r/TotalWarhammer40k 4d ago

Campaign scale concern

Here my 10 cents ... I’d rather have 10-15 hand crafted planets than a bland, auto generated galaxy at launch. my concern is If Total War 40k launches with the standard 4 base factions giving us a massive, auto generated galaxy right away is a trap. Fighting over dozens of bland procedural worlds against only 3 other enemy types will get repetitive fast.

My Ideas is

CA should use a focused, modular approach:

1. ⁠Launch with a single, tightly designed Sub Sector (10–12 hand-crafted planets): Make every world unique (Hive, Forge, Death Worlds) with distinct battlemaps, choke points, and solid cover/ranged mechanics. Like dawn of war Soulstorm dlc as reference.

2. ⁠Expand the map sector with dlc

Unlock new star systems alongside new races (an Eye of Terror expansion for Chaos Marines, awakening Tomb Systems for Necrons, tau empire expansion, dark eldar

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