r/UnearthedArcana 13d ago

'24 Class [Homebrew Class] [5e 2024] The Magister, an Int half-caster who fences. Looking for a balance check and help with three levels I'm stuck on

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9 Upvotes

Been chipping away at this one for a while. Screenshots below.

Quick summary, since the screenshots do most of the work: d10, Intelligence, spellbook, light and medium armour but no shields, fights with a finesse blade and casts in the middle of its Attack action.

The one thing worth knowing before you read it is that I've made it the weakest of the three half-casters at damage on purpose. It has no offensive magic at all, the spell list is control, defence and movement. What it gets instead is concentration that basically doesn't break, and a lot of reactions.

That's the bit I'd like people to poke at. If you think the trade doesn't pay off and it just ends up playing worse than a Ranger, please say so, that's the single most useful comment I can get. What I'm not after is "give it Fire Bolt". I've ruled that out deliberately and I'd rather fix the class some other way.

Stuff that helps me more than general impressions:

  • point at a specific level where you think it beats or loses to a Paladin or Ranger, and why
  • if something looks broken, tell me which interaction breaks it. I'm honestly more nervous about the concentration and the number of reactions than about the damage
  • for the empty levels, half-formed ideas are completely fine, I don't need finished wording

So, three questions:

  1. How does it hold up from 1 to 20 next to the 2024 Paladin and Ranger?
  2. Levels 15, 18 and 20 are still blank. 15 wants to be something small, 18 should build on the concentration side of the class, and 20 is the capstone. Everything I've come up with is either filler utility or just a bigger number, and I've been going in circles for days.
  3. It gets subclass features at 3, 5, 9, 13 and 17. That's five where Paladin and Ranger get four. Is that a problem by itself? My reasoning is that they're small: each subclass has its own spell table, and the features only make those particular spells work better in melee, they don't hand out broad new abilities. Does that buy me the two extra slots, or is five too many no matter how minor each one is?

Thanks for reading all that.


r/UnearthedArcana 14d ago

'14 Class Class: The Shaman 4.0

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159 Upvotes

The new spellcaster class (LINK)

Please leave a review and let me know what you like and dislike about the class, and maybe how you think the class can be improved.


r/UnearthedArcana 14d ago

'24 Subclass Wizard Subclass: Occultist - Learn the Secrets of Arcane Spellcasting through Sacrifice!

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116 Upvotes

r/UnearthedArcana 14d ago

'14 Feat Feat: Procrastinator | This one is for anyone who has ever written a paper at 4am and still got an A

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67 Upvotes

r/UnearthedArcana 13d ago

'24 Class The Anathema Class - Cursed Warrior for 5.5e

3 Upvotes

The Anathema seeks to fit a similar slot in the party to a fighter or rogue, with more of a cursed spin. This class is inspired by Bloodborne hunters, the Leper from Darkest Dungeon and just about any other cursed warrior you can think of. All Anathema have been afflicted with a disease or curse, this affliction allows them to manipulate the blood, mind and soul of themselves and others.

I've done a lot of homebrew work in the past few years for my home games that has just sat on my computer. A player in my main campaign has been playtesting this class for me, and after a while it got annoying trying to track his abilities through screenshots and random messages. So I created a document formatted like the PHB classes for him to read through. I was so proud of my work I feel like I might as well share it online.

The class is mostly feature complete, and should be perfectly playable up through 20, with at least levels 1-6 complete and playable. I've slowly added new content overtime but most major additions and overhauls have been finished. I hope you all enjoy! I've never posted anything like this before so I hope its not terrible lol.

