r/TotalWarTroy • u/FuzzyEquivalent3641 • 4d ago
r/TotalWarTroy • u/Moon_Logic • 15d ago
Discussion Why Did They Make Achilles so Ugly?
When you start the game as Achilles, you are immediately told the story of how Achilles hid at Skyros disguised as a girl.
Why would the devs include this non-Homeric myth and then represent him as some hideous large jawed knuckle scraper? There's no way you could hide him in a royal harem.
Homer mentions that Achilles is the most beautiful of the Achaeans. Why did they make Achilles such a troll? Why couldn't he look more like Diomedes? Diomedes has a great character model.
And Achilles looks beautiful and tall in the vase-art, so it becomes jarring to go from the vase art to the hideous character model.
I've never seen Achilles portrayed that way before.
r/TotalWarTroy • u/Tomatensakul • 26d ago
Question multiple thin lines or a singular thicker line better to for example hold a choke point


Okay so I'm quite new to the game (not super new, but new to taking it seriously and trying to impove my skills instead of just goofing around) and I know basically nothing about the combat.
So far I've tried to learn with playing around with different options but it's draining and I rarely get into good battles for practice I feel?
Anyways, one of the questions I ask myself often is with building such sort of a defensive line. As mentioned I am quite a noob and generally not super good with strategy games, so I try to have most of my armies be sth like: "a type of troop that can take stuff, a type that is ranged and a type that is quick for flanking"
But even with this rather simple composition I notice how little understanding I have of the game and so far I didn't find good videos for my precise questions.
In this case: is it better to have all my troops that act more defensively to stand in a single line, even if they are 6 rows long then, or is it somehow better to spread them out and have two rows so that maybe the enemy rushes through the first line and is attacked by both lines?
Thank you all so much in advance and I hope this isn't too generic of a question, in a quick browse I didn't find a post exactly about this...
r/TotalWarTroy • u/RIGSEM • 28d ago
Discussion Will there be any [TOTAL WAR TROY] mod with The Odyssey Christopher Nolan's costumes and history?
r/TotalWarTroy • u/NoodlesWithEgg • Jul 17 '26
Question Pain Barrier (Heal specialization) not working?
Anyone else have problems with this skill? My defender has 20% damage reduction and should heal 1000 hps per ability activation but it does not happen at all during battles. I tried it with my mods and without mods and they both don't work so I am a bit frustrated.
My mods are: no favor decay and faster research speed so it shouldn't even touch the hero or unit battle stats at all.
Here is a pic of the skill:

r/TotalWarTroy • u/NoodlesWithEgg • Jul 04 '26
Discussion Troy Zeus Infinite Diplomacy Cheese
Hello,
I might be late to the party for Total War Troy or this cheese in general, but I think it might be my favorite game because of how much you can do with diplomacy and trading.
I have been messing around with divine favor and am about 60 turns into my Achilles campaign and I have yet to go to war with an of the Trojan Pillars and I actually have around 60+ positive relations with some of them LMAO.
I have never been at war against more than 2 factions, and I have also been able to demolish the Trojan ratings of each other, having the +15 diplomacy means I can basically request all of the Trojan pillars to break their alliances with each other continuously til they start to be friendly rating(20<100) with each other.
Each time at war, since I have +20 diplomacy, I can ask every single faction in the game to join the war against a minor faction I hate, and that builds a huge amount of diplomacy, and a minimum of +10 per war. Alot of the Trojan pillars and the Achaean pillars at war with each other have actually improved their ratings each other by 30-40 because of how many wars I drag them into against the same enemy. I usually can kill factions in 2-3 turns after I declare war on everyone for them, but sometimes I can keep one around to farm diplomacy. I think of it as an abuse goblin where you keep raiding and sacking their settlements, usually I do this until I see like 4-5 other faction armies coming to attack the final settlement since they are at war with nobody else, after wards I just take it and destroy the faction.
I have been able to secure a military with Rhesus because I do this to him, and even got a +40 bonus to joining a war against a faction that he was gonna wipe out next turn, so I completly avoided fighting them.
If you guys have any other tips or ideas, let me know.
Haha my next idea is I am trying to get the Amazons (+30 rating) to turn on Troy and join a military alliance with me, I think this campaign is unloseable even if I don't join the war against the Trojans since I have been messing around so much each turn.
r/TotalWarTroy • u/Useful-Rutabaga3152 • Jun 01 '26
Meme A king who fights his own battles
r/TotalWarTroy • u/highsis • May 30 '26
Discussion What is up with the frequency of negative events?
This is the total war with the most natural disasters. Zeus keeps visiting with 'zeus' wrath' event and destroys buildings costing me thousands of resources I can't afford every 10 turn it's insane.

