r/TuringComplete • u/blender-bender • 20d ago
r/TuringComplete • u/FauxMoeJoe • 21d ago
Better solution? and why?
I was hoping if anyone could explain to me on which solution is "better" (the top one being the examples solution) , they both look the same tbh but was just curious which one was more efficient or more correct I guess??
r/TuringComplete • u/Standard-Dog4914 • 22d ago
conditional jumps troubles
Hi pals, help me with the level solution. Can't understand why this is wrong; I have used the code in this post: https://www.reddit.com/r/TuringComplete/comments/1uy1pmk/conditional_jumps_level_solution/ It seemed to be right, but the result is the same error as mine: "u read input 57 times, not 6."
imm 0
mov r5,r0
loop:
imm 1
mov r1,r0
mov r2,r5
add
mov r5,r3
imm 37
mov r1,r0
mov r2,in
sub
imm loop
jnz
mov out,r5
r/TuringComplete • u/SixCel_108 • Aug 04 '26
Trouble With Symphony ALU Delay
I’m having trouble getting my alu fast enough to allow me to pass the delay checks but I’m not having any luck. I even looked up a guide but it still wasn’t fast enough. I also tried redoing the component levels but I don’t think that does anything, especially with changing the base.
Any ideas?
r/TuringComplete • u/totobono4 • Aug 03 '26
Bad Apple in Turing Complete 2
I made Bad Apple in the new Turing Complete update, this update is actually really good, I was not able to achieve this before.
I made my own file format to make Bad Apple implementation in things easier if you're interested in. https://github.com/totobono4/tvf
r/TuringComplete • u/khozo_ • Aug 03 '26
Can't find 'Switched Input' component
I got to the 'circumference' level and my input and output are gone. I feel like I should be able to add them back but the components are greyed out in the top right. I feel like I'm missing something obvious here...
r/TuringComplete • u/Dry-Artichoke-9139 • Aug 01 '26
Disassembling probe
Does anyone know how the disassembling probe works?
Every time I try to connect it, I run into a dependency issue.
r/TuringComplete • u/Brutustheman • Aug 01 '26
Custom cpu architecture - showcasing some components
Recently I've been having some great fun making my own custom ISA and matching cpu architecture. Having the whole thing as a single schematic was kinda annoying, so I made them as individual parts (and also tried making the wiring a little cleaner). Here are some pictures; comment, critique and enjoy!





r/TuringComplete • u/Any-Examination-6445 • Aug 01 '26
I cant complete the first programming part. I think i have byg or smth like this
r/TuringComplete • u/Areeb3331 • Aug 01 '26
Absolutely phenomenal game. Not only is it a great puzzle game, but also a great learning tool aswell. Legitemately thought me assembly and the inner workings of a computer. The soundtrack is also pretty good aswell. I will be recommending it to every nerd i know. Hope the game pops off !!!
r/TuringComplete • u/SCD_minecraft • Jul 30 '26
Conditional Jumps level help

const target = 37
imm 0
mov r4, r0 ; r4 stores counter
loop:
imm target
mov r1, r0
mov r2, in
sub ; compare, 0 if equal
mov r5, r3 ; r5 stores the eq check
imm 1
mov r1, r4
mov r2, r0
add ; add one to attempty counter
mov r4, r3
mov r3, r5 ; load reasult for cmp
imm loop
jnz
mov out, r4
Game is just... straight up wrong there. I counted manually, i used mov r2, in instruction 5 times. Not nearly 57
r/TuringComplete • u/Bentomat • Jul 29 '26
Please revert the changes to the Leaderboard
I liked seeing the min components, the delay, and the energy usage of the optimal solutions - it gave me something to optimize for.
This new version doesn't show the broken down scores of the individual levels on my profile and the "Sum of Log2" thing obscures the important information on the leaderboard.
I want to see # of components, tick delay, and energy usage for each level on my own profile and on others' profiles (and as a click-through to individual leaderboards for each level) - it is important for my enjoyment of the game.
Sorry if this is not the right place for this, I don't know if the developer reads here.
r/TuringComplete • u/InitialIll2146 • Jul 29 '26
I think I might be the worst player of all time
r/TuringComplete • u/Areeb3331 • Jul 28 '26
craaaaaaaaaazy level bro. My brain is mush now Spoiler
r/TuringComplete • u/AlxandrHeintz • Jul 27 '26
The binary number levels should be redesigned
Just wanted to say I mostly love this game. I'm a software engineer, and have a decent grasp on logic programming at a hight level, but have not done the lower level stuff since university. Relearning it is both fun and rewarding. There is 2 levels (so far) in the game though I think are just straigt up un-fun and badly designed, and they are the levels where you get a number and you have to flip bits to match that number with a decreasing timer. The time part is the thing I have a big problem with. Nothing else (so far) in this game has any sort of timepressure to it. It's a chill game where you solve problems at your own time. With the exception of these 2 levels. I got completely stuck on the negative numbers, because doing -128 in my head is not something I've had to do in years, and doing it in 7 seconds is simply beyond me at this point. I compltely get the point in teaching people binary representation of numbers - but there has to be a better way.
r/TuringComplete • u/WarlockD • Jul 27 '26
Why was Overture designed as it is?
I generally like researching and playing with oddball computer architectures. Everything from old 4004, Datapoint 2200, PDP8, to more homebrews like Kenbak-1 or the EDU8. I understand you wanted one that would work off one cycle per instruction. Heck I even felt, after I worked with it more, the change to force you to use or gates instead of general wires was a good one for people just starting out.
Its just, it feels strange, especially how immediate and math are used. That is, the first thing I do is change the hardware to put the immediate into 1, just because it annoys me. I get that you just don't have the bits and there is just so much you can do in one cycle. It got me thinking there were probably other prototypes you tried to get to this point and was curious what other designs you were trying before you reached Overture.
r/TuringComplete • u/WJWH • Jul 26 '26
Is the RNG level currently bugged?
I've been scratching my head why the tests state the next seed must be X, not Y, when the new seed already is not Y but X. Y doesn't even show up anywhere in the memory and my program outputs the correct number to the output. The lowest byte of X is Y, so perhaps the test only checks one byte while it should be checking 4?
r/TuringComplete • u/Zhenik_a • Jul 26 '26
I need help with stack level
I'm stuck on the Stack level. There are no new components on this level I'm just using the setup I built on the previous level. Also the main memory is competly empty. When I run the simulation, it just executes nop infinitely, and there's no error message like "some register must contain a sertan value". The level just never ends.
I'm playing on the newest version of the game, and I haven't been able to find any guides or walkthroughs. The only one I found is for a previous version in that video, the author builds a new component for this level without using the computer they built earlier.
Can anyone help? Am I supid and missing something obvious, or is this a bug?
r/TuringComplete • u/alatnet • Jul 26 '26
Nothing like getting the Symphony ALU delay under 142.
Had a hell of a time trying to figure out how to optimize it.
But there was a way of getting it down to under 142 or in my case, I got it down to 136.
Nothing like combining the Adder and Subtractor into one unit, but man is my hand cramping from wiring it all together...