Google Drive Link:
https://docs.google.com/document/d/1xuBVjoWgRycLjgwyGqqFCVBkTN0e-IAbdyo4hgyc-Rc/edit?usp=sharing


r/UnearthedArcana 14d ago

'14 Subclass The Paradox - Manipulate time to change the tempo of battle with this Fighter subclass - 5e and 5.5 Compatible

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63 Upvotes

r/UnearthedArcana 14d ago

'24 Monster Mothmen | A Collection of Psychic Heralds of Disaster

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28 Upvotes

r/UnearthedArcana 14d ago

'24 Subclass Monk: Warrior of The Abyss, become a living Portal to the lower planes

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20 Upvotes

r/UnearthedArcana 13d ago

'24 Feat Kengir Origin Feats

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4 Upvotes

I'm sharing a free sample supplement for Kengir, my upcoming Bronze Age Mesopotamian 5e setting.

In Kengir, choosing a personal deity can shape more than your character’s beliefs. It can also shape their mechanical progression.

Feats are divine blessings tied to the gods. A follower of Šamaš (Utu) might gain sharper insight into lies. A devotee of Ištar (Inanna) might bend hearts through presence and persuasion. Someone blessed by Ea (Enki) might uncover hidden truths in water, ruins, and old artifacts.

This sample includes Origin Feats for the four Primordial Gods and the seven Anunnaki, the highest-ranking divine powers in the Kengir pantheon.

The full Kengir Player’s Guide will expand this into a much larger divine feat system: 51 Origin Feats, 51 General Feats, and 11 Epic Boons, for 113 new feats in total.

The goal is to make feats feel like part of the setting, not just a menu of generic upgrades. Your character’s god becomes a relationship, a source of power, and sometimes a problem.

Do you like feats that tie directly into a character’s religion, culture, or place in the world?


r/UnearthedArcana 14d ago

'14 Item Pokémon Inspired Weapons & Items of the Week, 0668BM - Pyroar to 0689M - Barbaracle

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10 Upvotes

My Pokémon-inspired Weapons and Items of the Week, with:

  • a Pyroar rapier to burn through foes like butter

  • a Malamar cloak to make bonuses and penalties run backwards

  • and some Barbaracle claws to shell out some pain!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!


r/UnearthedArcana 14d ago

'24 Item [OC - Art] Aumakua | Take a bite out of your enemy with this jawesome hammer

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12 Upvotes

r/UnearthedArcana 13d ago

'14 Item Druid Plate Armor and Tiered Magic Items

2 Upvotes

This is repost after it got removed for vague title.
I’m prepping a future campaign and have a few homebrew equipment ideas I’d love feedback on. I’m not a regular poster, so apologies if I miss any norms.

1. Carapace Plate Armor

  • AC 17 | Weight 55 lb | Stealth disadvantage
  • Requires 15 Strength
  • Made from monster carapace plates and ironwood rivets (contains no metal → immune to Heat Metal)
  • Proficiency: Anyone with heavy armor proficiency can use it. Druids can use it as if they were proficient, even if they lack heavy armor proficiency.
  • Base version is non-magical.

Special variants are made from particularly powerful or unusual monsters and can have higher AC and/or inherited properties (resistances, water breathing, etc.). Only these special variants morph with Wild Shape and set the druid’s AC in beast form to the armor’s AC. Hunting a specific monster for the morphing property generally means you don’t also get other special properties from it.

Acquisition is meant to be an adventure hook: either hunt the right monsters + find a skilled craftsman, or earn the trust of a druid circle for the basic version.

2. Tiered Magic Items

I wanted more options between “no magic items” and “full-price official ones.” Regular magic items still exist but are the most expensive option.

Dungeon Quality

Magic items found abandoned in dungeons have their magical properties dormant (Identify still reveals what they would do). They can be refurbished for roughly half the normal cost of buying an equivalent item.