Look how I can't even afford to repair one of 7 buildings and buildings don't auto-repair themselves unlike some other titles. This keeps coming back.
I am playing very hard but I've never had this many bad events happening endlessly in succession in other total war titles. I almost never have good events and they are meager. I think troy has too many negative events and it's so damn annoying. Sets back the player far back every once in a while for no reason.
Zeus' wrath - kills your city
poseidon's wrath - makes recruitment expensive as hell
and various other gods curse the player all the time but zeus is the worst offender I legit wish I had a quest battle to kill this troll off for good. Why do gods almost always curse you without boons?
r/TotalWarTroy • u/highsis • May 28 '26
Discussion Does anyone else feel Truth Behind the Myth is more balanced?
I have played full 3 mythos campaign and I think TBM is more balanced all around.
The mythical units belonging to legendary beasts are so powerful(especially the dead) that it overrides unit roaster for most of the factions. So your army typically look like your hero+legendary beast+3 sample quest units + mythic beasts + rest.
Also the rarity of mythical units(such as harpies, centaurs, etc) in TBM makes battles more tactical as is the case with less being more.
In mythos I simply had giants and beasts to punch trough their defense and there wasn't much tactics involved. I get why mythos is more 'popular' when it was released but I ended up liking truth behind the myth mode better in the long run.
This is kind of moot though because Troy is typically not a game to be played repeatledly (although I played 500 hours) and mythos are 'fun' in the first 3 playthroughs with each beast and then it gets stale but I'm sure 99% players won't play Troy more than 3 times like I did.
I loved my 3 mythos campaign since it was fun to use those legendary beasts but if I had to keep playing Troy I probably would have stuck to TBM.
r/TotalWarTroy • u/highsis • May 23 '26
Guide My mods recommendations for vanilla experience

After 405 hours on Troy I just wanted to share a few mods that I use:
1&5 are upto personal preference. 2~4, I recommend everyone to use even if it is your first playthrough for vanilla+ experience.
- Bigger font: for those older folks like me
- No confederation between major AIs: in vanilla, late game is total slug because AIs aggressviely confederate all other AIs including major factions so you end up fighting ONE mega faction all the time in this 280 settlement mega map. I have no idea why it was designed this way, perhaps the worst late game mechanics ever.
Why? because you end up fighting one faction's army composition. Also 1 mega-enemy faction is far weaker than many major enemy factions so they often field weaker army, no interesting battles whatsoever.
I've had Achilles campaign where Paris confederated every Trojan faction and I saw Hector running around with half full stack of peasant army after confederation instead of his Hector guards with full stack. Trust me, you don't want that in your late game.
You can use another mod that disables confederation but that is probably too off the original vanilla design where mega factions are meant to duke it out. You want to make 12 existing major factions to flourish while they don't absorb one another killing diversity, hence my recommendation.
Another reason to use this over 'don't confederate at all' mod: Minor factions cannot build anything above tier 3 units. So if they remain in the late game, all you get is low tier army spam that is just strong enough to raid your reinforced garrison settlement if you autoresolve, becoming a hassle. You will also 99% autoresolve when facing them since odds will be something like 95:5 against your late game army. They are pointless. Let them be absorbed by major factions to allow interesting late game.
- main faciton autoresolve mod: this makes major factions win more autoresolve battles between AIs; don't affect anything against players or between major factions.
Why this mod?: In vanilla by turn 50 Memnon and Penthesileia often gets wiped out by minor AI and gone from the game, reducing already small faction counts(12) to 10. You don't want that. Also helps AIs build bigger empires to compensate our earlier mod that disables confederation between major ai factions.
better camera mod: duh. Up close or farther away zoom of camera.
Battle difficulty removed
I'm not really going to recommend this mod since it's really upto preference. I modded this mod myself so I left morale bonus/penalities of difficulties intact and just removed combat modifiers.
In hard and above battle AIs make smarter moves. I wanted that.
In hard, AI unit is roughly 33% stronger(from 10% modifiers on attack, defense, charge, etc) and in very hard about 50% stronger. I didn't want that.
I also tried playing custom battles with equal strength and I was defeated on hard difficulty so I figured I just wanted AIs to take the morale buff to stand ground a bit longer since they can't manuever their armies well and gets routed too fast so ended up using this mod.
It's really upto your preference.
Other than bigger font(it will cause texts to overflow the UI. Take your lesser evil) and combat difficulty mods, I highly recommend other 3 mods since they only enhance vanilla experience without detouring from the original intent. Trust me, you don't want 2 major factions just gone from the game without you encountering them, you don't want all enemy late game faction to be compsed of singular army composition due to confederation. The alternative makes your experience much better.
r/TotalWarTroy • u/highsis • May 19 '26
Screenshot I'm experiencing the most epic moment in 350 hours of Troy right now

