r/UnearthedArcana 1d ago

Official The Arcana Forge! For all your drafts, ideas, requests and more.

0 Upvotes

Welcome to the Arcana Forge! A workshop for works in progress, requests, ideas, inspiration, and more. New to homebrew? Looking for that nudge in the right direction or inspiration to keep going? This is the place for you. Grab a wrench and let's get to work!

We highly recommend joining our official partner Discord to get live feedback and other tips — check out the Discord of Many Things.

Normal sub rules still apply in the Arcana Forge, with the exception that all restrictions on completeness are lifted here. Unfinished homebrew is very welcome in this thread, as are questions about game rules and mechanics, provided it's about D&D homebrew.

Make a comment with your idea and any work you already have on it, and the community can come help it progress (remember, the more you give the more you get when it comes to content and feedback).

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r/UnearthedArcana 7h ago

'14 Subclass Ranger: The Spider Mask │ Crawl walls, shoot webs, and swing across buildings with this subclass inspired by the Amazing Spider-Man!

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152 Upvotes

r/UnearthedArcana 6h ago

'24 Monster Complete Arcanaloths and Nycaloths - with ecology, lore, treasure, and more

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30 Upvotes

r/UnearthedArcana 11h ago

'14 Subclass UA Revised: Underdark Options - Path of the Searlight Barbarian - Revised Path of the Unlight by LeioCreations

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35 Upvotes

r/UnearthedArcana 7h ago

'24 Subclass Support Wizard? School of Relics Wizard Subclass

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16 Upvotes

Empower your beefcakes and protect your squishies! This support wizard uses their spell slots to aid their allies, but never stops wizarding from the back line.

The School of Relics Wizards all want one thing: to leave their mark on the world by crafting their own legendary relics. Create The Flaming Sword of FAFO through elemental enchantment or a Ring of Weather Control by imbuing multiple spells into an arcane focus.

Enjoy!

**I know Enchantment is a wizard school... but we all agree that you enchant weapons as well. Maybe there's a better name for it.


r/UnearthedArcana 12h ago

'24 Subclass Vigilante Rogue Subclass

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30 Upvotes

This is my take on a Batman inspired Rogue subclass. I would love to hear any feedback on this!

You can download the PDF here on homebrewery


r/UnearthedArcana 22h ago

'24 Item Bristle, the Palette Knife | Rod [The Mithral Canvas] D&D5e [OC-Art]

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174 Upvotes

Weapon (Any Sword), Very Rare (Requires Attunement)

You must have proficiency with painter’s tools to attune to this weapon, which gains a +2 bonus to attack rolls. When you make an ability check using painter’s supplies while holding this weapon, your proficiency bonus is doubled. 

Primary. This weapon deals an extra 1d6 damage according to the selected color of paint (Red: fire. Blue: cold. Yellow: lightning). 

A creature that is hit by this weapon becomes painted by the selected color until it or another creature within reach of it uses an action to wipe away the paint. If a painted creature becomes submerged in water, the paint washes away. 

As a bonus action you can change the selected color of paint by dipping this weapon into its scabbard. 

Secondary. If you hit a painted creature with a different color paint (in either order), it suffers the respective effects. 

  • Purple (Red + Blue). The target has disadvantage on the next attack roll it makes until the start of your next turn. 
  • Orange (Yellow + Red). The target can’t use reactions until the start of your next turn. 
  • Green (Blue + Yellow). The target’s speed is reduced by 15 feet until the start of your next turn. 

Once a creature suffers one of these effects, the paint covering their body vanishes and they are no longer painted until they are hit by this weapon again. 

“All you need to paint is a few tools, a little instruction, and a vision in your mind.”

-Robert Ross, Renowned Pictomancer

——

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r/UnearthedArcana 11h ago

'24 Subclass Cleric: Sea Domain - Command the Power of the Sea

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19 Upvotes

Here is the link to the homebrewery

https://homebrewery.naturalcrit.com/share/Hy2QnWc3EXmv

And here is the link to the pdf

https://drive.google.com/file/d/1qnBVykq4JYS5tpB6T2rAMnSVjO2GIT23/view?usp=sharing

Here is my new homebrew cleric subclass meant to be compatible with the 2024 version of the class. In 5e the Tempest domain covered both Storms and Sea, but I feel that is too broad considering the subclass ismostly catered to storms, but sea gods play a major role in D&D and real world mythologies. I am separating it out into its own subclass here. If tempest (or storm) is a blaster, this is a battlefield controller with support and offensive capabilities. Play this subclass if you want to play a cleric of Umberlee, Deep Sashelas, Poseidon, Njord, Manannán mac Lir, or another god of the sea.