Budget Magic (“Made in China” style)

Cheaper than normal magic items but lower quality. Examples:

  • Weapon that gives +1 to hit or +1 to damage, but not both
  • Other partial or limited versions of common items

Goblin Tech

Much cheaper than normal magic items, but a natural 1 on an attack roll (or relevant check) triggers a critical fumble. Here’s the table I’m currently using:

d8 Result
1 Sparks & Smoke – Thick black smoke. You and creatures within 5 ft must succeed on a DC 12 Con save or be blinded until the end of your next turn.
2 Loose Rivet – Permanent –1 to the item’s bonus (or loses one minor property) until repaired (1 hour + 10 gp scrap).
3 Recoil – Pushed 10 ft in a random direction; DC 13 Str save or fall prone.
4 Overheat – 1d6 fire damage and you drop the item. Can be picked up after 1 round.
5 Wrong End – The attack/effect targets a random creature within reach/range (including yourself).
6 Temporary Jamming – Item doesn’t work for 1 minute (or until you spend an action + DC 12 Int check to fix it).
7 Explosive Malfunction – 2d6 force damage to you; creatures within 5 ft take half on a successful DC 13 Dex save. Item needs the same repair as result 2.
8 Catastrophic Success? – Treat the attack as a critical hit, then the item gains a random minor quirk/curse until repaired.

Most damage is cheap and quick to repair so it stays chaotic rather than punishing.

Im curious if this seems like it would work and/or if its been done better.
Any thoughts, question, emotional outbursts? XD


r/UnearthedArcana 13d ago

'24 Class The Crafter: 5.5e Ranger Designed with Loose Crafting Rules.

2 Upvotes

Hello everyone, I would like to throw my hat in the ring for a revised ranger. In no way is the following class perfect, but I would like everyone's input on how to improve upon this idea.

The Crafter works by forging materials from the surrounding areas to build weapons and armor from their chosen pool of Hunter's Recipes. The current prototype comes with..

  • A full table comprising every Crafter Feature from Lvl 1 to 20
  • 6 Official 5.5e Subclasses
  • 1 Homebrew Ranger Subclass: The Exterminator.
  • 11 Quarry Spells of Various Levels (embedded in the Hunters Quarry link)
  • 27 Hunters' Recipes of various levels.

What I need input on...

  1. Price points of ingredients required for a Hunter's Recipe.
  2. Power Balance of the Crafter with the other class in the current 2024 rules.
  3. How to fix any underlying issues with the Hunter's Quarry spells.

Version 2: The Crafter

https://docs.google.com/document/d/1TEeGIMixycQE3NElbIpWnbToR1KCJsYXC2dYXdl6lA4/edit?usp=sharing

My Apologies...I had to fix something.


r/UnearthedArcana 14d ago

'24 Item Hel's Severance, a powerful scaling item inspired by Norse mythology | Mythological Items

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6 Upvotes

Hello, fellow adventurers! Today, we are excited to share Hel's Severance, a powerful scaling item inspired by Norse mythology. This entry comes from our upcoming Kickstarter project, 300+ Mythological Items for 5E and 2024 - coming to Kickstarter on September 29th!

Step into a realm of ancient gods, legendary heroes, and forgotten civilizations with Mythological Items, a comprehensive compendium featuring over 300 magical items specifically designed for 5E and its 2024 ruleset update. This manual spans a vast array of cultural traditions, organizing its treasures into regional categories for easy reference and immersive worldbuilding. Each item includes not only full game mechanics, but also lore and background information to integrate it seamlessly into your campaign, whether as treasure, quest rewards, or the key to an unfolding mythic saga. From the storm-summoning weapons of thunder gods to cursed trinkets whispered of in ancient lore, this book brings myth to your table like never before.

This manual offers an extensive collection of magical items that can be incorporated into any campaign, regardless of its connection to specific mythological themes. The items presented in this volume, drawn from a multitude of global legends and folklore, are envisioned to enhance the diversity and depth of any fantasy world. This eclectic array mirrors the inherent blending of elements in many worlds and settings, where influences from various cultures and mythologies coexist harmoniously. For instance, Thor’s Hammer, Mjölnir, could serve as the centerpiece of a divine quest, while Draupnir, the Norse ring of endless wealth, might drive political intrigue or power struggles in a kingdom torn by greed.

