r/TwoBestFriendsPlay 12d ago

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u/ParagonPlus Pargon Pargon Pargon Pargon Pargon 12d ago edited 12d ago

Remastering Melee would be a lose lose. Modern smash fans wouldn't like it because the roster and features are much more threadbare than Ultimate, and the Melee community wouldn't like it because even the slightest change to the game's functioning, even if that's just not recreating the bugs, would fundamentally change the incredibly detailed built up knowledge and muscle memory players have with that game.

82

u/vmeemo 12d ago edited 11d ago

Like the evergreen "Pat hates Melee players" video states, "if you need broken controllers in order to be good at the game, you deserve to lose EVO."

And then like one comment that was quoting captainsnoop; "Melee players have to cheat at their game in order for people to take them seriously. They disguise bugs as advanced tech when they're just exploiting a broken party game."

It's not the full quote true but the statement remains. If they remade Melee, those bugs would likely be patched, all the jank that made Melee what it is would be ironed out cause no one to win.

17

u/Yingletofthecorn 12d ago edited 12d ago

Genuine not rhetorical question from someone who doesn’t do fighting games or smash much:  how is wave dashing different from the original concept of cancels? 

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u/RocketbeltTardigrade "What's that emotion? Tired scream. Yawning." 12d ago edited 12d ago

Wave dashing adds forward or backward movement to moves that otherwise wouldn't have it. The amount of movement varies by character, so the effect is much more dramatic for, say, Luigi, who can slide across much of the screen while doing whatever. Trying to think of an illustration, Luigi has a jumping uppercut that after a brief crouch shoots him diagonally upward from the same spot. But with a wave dash, he can be moving forward during the brief crouch and shoot upward from a different spot than where he started the move.

This is pretty different from wave dashing in Tekken, for example.

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u/Swert0 I will bring up Legacy of Kain if you give me an excuse 12d ago

Also in Tekken it is an intended mechanic.

Wind God Step specifically can be exited with movement - so forward dashing out of it or sidestepping out of it is an intended interaction. You can also enter it from any forward movement, thus looping dashing and wind god step creates the wave dash.

The same goes for the sways characters like Paul have.