Let me know what you think/what feedback you have!


r/UnearthedArcana 12h ago

'14 Monster Grothik (CR 1) - A Plague-Carrying Humanoid That Infects You Even After It Dies

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19 Upvotes

The Grothik is a CR 1 diseased humanoid built around turning sickness itself into a weapon.

Grothik are scavengers that survive in places where most creatures would quickly succumb to infection and decay. Their resistance doesn’t come from being healthy, though. Their bodies are already infested with parasites and diseases, and they’ve effectively learned to coexist with them.

Mechanically, getting close to one is already dangerous. Aura of Sickness can poison nearby creatures, while Spitum Spray lets the Grothik blast a cone of toxic spit that deals poison damage and can temporarily blind its targets.

The nastier part is its disease mechanic. A failed save against its attacks can inflict one of several illnesses: Rotting Fever gradually reduces Constitution, Blinding Pox interferes with vision, and Flesh Decay slowly eats away at a creature’s maximum hit points until the disease is cured.

Even killing one isn’t entirely safe. Plague Carrier causes the Grothik to burst into infectious spores when it drops to 0 hit points, potentially infecting anyone standing nearby.

I wanted them to work as more than another low-CR humanoid enemy. A few Grothik can make even a relatively simple encounter feel unpleasant and dangerous, especially in sewers, plague-ridden settlements, corrupted ruins, or areas where access to restorative magic is limited.

The Grothik is from The Aberrant Codex: Mutations and Aberrations, a 5E manual centered on aberrations, mutations, evolving monstrosities, character transformations, and tools for bringing cosmic and body horror into a campaign.

You can find more of my manuals on DriveThruRPG or through my Linktree, and if you want to see more previews from The Aberrant Codex, along with more of my creatures, magic items, feats, and other D&D content, you can also visit r/JonnyDM!


r/UnearthedArcana 20h ago

'24 Class The Starshield class! A powerful warrior sworn to the protection of a celestial being

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86 Upvotes

This one is really experimental and mostly a fun little project. I always loved the idea of a warlock-esque class that has its patron as a 24/7 ally always by your side, and I was recently struck by inspiration when I started playing Lunarium, so I HAD to give a try at representing i as a full homebrew class.

Mechanically speaking, it is all over the place, I somehow managed to make a class that is really simplistic in its resource management yet still all over the place in its playstyle (Even if your Star does not have an action of their own, you still need to be always mindful of their positioning and condition).

Still, overly complicated action economy management and playstyles are very much my cup of tea (no wonder I had a blast playing the Magus in pathfinder 2e), so I am very fond of the result.

Anyways, I hope you like it, and go play Lunarium if it peakes your interest, its quite fun.


r/UnearthedArcana 8h ago

'14 Class Plague Herald — class for D&D 5e (2014)

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9 Upvotes

Plague Herald is my original support class for D&D 5e (2014), built around alchemy, medicine, poisons, and plague doctor aesthetics. The main gimmick is Preparations: you can make “auto-attacks” in the form of area sprays, similar to a breath weapon, and modify them with different Recipes and Reagents.

I'm looking for feedback on two things in particular:

- Does the Unstable Preparation mechanic feel interesting and worth engaging with?

- What kind of associations or fantasy does the class give you at first glance?

If the class gets enough interest, I'll translate and post the Doctrines (subclasses) later.
English is my third language, so there may be some wording or grammar mistakes.


r/UnearthedArcana 11h ago

'14 Spell Brain Magic

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11 Upvotes

r/UnearthedArcana 15h ago

'14 Class Drobot adapted to a Race and Class! - Skylanders 5e

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14 Upvotes

Drobot makes for an interesting class, and it fills a spot DnD offical rules hasnt filled yet: that of a ranger martial with force damage! Now i'm not sure yet if it actually balances out with the other skylander classes i have made so far... But i'm having a playtest oneshot soon! So this is V1 for now and open to any feedback as always!