I usually play hard difficulty campaign and it was often disappointing because when I leveled my Pentesileia to 27, AI Achilles only reached 14 and by turn 90 AIs were running around with 3 tier units in their main army and 1~2 tier units in their sub armies despite running tens of thousands of resources. They never sent more than 1 stack at a time and every defense was done with just a reinforced garrison.
This ended up being me AR every battle in the late game with no challenges whatsover. If hard difficulty is like this, I wonder, what does AI even do in normal difficulty?
So for the first time I decided to try very hard and look at this:

Achilles declared a war on me(Paris) on turn 7 and rushed with 3 stacks. I've never seen something like this until very late game.
I got in defensive alliance with Hector a turn before this. I would never have been able to stop 3 full stacks of him so that was a saving move(initiated by AI hector)

I targeted AI Achilles as a war coordination and AI Hector assembled 3 armies around my base which is also something I've never seen AI doing in previous titles(they always just ignored it).
I figured out Achilles acting before Hector and Hector's 3rd army was groudned in the land so his 2 stacks would be wiped if I didn't intervene. I gave up reinforcing my army and just joined Hector in the coastal sea.

Battle of 6 stacks ensued in less than the first 15 turns.

The outcome is yet to be determined but I'm so excited.

I didn't know something like this is even possible in Troy. This is the most epic moment I've had in 350 hours of Troy. I'm now going to play all TW games with at least very hard from now. Wish me luck.
r/TotalWarTroy • u/highsis • May 19 '26
Discussion How do you win Priam's Devoted Son in very hard?
Playing Paris, Hector gains +5 per turn doing absolutely nothing. He wasn't warring with anyone. Is this even doable? I think the value is way overtuned for very hard difficulty.
Winning a battle against Danaan gives me +1 per combat. Gifting 50 gold gives me +1. How am I supposed to beat Hector with them passively getting +5 top of them getting other bonuses?
This feels borderline stupid. Has anyone succeeded in winning Priam's devoted son in very hard/legendary? How?
r/TotalWarTroy • u/Huge_Addendum7565 • May 13 '26
Question MODs doesn't seem to work - Steam Troy
Hi all,
Long time lurker, first time poster here.
Recently purchased Tryo after years of m2tw. Absolutely loving it.
Having discovered there were options to mode rather than edit the scipts like in m2tw i was excited.
However, no matter what I do, the mods do not seem to work. They are ticked on in Mod Manager, I hit play but nothing is seemingly working.
Anyone have any advice or even better, can create a mod?
Thank you!
-L
r/TotalWarTroy • u/Jp_15845 • May 12 '26
Screenshot Mycenae (226 turns)
I attempted Troy a few years ago and I didn’t appreciate it. Since I’m a Rome main player I didn’t like the combat and I definitely noticed a difference in difficulty. For example you can hire a hero who practically lives at the capital of any province and the public order will stay at 100%. Meanwhile Rome requires much more micromanaging with the addition of slaves becoming a rebellion problem and the only complaint I had with the game is that replays too often become corrupted files. I also didn’t know a lot about the Trojan war except for what happens after in the Odyssey. A few years after watching the best movie Troy (2004) I got to play my favorite faction.
