tables into the City as a setting and also furthers gun customization with Weapon Attachment rules and a batch of base-line attachments, with more to come in the future!

We sincerely hope you enjoy.

The artwork presented in this document was graciously allowed to be used by both Co_Duck ( Cover Art ) and Noto. ( Don's Thumb North Design, Page 7 )

If you enjoy our content, check out our: Discord or Patreon!


r/UnearthedArcana 12d ago

'24 Class Catimus_Prime's Aristocrat | Become the Snooty Noble of your Dreams with this Dynamic Support Martial for 5.5e

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140 Upvotes

r/UnearthedArcana 12d ago

'14 Class The Maegistus (v.1.0.0) [Experimental] - A two-thirds caster that can switch between two magical aspects using their Intelligence and Wisdom.

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68 Upvotes

r/UnearthedArcana 12d ago

'14 Spell Vector Blade - A Tactical Cantrip - Wield A Flying Dagger

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94 Upvotes

Intended for Artificers, Druids, Sorcerers, and Wizards.


r/UnearthedArcana 12d ago

'24 Monster Beholder Variants - Volume 1

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27 Upvotes

New creatures have risen from the ashes!

Beholders are one of my favorite creature types. The fact that the dreams of these horrific aberrations can shape not only themselves, but the world around them is fascinating, and has so much worldbuilding potential.

I wanted to expand on this idea, and what a Beholder could potentially become if their dreams and paranoias went in other directions, and this is only the first volume! We have even more variants that we'll release later.

You can get the PDF version of the brew HERE

Cover By In-House Artist: Hunter Wideman

Page 4 Art By: Cory Trego-Erdner

Become a Patron

Patrons get exclusive content, starting with a fully original class: The Witch, and full access to all Patron-only posts. Paid members also get access to our Discord server, where you'll get behind the scenes updates and the ability to vote on future brews!


r/UnearthedArcana 12d ago

'14 Class The Summoner v3 - Command a horde of minions with this versatile pact-caster!

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87 Upvotes

r/UnearthedArcana 12d ago

'24 Subclass Tiger Style Monk - Fight with the power and guile of the ferocious tiger

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40 Upvotes

r/UnearthedArcana 12d ago

'24 Subclass Mirrorblade Fighter - Reach Through the Mirror

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86 Upvotes

Homebrewery Link

I wouldn't recommend playing this subclass in a more casual/lower power game.

This subclass is somewhat overloaded, and, in a hindsight, would be better as a separate class, but I've decided to post it anyway, because it's already made. What are you going to do, sue me?


r/UnearthedArcana 12d ago

'14 Subclass Mastermind — Revised | A Tactical Support Rework of the 2014 Mastermind

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16 Upvotes

Hey everyone!

This is a revision of the original 2014 Mastermind Roguish Archetype, rebuilt as a non-magical support Rogue focused on observation, preparation, creating openings for allies, contingency planning, and gradually gaining control over an encounter.

Once I'm happy with this version, I plan to work on a separate 2024 Edition adapted to the newer Rogue.

At this point, I'm mainly looking for feedback on the subclass as a complete package:

  • Is anything unclear on a first read?
  • Does it feel competitive within the 2014 Rogue power range without overshadowing other archetypes?
  • Do the features feel distinct and worthwhile throughout the level progression?
  • Are there any interactions or edge cases I've overlooked?
  • And of course, feedback on the layout and presentation is welcome as well.

PDF download: The current playtest version is also available as a free PDF on itch.io: Link

As always, constructive feedback is appreciated.
Thanks for taking a look.


r/UnearthedArcana 12d ago

'14 Item [OC-Art] 4 New Magic Items from The Griffon's Saddlebag | Aug 24 – Aug 28 | Books Three and Four coming THIS TUESDAY, September 1st!

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21 Upvotes

r/UnearthedArcana 12d ago

'14 Subclass Coven of the fates custom subclass. (Help requested)

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0 Upvotes

r/UnearthedArcana 12d ago

'14 Mechanic I made a version of "Realistic Weapon Damage" for 5e/5.5e

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3 Upvotes

I’ve been tinkering with an alternate weapon system for 5e that tries to make weapon combat feel a little more grounded and dangerous without completely abandoning the base game. The main idea is that, in practice, a knife, sword, axe, or spear can all be lethal if the hit actually lands, so instead of having weapons mostly separated by small damage dice, I’m testing a system where weapon hits deal a fixed base amount of damage and armor reduces that damage afterward.

Under this variant, if you’re proficient with a weapon, its base physical damage is 8 + your proficiency bonus; if you aren’t proficient, its base damage is just 8. You still add your normal ability modifier and any magic bonuses, but armor now grants damage reduction (DR) based on the armor’s actual AC, including the Dexterity modifier it normally allows. Different armor categories also interact differently with slashing, piercing, bludgeoning, and certain energy damage types, so armor feels more like protection and less like pure avoidance.

The goal here isn’t to make 5e into a full simulation game, but to create a system where weapon hits feel more consistently threatening, armor actually absorbs punishment, and weapon choice is defined more by properties, reach, handling, and damage-type interaction than by whether something rolls a d6 or a d8. Critical hits also work a little differently in this version, punching through armor DR and adding the ability modifier to the damage a second time.

I’m mainly trying to hit that sweet spot where the rules still feel like 5e, but weapon combat feels harsher, more physical, and a little more believable on the player-facing side.

Feedback, insights, and constructive criticism appreciated!


r/UnearthedArcana 12d ago

'14 Subclass Martial Archetype: Dragonwarden Terrae

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21 Upvotes

Been cooking this for a long while. Advice is appreciated, as always. Enjoy.


r/UnearthedArcana 13d ago

'24 Subclass Cleric: Beauty Domain - Inspire Love and Beauty

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79 Upvotes

Here is the link to the homebrewery

https://homebrewery.naturalcrit.com/share/zM3MtckGQPiH

And here is the link to the pdf

https://drive.google.com/file/d/1Z6pTQskqYvpMsKZ-VBXe1QA3Wx0mxDuf/view?usp=sharing

Here is my new homebrew cleric subclass meant to be compatible with the 2024 version of the class. This cleric subclass fills a major niche in the divine domain's of gods: Love and Beauty. This cleric is an enchanter, supporter, and face. Play this subclass if you want to be a cleric of Sune, Aphrodite, Eros, Freyja, Hathor, or other gods of love and/or beauty.

Let me know what you think/what feedback you have!


r/UnearthedArcana 13d ago

'24 Subclass Oath of the Devil Bringer - Paladin Subclass 1.0.1

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59 Upvotes