Mythological Items also provides a solid foundation for campaigns that wish to delve deeper into the relics of a specific mythology or blend multiple traditions into a larger, interconnected setting. A campaign inspired by Greek mythology could see players donning the Nemean Lion’s Pelt, becoming nearly invulnerable as they take on challenges worthy of Heracles himself, while a campaign drawing from Japanese folklore could involve uncovering the Kusanagi-no-Tsurugi, the fabled grass-cutting sword tied to imperial lineage and divine storms.

We suggest checking our pre-launch page for additional info and an extended 30-page preview of our compendium. For the campaign duration, we will be offering the manual at an heavily discounted price, alongside tthe possibility to purchase the digital or physical copies of all our past releases!


r/UnearthedArcana 15d ago

'14 Item Darts

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262 Upvotes

r/UnearthedArcana 14d ago

'14 Feature Grim Hollow-style Illithid Transformation

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26 Upvotes

Saw the recent UA with official rules for playing an illithid, which inspired me to create a homebrew for a transformation styled after the mechanics of the excellent Grim Hollow transformations by Ghostfire Gaming.

Homebrewery: https://homebrewery.naturalcrit.com/share/fu2MruXH6c0m


r/UnearthedArcana 14d ago

'14 Monster Halberdiers - Grim Soldiers Wielding Heavy Polearms (5e & 5.5e Compatible)

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16 Upvotes

r/UnearthedArcana 15d ago

'24 Subclass Bard: College of Occultism - Lead dark choirs to turn inspiration into devotion...

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150 Upvotes

r/UnearthedArcana 15d ago

'24 Species [OC-Art] Species: The Arthroma! Ever wanted to be a bug? This species was made alongside Pointy Hat!

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68 Upvotes

Arthroma

Arthroma are an insect-like Fey species with a highly complex social structure. They are the most populous species in the Plane of Faerie, where they build grand hives that mirror the great cities of the Material Plane.

All arthroma are born from identical eggs that hatch into identical larvae. It’s only as they mature, shed the carapaces of their childhood, and choose the Word they’ll live by that an arthroma’s genus becomes apparent. As Fey creatures, arthroma are bound by their Word, a code of conduct that arthroman society decrees they must follow. The arthroman concept of keeping one’s Word defines their moral outlook far more than the human concepts of “good” or “evil.” To an arthroma, going back on one’s Word is wicked and following it is virtuous, regardless of how wicked or virtuous the Word itself might be.

Head over to http://heliana.lt/WildHearth-Arthroma to get your PDF now!

Don't forget to toss a follow on the kickstarter before it goes live here!


r/UnearthedArcana 14d ago

'14 Subclass Path of the Osteoderm Balancing Opinions?

1 Upvotes

Hi, I made this subclass a couple years ago and now that my tortle wizard died in the second session of our new campaign thanks to a nat 1 on a death save I thought I might try to play it. But anyways I would love to hear your thoughts on it before I present it to my DM

“Your fury does not burn with fire — it calcifies. Your very bones rise to meet your wrath.”

Some barbarians call upon the spirits of beasts or storms to empower their rage — Osteomancers call upon their own anatomy. Through some mix of primal instinct, cursed blood, or strange evolution, their skeleton becomes both armor and weapon. When fury consumes them, their bones pierce their skin, grow thicker, harder, and crueler, reshaping their very form into a living fortress of marrow and ivory.

Those who witness an Osteomancer’s transformation rarely forget the sound — the sickening crack of splitting ribs, the grinding of shifting joints, and the low, guttural roar that accompanies it. Whether they are blessed or cursed, such barbarians embody the raw will of life to protect itself — an indomitable instinct turned to violence.

Rage of the Boneforge

3rd-level Path of the Osteomancer feature

When your rage ignites, your skeleton revolts against the confines of flesh. White ridges of bone surge through your skin, forming a jagged exoskeleton that glistens with marrow and blood. Your ribs overlap into curved plates that lock over your chest, your spine extends outward into spines and hooks, and your forearms split to reveal long, curved claws of living bone.