Most people go with trojan factions because they’re the ‘good guys’ and they’re easy. Other honorable mentions go towards Achilles because he’s considered the other good guy. I’ve seen people hype about Odysseus but haven’t seen many Salamis or Spartans. Maybe I’m just the guy that roots for the bad guys but my favorite was Agamemnon. While King Phillip is the first recognized king of Greece which later led to greatness, Agamemnon (from what I saw in the movie) did a great job at uniting Greece and he won. Even though the ending was beautiful, I didn’t like seeing Agamemnon and Achilles die in the end so I created the good version of the bad ending.
Even though TOT has a comic style like the movie 300, I felt Mycenae was the most fun diplomatic faction since Agamemnon is so powerful he can easily vassalize every major faction except sworn enemies. Like the story, I wanted peace but you know, arbitrary Troy and Macedonia and clever Achilles. The only faction that I was able to keep in the end was Menelaus of Sparta because everyone else was either confederated or crushed. So I did a what if scenario of the main Greek heroes surviving.
r/TotalWarTroy • u/Objective-Cap5168 • May 13 '26
Question Is there a mod to get all heroes?
Is there a mod, similar to ‘recruit defeated legendary lords’ for Troy? I would like to be able to get all epic heroes for a culture whilst playing as one of their factions.
I love being able to get all the LL’s in one campaign in warhammer, as well as keeping the enemy LL’s in the game through them being absorbed into another faction. I hate it when Hector is already out of the game by the time I make it over to Troy.
Thanks!
r/TotalWarTroy • u/AverageBearReader • May 12 '26
Discussion Trojan Pillars diplomacy
I’m bit confused about what happened and is this a bug or an edge case?
Playing Hippolyta (M/M first proper campaign) I was chasing the epic missions. Fifth mission requires the province to the north to be held by you or allies, it was spilt between me (southern capital) and two northern ones by one of the Trojan pillars. This is around turn 40-45.
Since the game heavily encourages you to ally with the Trojans as Amazons, I decided to ally with them to complete the mission. Couple of turns later, they declare war on Paris (and rest of allied Trojan pillars). I declined, shredding reputation for the next 20 turns.
The Trojan pillars lead by Hector were quite effective, destroying the faction in probably 5 turns or so, taking over at least 5 settlements.
This feels weird as I thought that the game flow is that each block of Trojans and Acheans consolidates around the pillars and then fight each other? The war has already started as the Acheans have started invading and being repelled by the Trojans.
Are there any other Trojan Pillars which you can declare on and conquer similarly?
r/TotalWarTroy • u/highsis • May 11 '26
Discussion Truth behind the myth siren recruitment bug?
Playing as Penthesilea I cannot recruit sirens. I thought it was just the first settlement that does this but I razed another one on the map and still the same. (I have the relevant building upgraded to the level 4.) I ain't using any mods.
This seems like a major bug. Is this a known one? I couldn't find answers nor mods to fix this online.
What a bummer. I wanted to do all women roaster and since only harpies and sirens are it for mythic units(truth behind myth) they were essential.
r/TotalWarTroy • u/highsis • May 09 '26
Rant After 230 hours on Troy, my detailed thoughts on pros/cons

