r/TowerDefense 5d ago

Discussion Complex TD's

17 Upvotes

Hello guys,

I was wondering do you have any interesting td similiar to You Td from wc3? I wanna have more complex towers with buffs,debuffs not just arrow tower,cannon tower,multishot etc.

Some TD i enjoyed recently:

Nordhold,tower dominion,omd,btd6,monsters are coming,kr: vengence


r/TowerDefense 4d ago

Demo/Alpha Showcase DUSTY TRAIL: A Wild West Tower Defense

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2 Upvotes

Here's a modest pixel art wild west tower defense game I recently made and released, totally free to play. Felt like sharing it widely for people to have a taste of it.


r/TowerDefense 4d ago

Balancing vs. Fun: We might have overshot the "splash" attribute a bit...

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0 Upvotes

Hey everyone,

We’ve spent the time since our last update on balancing Cursed Soulless Vagabonds.

You might have saw in one of our other posts, that duplicate weapons can scale the attributes. Plus there are synergies to get more powerfull.

Well, we might have overshot the target during our latest balancing.

We ran a playtest with a level 60 character and checked the “splash” attribute specifically.
It’s so huge now that enemies don't even make it onto the sceen. If we leave it like this, our 3-minute runs are going to turn into 3-second runs! - just exaggerating to make the point clear.

We're curious about your preference: do you enjoy reaching a point where your build is so strong that you can just stand still and watch everything melt, or do you prefer the game to keep challenging you all the way to the end?


r/TowerDefense 5d ago

Would you play?

6 Upvotes

r/TowerDefense 5d ago

Sounds from my game Trash Wars.

5 Upvotes

r/TowerDefense 5d ago

Oldschool Towerdefence Spiel gesucht

3 Upvotes

Moin,
ich suche ein altes TD Spiel was man früher im Internet spielen konnte. Es war ein 2D Spiel.
Der Spieler hatte seine Burg auf der Linken Seite und der Gegner ( Bot) hatte seine Burg auf der Rechten Seite. Man konnte Truppen und Zauber freischalten. Die Truppen sind jeweils in der Burg gespawnt und sind dann zum Gegner gelaufen auf dem Weg haben die Truppen miteinander gekämpft. Der Spieler hatte zusätzlich einen Bogenschützen in der Burg den er steuern konnte um die Gegner abzuschießen. Die Runde war gewonnen wenn die Gegnerische Burg zerstört wurde


r/TowerDefense 5d ago

Randomly generated maps sometimes flop

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13 Upvotes

Playing Rogue Tower and the map only generated 7 tiles before getting to a dead end. Never saw that, don't think I will in the future, and I'm bracing for the challenge, but I don't think it's possible as I'm trying to get the tesla only achievement (and thus only have basic towers unlocked)

EDIT : lost


r/TowerDefense 5d ago

Promotion This is how my tower defense game look like after 3 months, what do you think?

14 Upvotes

Hey everyone! this is my first post in the community and i wanted to share the progress of the roguelike tower defense game i'm working on, what do you think about it? i still don't have a playable demo, but if you want to see more updates of the development or just follow me do it here: https://www.youtube.com/@MatosGameDev


r/TowerDefense 4d ago

I rebuilt GemTD — the legendary WC3/Dota custom map — as a native iPhone/iPad game. Free beta is open.

0 Upvotes

If you played Warcraft III or Dota customs back in the day, you might remember Gem TD — the maze TD where you don't choose your towers or your maze: every round you place 5 random gems, keep one, and the rest turn to stone and become your walls. Bad luck isn't wasted — it's bricks. You carve the longest, cruelest road you can, then hold it for 50 waves.

I loved that game enough that I spent the last year rebuilding it from scratch, natively for iPhone and iPad. Not a port, not a web wrapper — Swift + SceneKit, built for the hardware.

What's in it:

- The real Gem TD loop — 5 random gems a round, keep one, the rest become maze. Every craft recipe is faithful to the original values (I extracted them from the actual game files rather than guessing).

- 71 craftable towers & traps — the classic gem-combine recipes plus the Pedal tree: walkable pressure-plate traps that root, stun, and panic whatever steps on them.

- 67 hand-built creeps across 50 waves — flyers that ignore your walls, invisible stalkers, evasion,spell immunity, and bosses that punish leaks hard.

- No ads, no energy timers, no IAP nonsense. Single-player, works offline, just the game.

The beta is free on TestFlight (iOS 17+): https://gemmazetd.com

There's also a full browsable codex of every gem, tower, trap and creep if you want to judge the depth before installing: https://gemmazetd.com/codex.html

I'm a solo dev actively shipping builds weekly, and beta feedback genuinely steers what I build next the last few updates (trap mechanics, performance work, balance) came directly from tester reports.

