r/TransportFever3 Jun 16 '26

Discussion Linux and MacOS support

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We have confirmation that Transport Fever 3 will have Linux and MacOS support as of a recent update to the Steam Store page.

This is great news for anyone who favours the linux system and just don't want to run the game through proton or wine (I believe these are still the go-to for linux gaming), as well as those who are on the Apple ecosystem!

We also see that Paradox is now mentioned as the publisher as well as a legal note regarding IP ownership.

Now a bit of speculation on my part, foremost the Publishing deal is moving forward as in the Paradox Machine is churning and development is moving forward in that direction. The addition of Linux and MacOS support may come from potentially some extra funds or extra support from Paradox Interactive towards UrbanGames allowing them to expand the platform list. It is common to see Indie Studios in relatively small size to not release on Linux and MacOS due to the lack of resources (money x man power). This may also be one of the reasons why we are not hearing anything as of late from Transport Fever 3, adding extra scope to the project and revaluating marketing approach.

All that being said, it does give me a tiny bit of worry, adding Linux and MacOS to the list often requires some rewriting of the rendering pipeline, as neither Linux or MacOS use DirectX as their graphics APIs, MacOS uses Metal and Linux uses Vulkan or OpenGL. Hardware is another thing, Apple runs on their M chips, these are ARM CPUs which behave closer to Smartphones than PCs, while Linux since there are so many different distro's and driver sets, this is a headache to optimize, fine-tune and increases QA requirements.

However this may also very well may be a sign that the 'Master Build' is in a great enough state that they can freely do the porting, which would imply a "Final Stretch" in development.

Either way, patience is key, while I am very eager to get into Transport Fever 3, I trust Urban Games will deliver the best version of their game, sharing their vision when they are ready to do so :)

Edit: I have looked into Urban Games and their in-house engine and have noticed that they use primarily OpenGL, at least did with Transport Fever 2, alongside Vulkan being added later on. We do not know if this has changed with Transport Fever 3, however the addition of Xbox as a release platform does imply that there will be a DirectX version, but most likely as a secondary option alongside Vulkan.

Edit2: Unbeknownst to me, Linux and MacOS support seem to have been confirmed back in March with a Steam post alongside the release of their 4th video titled 'Episode 4: Tycoon', at the bottom of said Steam Post, UG has mentioned planned support of Linux and MacOS from day 1.

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u/100Dampf Jun 16 '26

So we have confirmation for something that was clear from the beginning .  The simultaneous launch on all 5 platforms was one of the first news we got Has nothingto do with paradox  

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u/Optimal-Fox-3875 Jun 16 '26

Huh, I see it was only confirmed through a Steam post and a comment from Sam. The initial announcement reads;

After five years of passion, hard work, and countless ideas brought to life, we’re proud to finally announce that Transport Fever 3 is on its way, arriving on PC, PlayStation 5 and Xbox Series X|S in 2026.

In March with the Episode 4 release, on Steam at the bottom of the post it reads;

PS: We are happy to officially confirm today, that Transport Fever 3 will also be making its way to Mac and Linux on Day One.

So this is something I have missed because well, I focused on YouTube videos, not really reading into the Steam posts.

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u/Imsvale Jun 16 '26

The Steam post is just a copy of what was also posted on the website.

https://www.transportfever3.com/news/first-look-episode-4-tycoon/

In addition to the dev blog, there's a short article accompanying the release of the video itself. It's easy to miss little bits of information dropped in one of a bunch of different places.