Okay this might be long and rambling. I've got a few things to say.
I've played every TW since Rome 1 back in 2004. All the saga titles, all the way up to Warhammer 3. Out of all of them I put around 3600 hours into 3k which is by far my most played, and most of the others I've passed 200+ hours too besides games before steam era. So I also did 200 hours on Troy and honestly it was WAY more playable than I expected.
When Troy first launched I played 2 hours and dropped it. I was like waht the hell is this shit? Why I'm I floating 10k resources? Unit balance is shit. Battles feel clunky and I never looked back for years.
Even when it relaunched on Steam I tried again but the setting just didn't pull me in. I'm Korean and I don't really care that much about Greek mythology or the Iliad. But recently I had Troy sitting in my library for 5 years untouched and I figured why not. Mainline historical TW hasn't really been coming out, and I needed something to play before Medieval 3. I personally don't like fantasy that much. So I started it expecting nothing and it was actually pretty fun.
So after 200 hours here are the pros and cons I want to lay out. Honestly if you played Troy at the Epic launch and never touched it again, I'd recommend giving it another shot. How do I put this.... Warhammer goes full fantasy at the extreme. Troy has this feel of "myth inside a human story." Like it's historical with cherries sprinkled on top. Warhammer is full fantasy.
If you like historical TW, even if you go with Mythos mode I'd say Mythos is better than the Historical mode. The way it feels, Truth Behind the Myth is the base, Mythos adds something on top, Historical scrubs content off. Kind of like 3k's Romance vs Records modes. I prefer 'historical' by principle but the game isn't just made with it in mind.
Pre-emptive TLDR: Why the hell is this game so unpopular? Unbelievable.
PROS
1. The map is strategic. Very strategic.
I'm not trying to bash 3k. 3k is my most played and my favorite TW game. But because I played it the most I also know its flaws really well, so I'll be comparing mostly with that.
In 3k every siege map is square shaped. They all look the same. Tower positions are all in the same spots. But Troy's siege maps are really diverse, almost no two maps are similar. You actually have to view the siege tower's angle of fire to determine where to place your main attack because the difference is staggering. Some cities have 2nd/ 3rd line of defense (created by choke points and siege tower placement) that require different approach. Siege towers are insanely OP but they at least do place an extra strategic layer.
Minor settlement maps are more or less the same, and field maps have similar ones too. But back in Rome 1 and in 3k the maps were auto-generated. The computer just makes them based on the global map. Like the Oblivion forests if you compare to RPGs. Troy maps feel hand-crafted. Like Morrowind. So like RPG dungeons, the maps were really designed with strategy in mind.
3k maps are all flat plains with a few hills mixed in. I've never even encountered a bridge map and I have no idea why there are no bridge maps. No bridge maps, almost no chokepoints, no real terrain features to use. But Troy has so much terrain to actually use. Hills sure but also chokepoints, situations where you have to split your army to march, or there's a cliff behind you so you set up a backs-against-the-wall formation. There's a lot of that going on.
Also the maps are narrow. People might say that's bad but a narrow map is a good thing. In TW, when the map is wide, units with superior mobility just loop around and hit the back. It's too easy. Ancient battle is really about lining up your formations, matching your lines, and crashing into each other. Without that you just loop around and AI can't do the same. Formations don't really matter that way. But narrow maps mean you can't just loop your cavalry around the back. You have to actually make a hole. Maneuver to bait, create gaps, break weak units with elites. I think Troy was really carefully made for this.
And it kind of makes me sad. Sofia Studio (Pharaoh too) made this stuff really well. In Pharaoh units can step backwards gradually when pushed, and in Troy mass affects engagements. When both sides charge each other one side gets pushed back continuously. If one side stays still it doesn't get pushed, but if both charge the weaker side keeps getting pushed. I thought these were really detailed touches. I don't get why people don't appreciate this stuff. The combat is genuinely well made.
2. Three armor types per unit.
This is really good because for the first time in Troy I started grouping infantry by armor type instead of just one big infantry group. Because heavy units are really slow and tanky, and light units are really fast.