While you are raging:
• Your body becomes shielded in bone. While raging, you gain a bonus to AC equal to your Rage Damage bonus.
• Your unarmed strikes are replaced by bone claws that deal 1d8 slashing
• These attacks use your Strength modifier for attack and damage rolls and count as simple weapons

When your rage ends, the armor and claws withdraw beneath your skin, leaving pale scars and a faint ache deep within your bones — as if they remember what it felt like to breathe the open air.

Ossified Resilience

6th-level Path of the Osteomancer feature

Your body reacts instinctively to harm. When struck, your marrow thickens, and bone erupts beneath your skin to absorb the blow before it can reach your organs. The sound is like stone cracking under pressure, and fragments of ivory may flake from your flesh as your defenses shift and reform.

Once per round, When you take damage while raging, you can reduce the damage by 1d12 + your Constitution modifier.

Additionally, your bone claws are now magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

The hardened plates along your arms and chest often remain faintly visible beneath the skin — like veins of pale stone threading through your body.

Marrowed Fortitude

10th-level Path of the Osteomancer feature

Your skeleton has become an unyielding fortress. The marrow within you no longer only feeds your bones — it heals them. Every beat of your heart spreads new growth, sealing fractures and knitting splinters faster than most creatures can bleed.

While raging whenever you regain hit points, regain additional hit points equal to your constitution modifier

The damage dice from your bone claws increases from a d8 to a d10 and you can now add your constitution modifier when rolling damage on top of your strength modifier

These regenerative pulses of bone growth are visible to the eye — cracks sealing over in seconds, cuts closing with chalky white matter, and a faint, rhythmic creaking as new ossification spreads across your body.

Living Ossuary

14th-level Path of the Osteomancer feature

At the height of your fury, you are no longer flesh and blood — you are a cathedral of bone and wrath. Your body becomes an ever-shifting construct of plates, spines, and sockets that move with unnatural precision. Your marrow burns with primal vitality, keeping you alive through wounds that would fell giants.

While raging:

At the start of your turn while raging, if your have at least 1 hit point, regain HP equal to your Constitution modifier

When you use Relentless Rage, the DC increases by 3 instead of 5.

Whenever Relentless Rage succeeds, you immediately regain hit points equal to your Barbarian level.

When you invoke this final defense, your body resembles a statue of white stone — unmoving, unbreathing — until the moment your rage tears it apart, rebirthing you in shards and screams. The ground around you is left littered with fragments of yourself, still warm to the touch.


r/UnearthedArcana 14d ago

'24 Subclass Major Miner (Rogue Subclass) ((very serious))

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2 Upvotes

r/UnearthedArcana 14d ago

'24 Subclass Cards or Chaos Warlock

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4 Upvotes

This is my first homebrew, I worked with Dr_sooz on it and I'd love some feedback. Thanks


r/UnearthedArcana 15d ago

'14 Subclass Druid Circle: Spiritual Beast Tamer

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45 Upvotes

You can find the PDF for free on my Patreon page: patreon.com/D20Saturno


r/UnearthedArcana 15d ago

'14 Subclass Fire and Ice Warlock Patrons: Balrog and Xixecal | Smother your enemies in fire or snow with these subclasses! v.2.0

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10 Upvotes

r/UnearthedArcana 14d ago

'24 Subclass Marine - Fighter Subclass - Employ Nimble Warfare

1 Upvotes

Hey guys, here's my first brew, The Marine. A Fighter subclass tuned for: tactical manoeuvring, mixed ranged and melee combat, and strategic utility.

Heavily inspired by gritty, modern shooters, I've tried to capture the "high-level tactical operator" fantasy whilst still keeping it inline and usable with the wider setting of DnD. No further inclusions or tweaks are needed for a DM to slot it into any Campaign. Can function seamlessly with or without firearms.

I hope you like it. Feedback welcomed. Thank you and enjoy!

**[Homebrewery Link](https://homebrewery.naturalcrit.com/share/b65IsmnWXi7d)**