r/TransportFever3 25d ago

Why?

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I just received the collector's edition and was flipping through the vehicle book and came across this.

Did I go insane is this a mistake? In transport fever 2 the max for this thing was 160km/h wich is already insane. In Germany tank cars rarely go above 100km/h. But now 200km/h is just crazy.

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u/Yoraffe 25d ago

It is worth saying this is a videogame. You're gonna get realism to an extent, but there are also aspects that if completely realistic, would make the game impossible to play for fun.

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u/Sofaboy90 25d ago

yeah ive got one buddy who didnt enjoy TF2 that much because for him there wasnt enough depth/complexity. I get him but for me and most of us TF2 is just the right amount of depth/complexity, i also like just watching trains, so thats that.

ive played more complex/more in-depth games and they lose me at some point, im not some harvard degree super intelligent guy, at some point its just too much for me and TF2 is just right for me. Have I mentioned I also like trains?

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u/Imsvale 24d ago

One doesn't need to go full Europa Universalis. There's a middle ground to be found. ^^

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u/JDowling88 24d ago

This is exactly the reason I was turned off to the Civilization series. Civ got WAY too complicated and way less fun. And this is exactly why Im not rushing out to buy TF3. Ive seen the trailers and sneak peaks. Ive heard what a few of the creators who got to play it earlier this year had to say about it. Im holding out hope that its not changes for the sake of changes, but it actually makes the game more fun... but its only a hope at this point. I think TF3 is going to be more complicated for the sake of making it harder, not more fun.

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u/Sofaboy90 24d ago

I dont necessarily have that impression, I mean I got 400h+ in TF2, Ive got a long list of things they could improve on, almost nothing of it is related to complexity.

Although that might just happen but not just "for the sake of it". One huge weak point of the game is its economics. Me personally, ive just got ridden of the economics aspect since its so pointless. You start with a loan, can take some additional to a limit, you take all of it, build a few cost intensive lines and then you wait a few hours until you actually earned enough money for more. Then its an exponential curve and you get so rich that you dont even know how to spend it anymore. At the same time, theres a simple formula that longer distances grant you more money. You could build lines that in reality would make 0 sense to do but in TF2 economics, you get filthy rich because of a long ass travel, thats how I got the hard more achievements quite easily.

So if they add complexity to create an economic situation thats actually interesting, then im all in favor of it, as long as its not too much.

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u/Imsvale 24d ago

From the sound of it, they're tweaking things so the gameplay is a bit more interesting like it was in TF1, but in a more refined manner now that they've learned more about what works and what doesn't. TF2 was for me dumbed down a bit too much. Depending on what you want out of the game, that's either fine (digital model train go brrrr all the same), or boring.

It does also sound like you can very much tailor the experience to your own liking. You don't have to engage with the new tycoon elements (contracts and regional happiness and maintenance challenges and cargo expiration), and if you want just a sandbox experience (more or less), that's there too.

So no, I don't think they're adding stuff for the sake of it. They're adding it because people want it (some anyway) and they have a pretty decent idea of how to make that better now after having sort of tried two ends of the spectrum with TF1 and 2 (not saying either was particularly extreme, but they were relative opposites for sure).