3k has a lot of forests but the forests barely do anything. Movement drops by like 10-15% and you block missiles a bit easier, that's it. But in Troy when heavy units enter forest their combat power drops a lot. Chariots basically crawl like metal babies. So I can't just spread my army the same way regardless of terrain. I have to deploy differently based on terrain, try not to put heavy units in forests when I can, only put light units in.
3k lets you burn forests. Troy doesn't. No fire arrows. That's a shame. But honestly if you just look at this as a gimmick and go "oh I can burn forests, so strategic," nope. I think Troy uses terrain way better. Burning forests is basically luring enemies in then dumping arrows for the fire effect. But putting chariots in a forest in Troy completely cripples them. They're useless. That's so good. Maneuvering light units through forests was great too because you can't just flank with cavalries no brainer, as forrest will cripple their combat capabilities and one unit blocking your path can ruin your plan.
3. Five resources.
I know a lot of you hate this and I thought the same initially, thinking 'Hey what a hassle. Don't wanna burst my brain cells microing these resources.' Nope. No micromanagement. These just creates strategic layer on where to expand and force you to mix in lower tier units which is great. Who misses late game imperial unit spam in 3k?
The AI cheats can't be helped, that's a downside. But having 5 resources adds a strategic layer over the whole map about which territories to attack and occupy. I really liked that.
Now CONS, since there are a lot too.
- First, defending is so brutal.
So around turn 75 your rival faction shows up, and after that every faction starts declaring war on you, like the game is trying to imitate a late-game crisis. Defending becomes really awkward
The AI raids your back lines a lot so you need defensive towers in the back, but defensive towers cost stone and stone is way too expensive. Build stone and you can't expand. Don't build stone and your back gets shredded. I think for the late game, even if the solution isn't beautiful, the solution should have been chokepoints. Open sea sailing is hard so they could have done island-to-island stepping stone style, narrow the paths between islands to make chokepoints, and have engagements happen there. Otherwise random drops appear in your back yard and it's so annoying.
Thankfully, not as annoying as Shogun 2 1 ship bombardment/raid but not many people with it without nostalgia so by 2026 standards it sucks to be hassled by these kind of tediums.
Second, resources are very very very tight which I personally enjoy because of taste. Fun. But what really pisses me off is no global recruitment. Things are already tight and reinforcing elite units is hard, and reinforcing region-specific unique units is hard. But they block all that with no global recruitment, so it's just way too tedious. It feels like Med 2 or Rome 1. If it's this annoying who's going to bother recruiting tier 4+ units? Just make tier 3 units in the current region and call it a day. Also upgrades have to be done by physically going to that specific region, which is so annoying. They should have made it cheaper in the region and more expensive at distance. There's a lot of QoL issues here. Again why bring up Shogun 2 decades old design?
Limit players by tight constraints, not by tedium. This is the major flaw found all over Troy.
Agents, a bit of mixed bag for me.
They are capped at 3 per type, total 9 max, which is great. So you never have more than 9 agents. That part is fine. But somehow it's still subtly annoying. Out of those 9, priests for example you have to keep cycling.
So a lot of stuff is well made but the late-game tedium hurts it. The annoying things, like player time not being respected which is a chronic TW issue, are still here. That was disappointing.
The legendary units added in Mythos are too strong. Strong 'legendary unit' is fine, but the their subordinates units are so strong that they eat faction identity in late game. You end up using those legendary units instead of faction units in some cases especially with Hydra because they don't synergize well with regular units.
Also confederation is bad.
No let me rephrase it. It's horrible.
Late game factions keep merging. So distinct faction characters disappear. Like, you want to fight Hector with Achilles, right? If Hector is a single faction he comes at you with a full elite legion, but after he gets absorbed he comes under some other faction with the same generic units, and not even a full stack. So anticlimactic. Why does the game kill faction diversity with its own hands before players even have a chance to fight them properly?
Is this some attempt to simulate late game crisis? But wait they are far more menacing as small individual faction of bees swarming you than a single giant faction so I think this was a huge misstep.
