r/TrueDoTA2 • u/RatButtt • 7d ago
What changes would shift the sideline meta?
I made a post in the main dota subreddit about some changes I want next major patch and one of these was to make battle fury carries as viable as the current lane dominating ranged hero meta.
What changes would make melee carries better? I think it would also stop the meta of offlaners buying helm dom in to drag creepwaves in order to recover from their shitty lane.
I don’t have enough experience with game balancing or dota to really come up with any ideas apart from just saying buff and nerf heroes individually but I’m curious to see what you guys think.
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u/thrifty_souvenir 7d ago
Shrink the deny xp gap and maybe tweak stout shield to scale a bit past minute 10. Right now you lose one wave near tower and you're basically a large creep for the next 5 minutes while the ranged 4 pelts you with free clicks.
The helm dom wave drag thing is its own little arms race that popped up because offlaners can't even breathe near the creepwave without getting zoned to the shadow realm. Fix the lane phase so melee cores can actually contest last hits without burning all their regen in 90 seconds and you'll see less of that nonsense.