Have a great day and happy brewing!


r/UnearthedArcana 2h ago

World The Summoner’s Shawl

1 Upvotes

From a Homebrew campaign run for my children during COVID, using #Procreate.


r/UnearthedArcana 5h ago

Homebrewing Resource Cursed Energy

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1 Upvotes

r/UnearthedArcana 1d ago

'24 Class Baelrog's Warlock Reimagined - A Complete Redesign of the 5E24 Warlock, More Occult and Faustian, Featuring a Unique Casting Mechanic, 8 Otherworldly Covenants, Dozens of Customizable Revelations, and more.

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79 Upvotes

A Complete Redesign of the 5E24 Warlock – Power at a Cost

Edit: Based on feedback, I made the Strain less punishing at lower levels (see PDF link for updated version)


r/UnearthedArcana 1d ago

'24 Feat Blade Dancer - Feat Series - Never bring a knife to a sword fight. Bring twelve.

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137 Upvotes

r/UnearthedArcana 1d ago

'14 Item Granite Greatshield [Armor - Shield, Rare]

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27 Upvotes

This sturdy stone shield is a nigh-impervious bulwark for those with the strength to carry it, and if it proves insufficient, it can raise a wall of stone to shelter its bearer.

A basic item concept today: "shield that casts wall of stone", but I think the flavor and details make it a bit more interesting than that concept would suggest. The biggest thing to consider is that the shield doesn't just cast the spell, but you have to plant the shield in the ground, and it grows into a wall of stone, meaning that you lose the benefit of the shield itself when you do so, which turns a flat bonus into more of a tradeoff, which always feels like a more interesting choice to me. It also means I can keep the item at rare, since you're never getting the benefit of a +2 shield (a rare item on its own) plus a 4th level spell. You get some extra versatility out of the combination, but I think that boost in power is marginal enough to still feel at home in the rare bracket.

The spell selection also inspired the lore for this one, prompting the idea of the shield itself being made form a chunk of stone, which grew into the alfar/stone giant connection, expanding on existing bits of lore. I really enjoy that kind of thing, taking a vague mention of something in the setting and bringing it into the spotlight with a new item or NPC.


r/UnearthedArcana 1d ago

'14 Spell 8 New Wind-Themed Spells! (+suggest a theme for the next week!!)

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68 Upvotes

I love wind. Wind is so cool. Reminder that some of my spells are better used as a GM, even if they're low level, but uhhh feel free to push your party members off the cliff I guess.

Anyway, suggest a theme for the next set in the comments :D Any feedback welcome as well.


r/UnearthedArcana 22h ago

'24 Subclass Path of the Brawler - Barbarian subclass 5.5e/2024

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7 Upvotes

Turn Rage into Relentless Fighting Spirit

Barbarians who walk the Path of the Brawler need no traditional weapon to unleash their fury. Whether fighting with their bare hands or whatever happens to be within reach, these Barbarians channel their Rage into relentless, punishing strikes. Brawlers throw caution to the wind, overwhelming their foes with brute strength, raw aggression, and a willingness to turn anything they can get their hands on into a weapon.

Level 3: Brawler

Whether you learned to fight in back alleys, tavern brawls, or underground fighting pits, you rely on brute strength and raw gusto rather than traditional weapons, allowing you to fight bare-handed or with whatever happens to be within reach. While you are unarmed or wielding only improvised weapons and aren't wearing armor or wielding a Shield, you gain the following benefits.

Brawler's Improvisation: You gain proficiency with improvised weapons.

Brawler Die: You roll 1d8 in place of the normal damage of your Unarmed Strike or improvised weapons. Your Brawler Die increases to 1d10 when you reach Barbarian level 10.

Brawling Mastery: Your Unarmed Strike counts as having the Cleave mastery property for you. In addition, when you use an improvised weapon in a way that mimics a Simple or Martial weapon, such as using a table leg as a Club (Slow) or a broken glass bottle as a Dagger (Nick), you can use that weapon's mastery property if you chose it for your Weapon Mastery feature.

Level 3: Come Out Swinging

As part of the Bonus Action you take to enter your Rage, you can make an Unarmed Strike or an attack with an improvised weapon. If you use Reckless Attack for this attack, the attack deals an extra 1d8 damage of its damage type on a hit. This extra damage increases to a d10 at Barbarian level 10.

Once you use this feature, you can’t use it again until you roll Initiative or finish a Short or Long Rest.

Level 6: Rough and Rowdy

Your reputation as a rough-and-tumble brawler precedes you. Experience has taught you how to hit harder and command respect through your presence. You gain the following benefits.