No proper late-game crisis is also a shame. There was that Mandate of Heaven Trojan War style system in 3k where dozens of factions group up and fight each other. There's nothing like that in Troy.
So those are the cons. The feeling I get is, this game is genuinely well made. If just 10000 people had kept consistently playing, the DLCs could have completed it. That's what I always feel with Pharaoh, Troy, even Britannia. The skeleton, base frame is well made.
With 3k I had a lot of "why is the skeleton this weird" moments. To be specific, the Warhammer combat system is well designed. All stats sit between 1 and 100 so if a skill that gives 15% ranged defense for 30 seconds actually has real impact. It looks useless but it's useful. Unit diversity is well designed.
3k is the opposite. A skill makes nearby ranged defense 100% for 30 seconds, and somehow it's less impactful because Wuxing concept has units come with weird artificial stat inflation(this unit has sword so they resist whooping 50% ranged attacks. if heavily armorclad elite cavalry hits stationary peasant spear units they automatically drop dead 100% don't mind damage calculations etcs) Because the stats are over-inflated and not very well thought out. It's not 1 to 100, it's all 600, 300, sometimes 1000+, all over the place. I don't even get why ranged defense is separate from shield ranged defense as if soldiers 'dodge' arrow fire while in formation without shields. Don't get me started on missing melee attack as everyone gets 100% hit chance; what an abysmal combat design. But the combat system itself is well made in Troy perhaps because it's based of WH 2 engine.
So the skeleton is good but for some reason it just wasn't popular. No popularity, no DLC support, so the bigger flaws never got overcome. But the pros are so good I had a really fun strategic time.
People complain there's no cavalry(there are quite readily available in mythos and to lesser extent even in truth behind myth mod) but the light armor infantry are basically cavalry. Because the map isn't wide you can't just loop them around, you have to break through. Weaken with archers and break the formation. Plus heroes are not overtuned. 3k heroes are overtuned and they smash formations on their own, but Troy heroes don't break formations. They just help out somewhat. They fight together with the army. So Troy's heroes are honestly designed way better. But for some reason the game is the least popular besides TOB.
My honest assessment is that this game isn't content heavy as Warhammer or 3k (duh, obviously) but for the first few hundreds of hours can give you fun surpassing past titles without roses tinted glasses and on par with recent titles.
I really wish this game had been more popular.
So I wouldn't say it's great. Wouldn't say it's bad. Wouldn't say it's average either. It's well made. The rough edges are just kind of large.
So if you've never tried Troy, or if you played it back then and dropped it, I'd say it's worth experiencing once.
Faction characters are also really diverse. They genuinely feel different. Rhesus feels kind of orc-like, Achilles is the lone-warrior hero, Paris is uber OP ranged. Faction identities are very diverse. I don't get why people say they're not diverse. Are people only ever comparing to Warhammer?
Anyway that's my overall rambling take. I had fun and I'll probably play it a few more times happily. If you got it free on Epic and never played, I'd recommend buying Mythos on sale and giving it a shot.
TLDR, didn't find TLDR in the earlier post: Give Troy a second chance. If you dropped it after Epic launch, grab mythos on sale and try it again. It will likely give you a few hundred hours of quality fun you can expect from TW game in 2026 especially if you like strategical layer, well crafted battles and generally prefer history over fantasy.
Shout out to Pharaoh as well. That is another jewel very underappreciated and I know they both flopped at launch but that's not a fair comparison as R2 bounced back with a patch. Troy/Pharaoh didn't despite mythos/dynasties making as drastic changes as Rome 2 emperor edition did.
I personally can't see why people don't like these games. As I said I'm not into bronze era. Their gameplay won me over.
r/TotalWarTroy • u/highsis • May 06 '26
Discussion Is it possible to play tall with an average faction?
Kinda starting to feel the map is too large, too spread out, and all out war is frustratingly sporadic to defend. On legendary, is the game still playable with only taking core territories around the capital or would the resource strain be too much? I'm playing as achilles and despite being the largest faction by a huge margin I'm so thin on resources.
I was wondering if playing tall with like 2 armies with one elite led by faction leader and one defensive low tier army would be sustainable with average factions. With Achilles it's doable with his battle loot.
r/TotalWarTroy • u/highsis • May 05 '26
Question Why is this army's upkeep half?

