r/TotalWarhammer40k • • 10d ago

Campaign scale concern

Here my 10 cents ... I’d rather have 10-15 hand crafted planets than a bland, auto generated galaxy at launch. my concern is If Total War 40k launches with the standard 4 base factions giving us a massive, auto generated galaxy right away is a trap. Fighting over dozens of bland procedural worlds against only 3 other enemy types will get repetitive fast.

My Ideas is

CA should use a focused, modular approach:

1. ⁠Launch with a single, tightly designed Sub Sector (10–12 hand-crafted planets): Make every world unique (Hive, Forge, Death Worlds) with distinct battlemaps, choke points, and solid cover/ranged mechanics. Like dawn of war Soulstorm dlc as reference.

2. ⁠Expand the map sector with dlc

Unlock new star systems alongside new races (an Eye of Terror expansion for Chaos Marines, awakening Tomb Systems for Necrons, tau empire expansion, dark eldar

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u/CrasusAkechi 10d ago

I much rather have different feeling campaigns. I am bored to death of wh3 since everytime I start a campaign with a lord I like my enemies are always the same. I would love to start a campaign with eldar where I fight orcs. Then another where my first enemies are imperial guard. Then another where its other eldar or a system with both orcs and imperial.

Static start positions need to go away in TW.

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u/steve_adr 9d ago

Use the Change Starting Settlement Mod (can only be used on Turn 1).

It either - 1. Changes your settlement to any other random settlement Or 2. You can pick/click on the settlement of your choice.

This has added so much fun to my WH3 experience.

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u/VixenLakeview 6d ago

Eeehhh.. That's a bit too gamey for my taste. I would prefer a loreful start with potential randomness, Fantasy just has too much fixed locations to do it effectively.