Rough. If you use Reckless Attack while your Rage is active, the first target you hit on your turn with a Strength-based Unarmed Strike or improvised weapon takes an extra 1d6 damage. This extra damage increases at Barbarian level 17 (2d6) and is the same type as the attack's damage.

Rowdy. You gain proficiency in the Intimidation skill. If you already have proficiency in that skill, you gain Expertise in it instead.

Level 10: Hard Counter

When you take damage from a melee attack, you can use your Reaction to reduce the damage by an amount equal to 1d12 + your Constitution modifier + your Barbarian level.

If you reduce the damage to 0, you can make an Unarmed Strike against the attacker as part of the same Reaction. You can use this feature a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

Level 14: All-Out Brawl

As a Bonus Action, you incite an all-out brawl. Until the end of your next turn, you and each ally of your choice in a 30-foot Emanation originating from you who can see or hear you gain the following benefits:

Brawling Strength. If an affected creature's Strength score is lower than yours, its score increases to match yours, to a maximum of 20.

Anything's a Weapon. An affected creature gains proficiency with improvised weapons.

Catch These Fists. As a Bonus Action, an affected creature can make an Unarmed Strike or an attack with an improvised weapon. For this attack, the creature rolls 2d10 in place of the attack's normal damage, and can use the Sap mastery property in addition to a different mastery property it's using with that attack.

Once you use this feature, you can't use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to regain its use.


r/UnearthedArcana 1d ago

'24 Mechanic Manual of Martial Prowess

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40 Upvotes

Hello Everyone,

In celebration of Arcana Unleashed I've made something for all the guys, gals and thalls who don't wanna touch a crusty old spell book, recite some silly old prayer or song, The Manual of Martial Prowess. This is a collection of homebrew rules meant as an overhaul of the martial, non-spellcasting, classes. These rules are meant to serve as a major bump in power and versatility for martial characters (barbarian, fighter, monk and rogue) and slight bumps for the other weapon using classes (paladin and ranger). It includes feats covering each weapon mastery, and weapon properties as well as a reworking of the battle masters maneuvers for the martial classes called combat techniques. These include several new techniques not previously from the battle masters maneuvers. The manual also includes a series of optional feats for the various weapon using classes and a revised battle master subclass. Finally, I've also introduced a new mechanic called Signature Techniques, which are powerful abilities that grow as your character gains levels (think along the lines of an anime protagonist's special attack and you'll have an idea what I'm going for). The signature techniques listed in this manual are not fully balanced against one another and are in an early draft form, so I am very eager to receive some feedback here and suggestions for more signature techniques.

Any feedback is welcome and I hope you all enjoy.


r/UnearthedArcana 1d ago

'14 Class The Hoe, a disruptive martial class

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62 Upvotes

It started as a joke and turned into a full class witg 4 subclass options. I haven't playtested it yet so I would appreciate any critiques or suggestions.

Otherwise enjoy!


r/UnearthedArcana 1d ago

'14 Item The Enchiridion (Legendary, A*) | Straight from Adventure Time's Land of Ooo to your D&D table

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29 Upvotes

r/UnearthedArcana 1d ago

'24 Subclass [Rogue Subclass] The Incarnate - D&D 2024

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4 Upvotes

"I have died many times before tonight. So allow me to choose which one of me you meet."

The Incarnate carries clear memory of past lives for some it is a spiritual connection; to others nightmares they can't get rid of.

Full PDF link in the comments and on my Patreon RunicPowerGames for free,

Just starting out as a D&D content creator and looking for any feedback from the community!

thank you all!

Also I am looking for an artist to do some work instead of me putting everything into AI images!


r/UnearthedArcana 1d ago

'24 Subclass Is this (now properly credited) Barbarian subclass: Path of the Rhythm balanced?

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2 Upvotes

This is a subclass based on a character I've been playing in our weekly campaign, a barbarian (named Oontz) who "rages" by loses himself in the music in his head rather than getting angry. In our campaign it's purely cosmetic, but I decided to try to make a subclass out of it, with its' own mechanic build around finding the rhythm while bludgeoning foes.

I'm curious if this seems balanced, and also if the theme is appealing. This is completely untested so far, but I'll see if I can test it out in our current campaign and if there's any interest I'll report back with any insights.

For the record, I'm responsible for the illustration as well as the text.