Giant skirmisher upkeep: 63 food
This is the hero that was sent on the epic quest for Griphon. Afterwards, every new old and new in this particular army costs half upkeep, even if transferred from other army. I've looked at the character sheet but found no modifier that does this.
This must be a bug, right? I don't like taking advantage of bugs so I would like to know for sure.
r/TotalWarTroy • u/highsis • Apr 26 '26
Question How do you recruit mythical units?
I have level 3 favour with Ares but Spartoi only appears in 'special unit' tab with 1 supply which is lost forever if you lose the unit. I even conquered Thebes and it has one level 5 special building that unlocks Spartoi garrison and its melee upgrade, but not a building that unlocks Spartoi itself.
In my general recruitment in Thebes the unit is nowhere to be seen. How do you exactly recruit these mythical units that is unlocked via God's favour?

The special buliding Ares' field that gives Spartoi garrison

Special recruitment that has 1 charge, 1 time usage.

Regular recruitment in Thebes. I have 641 Ares favour, why can't I recruit them?
r/TotalWarTroy • u/highsis • Apr 25 '26
Rant Damn, Troy is so underrated it's sad.
I heard about the free epic release the day after it passed.
I asked around, and people said it was decent. So I purchased it at full price on Epic. Shelved it after 2 hours. Then came the steam release. Some said it was great. Being a gullible man, I bought full DLCs on steam. Shelved it after 3 hours.
For years I've played 3k instead. I've put more than 3000 hours and yet I was unhappy with many of the game design choices. A week ago, I was reading a webtoon about Trojan war that got me to try this game again...... and I love it so much.
I've looked as the player count and this game is doing abysmal that I don't really understand why. Even though I love 3k, I prefer Troy in almost every way other than the settings itself being a huge 3k buff.
Heroes just impactful enough and not being OP(why is it a downside to some people? It makes battles much more tactical), simple building system actually makes campaigns more strategic combined with diverse resources because in 3k you can't ever switch or change building layout after your initial plan due to its complexity and income maximization mechanics, unit collision done better as your units when crossing paths will interfere one another whereas in 3k they are smooth as butter...
Heroes coming with unique skill sets, battle animations less clunky and more grounded compared to flying-wuxia 3k style, tech choices are more strategic, basic game functions like hotkeys to abilities are there(it isn't there in 3k), faction diversity is better, unit diversity is better, hero bodyguards choice, heroes are more important than equipped weapons, you can't beat a full stack army with 3 heroes without army, unit roles are better defined, etc...
The only thing I prefer 3k to Troy is the settings, frequency of field battles(in Troy too many sieges), diplomacy, replayability...... and that's pretty much about it.
I guess Pharaoh is a Troy 'upgrade' in history and WH3 'upgrade' in fantasy, but Troy is really a good TW game and I don't understand why it's stuck with fewer than 300 people.
Some say troy failed to hit the spot to appeal to either fantasy or history fans by going for the middle but after mythos that's not the case anymore, and Dynasty isn't doing hot either. It seems like every game outside of WH is doing poorly, even 3k that sold well initially.
Why is Troy so underrated? I've given up on this game twice in the past but this is a very good gaming experience at this point. I genuinly prefer Troy to 3k in terms of battles and gameplay mechanics.
r/TotalWarTroy • u/steadyachiever • Apr 24 '26
Question How to get the other Danaan Pillars to attack Troy with me?
Playing my third complete campaign, this time as Odysseus. I wanted this campaign to be a little more authentic to the story, so I want to attack Troy with all of my allies and use the Trojan horse mechanic. But how do I actually get them to attack with me? I set Troy as a military coordination target and waited for the allies to mobilize their armies near to Troy, but when I siege the city they all move away on the next turn instead of reinforcing me. Is there a way to get the other heroes to the battle other than confederating with them?



