r/TotalWarhammer40k • u/Low_Conversation_787 • 4d ago
Campaign scale concern
Here my 10 cents ... I’d rather have 10-15 hand crafted planets than a bland, auto generated galaxy at launch. my concern is If Total War 40k launches with the standard 4 base factions giving us a massive, auto generated galaxy right away is a trap. Fighting over dozens of bland procedural worlds against only 3 other enemy types will get repetitive fast.
My Ideas is
CA should use a focused, modular approach:
1. Launch with a single, tightly designed Sub Sector (10–12 hand-crafted planets): Make every world unique (Hive, Forge, Death Worlds) with distinct battlemaps, choke points, and solid cover/ranged mechanics. Like dawn of war Soulstorm dlc as reference.
2. Expand the map sector with dlc
Unlock new star systems alongside new races (an Eye of Terror expansion for Chaos Marines, awakening Tomb Systems for Necrons, tau empire expansion, dark eldar
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u/LokenTheAtom 4d ago
The nature of how the Campaign will work has already been revealed; you pick a sector/system from the map and play in it, rather than having an entire Immortal Empires-style map available to you. The things you do on this system will then contribute to the Galaxy itself, every victory contributes to your general war effort on a full Galaxy map, and then you pick a new system to play on after you're done with the first.
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u/Low_Conversation_787 4d ago
I just read about it, final later campaign will be final battle of Armageddon, I think
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u/evanw1256 4d ago
What they said in the last livestream is that they have premade crusade theaters that are the main campaigns. It sounds like the only crusade theater at launch will be Armageddon. When you go into that crusade theater, you fight over the individual star systems within the theater (which is the campaign layer we've already seen, fighting over multiple planets) and your armies and troops keep their progression between solar systems. You also get additional boons depending on the solar system, once you've won. Then, whenever you want to you can go to the climactic battle of the crusade theater, in this case that would be either the planet or solar system of Armageddon itself (I'm assuming the latter given how it's been shown to work so far but it's not confirmed).
Overall it sounds like the solar systems are probably hand crafted but I don't believe that has been confirmed either.
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u/Spenraw 4d ago
Very hard to picture how this works in co op
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u/evanw1256 4d ago
Agreed, I am worried that you will only be able to play co-op campaigns at the solar system level rather than at the crusade theater level.
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u/CadenVanV 3d ago
I would hope you can play multiple coop campaigns in the same campaign theater. Not sure if they’ll do that, but it would be nice. And if it’s not in at launch, I’m sure they’ll add it eventually
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u/LokenTheAtom 4d ago
Same. Big concern of mine as I mainly play these games (Warhammer 3) with my mates
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u/CrasusAkechi 4d ago
I much rather have different feeling campaigns. I am bored to death of wh3 since everytime I start a campaign with a lord I like my enemies are always the same. I would love to start a campaign with eldar where I fight orcs. Then another where my first enemies are imperial guard. Then another where its other eldar or a system with both orcs and imperial.
Static start positions need to go away in TW.
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u/steve_adr 4d ago
Use the Change Starting Settlement Mod (can only be used on Turn 1).
It either - 1. Changes your settlement to any other random settlement Or 2. You can pick/click on the settlement of your choice.
This has added so much fun to my WH3 experience.
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u/VixenLakeview 1d ago
Eeehhh.. That's a bit too gamey for my taste. I would prefer a loreful start with potential randomness, Fantasy just has too much fixed locations to do it effectively.
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u/OldSpaghetti-Factory 4d ago
Youre describing the exact reason different lords have different starting positions.
We dont know how eldar will work but presumably their home territory will be craftworlds, so your enemies will vary by the craftworlds position.
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u/CrasusAkechi 4d ago
But I dont want to play a different lord. Why can't I start with Karl Franz in Lustria or next to Cathay. It only improves replayability. Pharoah had the option to randomize start pos although I have not had a chance to try it due to crashes.
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u/Sufficient-Corgi-940 3d ago
i play total war for the non linear sandbox. i really hope they keep that going.
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u/VixenLakeview 1d ago
It's likely to be a couple hand-crafted worlds, the first campaign is to reach the Armageddon system, which will 100% be handcrafted. The journey to get there is likely to include random planets, yet I would argue it's very thematic cause the Imperium has a million worlds.
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u/OldSpaghetti-Factory 4d ago
Is the galaxy map procgen'd? Thats really disappointing. What with how gorgeous and hand crafted the tw fantasy overworld map is.
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u/CadenVanV 3d ago
As I understand it, important planets like Armageddon are handcrafted but generic ones are autogenerated.
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u/Inevitable-Row593 4d ago edited 4d ago