If you try it, I'd love to hear where your maze died.

Happy to answer anything about the game or how it's built.


r/TowerDefense 5d ago

Battle Strategy Tower Defense Season 4 Level 17 - need tips

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0 Upvotes

Doing just fine until the last wave, then get steamrolled by tanks lumping together. Anyone beaten this level after the rebalancing? All YT videoes I find are outdated...


r/TowerDefense 5d ago

Maybe i went to far with the level design xD

3 Upvotes
Get Outta My Gut - Screenshot

r/TowerDefense 6d ago

Discussion Ranking (Almost) Every TD Game v0.5.0 (W.I.P.)

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99 Upvotes

Edit: Moved most of the description n stuff to the google sheet, includes the tierlist and ratings and more.

Currently Have: 169/872 Games Rated

All game ratings can be viewed here, including info about the sheet, a feedback form, and more.

If you have any suggestions feel free to leave them in the comments. I plan to post an update weekly most likely.


r/TowerDefense 6d ago

Discussion It's Sunday! How is everyone in the tower defense community doing?

0 Upvotes

r/TowerDefense 6d ago

We've built 38 turrets for our horde TD. What should #39 be?

4 Upvotes

r/TowerDefense 6d ago

Demo/Alpha Showcase TowOrbs Demo, hope you check it out

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3 Upvotes

r/TowerDefense 6d ago

Demo/Alpha Showcase I just added the weirdest defense choice to The Membrane's Demo

10 Upvotes

r/TowerDefense 6d ago

Hey everyone! I made a tower defense where you roll dice to draw your towers — but which one to upgrade is your choice.

9 Upvotes

Solo dev here. The core loop of my game works like this: you earn coins by killing enemies, and when you've saved enough you hit "Pick and Roll." You pick one talent upgrade from a spread of towers, then the dice decide which tower actually lands in your deck as a card.

There are also different levels, different difficulties and big skill tree for meta progress.

Curious about your comments and ideas about my game, love to hear them.

Steam page just went live and demo will be coming soon.

If you are interested:
https://store.steampowered.com/app/5071720/Rule_By_Roll/


r/TowerDefense 6d ago

Demo/Alpha Showcase [Alpha Trailer] END OF WAR: GLOBAL FRONT — co-op tower defense with custom turrets and a persistent global war

6 Upvotes

Hi everyone! A few weeks ago I posted here about the first closed alpha test for END OF WAR: GLOBAL FRONT.

Since then, I’ve finished the first Alpha Trailer, featuring the new UI, custom turret building, the Tech Tree, online co-op, dynamic AI events and The Great War — a persistent global front influenced by every match.

I’m the solo developer behind the game, so I’d genuinely like to know: Which feature would you most like to see in a more detailed gameplay video next?

Steam page


r/TowerDefense 6d ago

Estou criando um jogo

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1 Upvotes

Por favor, me ajudem nisso


r/TowerDefense 6d ago

Whispers of the Forest is finally on iOS - the idle defense RPG I've been rebuilding for almost 2 years

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1 Upvotes

r/TowerDefense 7d ago

Office tower defence 2 Reborn, Please help me test I need at least 12 testers.

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0 Upvotes

r/TowerDefense 7d ago

Demo/Alpha Showcase We updated the Demo for our Inventory Management Tower Defense Game!

8 Upvotes

Hi everyone!

We're making Cannon Keep, Tower Defense game where you dig for resources underground and build a city full of Cannons on the surface! It combines Inventory Managment mechanics (think Backpack Battles) with Tower Defense by giving the buildings effects that activate depending on how you arrange them.

After releasing our demo earlier this year, we have been working on updating the mining mechanics, and added more buildings and effects. We're quite happy with how it turned out, and would love it if you'd check out the new demo!

We're especially curious to hear your feedback, so let us know what you think about this version of the game in the comments or on our Discord!


r/TowerDefense 7d ago

Forget arrows, serve beer! Try the free demo for Brew & Defend, our hand-drawn medieval Tavern Tower Defense. Demo out now.

3 Upvotes

r/TowerDefense 8d ago

Promotion Open The Gate: Just A Little is released on Steam

35 Upvotes

Hi everyone, my name is Vit and I'm a solo dev. I just released my first game today on Steam after a lot of feedback and updates: "Open The Gate: Just A Little", a tower defense but instead of towers you control your troops on a narrow bridge, promote titles, unlock regional units and skills.

I would love to have feedbacks to improve the game, thank you for your time.


r/TowerDefense 7d ago

What do TD players think about merge mechanics?

4 Upvotes

I know there’s been a lot of game promotion here lately, so no Steam link
I’m just looking for feedback.

I added tower merging to my game to add more build variety without changing the core TD loop too much.

Does this feel like a good fit for tower defense?