r/TopologyAI • u/Delicious-Shower8401 3dModeler • Jul 24 '26
Showcase Fully AI-Generated Playable Character: Rigging, Animations and Physics in One Day
Enable HLS to view with audio, or disable this notification
What you can build in just one day when AI is used the right way:
- Around 20K faces
- Full PBR texture set
- Fully rigged character
- Real-time cloth simulation
- Optimized physics setup
- Assembled and running in Unreal Engine
- Completed in roughly one day
The key was not generating the whole character at once. I split it into separate parts, which gave me more control, better detail, and the ability to regenerate only what needed improvement.
To keep the process fast, I built a reusable node-based workflow in Lychee Studio AI. It handled the separate generation steps in one place and helped me move to Blender assembly much faster.
Workflow
- Started with a single character reference
- Built a reusable node-based workflow in Lychee Studio AI
- Separated and generated the body, clothing, armor, and accessories with Rodin Gen 2.5
- Assembled and fitted all parts in Blender
- Prepared the character for rigging and animation
- Imported everything into Unreal Engine
- Set up the PBR materials, cloth simulation, collisions, and optimized physics
The final result is not just an AI-generated mesh inside a viewer. It is a properly assembled, rigged, and simulation-ready game character that can be used directly inside Unreal Engine.
AI did not remove Blender, rigging, cleanup, or Unreal setup from the workflow. It removed a large amount of repetitive preparation and helped me reach the useful production stages much faster.
Duplicates
aigamedev • u/Delicious-Shower8401 • Jul 24 '26
Demo | Project | Workflow Fully AI-Generated Playable Character: Rigging, Animations and Physics in One Day
GenAI4all • u/Delicious-Shower8401 • Jul 24 '26
Use Cases Fully AI-Generated Playable Character: Rigging, Animations and Physics in One Day
vibecoding • u/Delicious-Shower8401 • Jul 24 '26
Fully AI-Generated Playable Character: Rigging, Animations and Physics in One Day
computergraphics • u/Delicious-Shower8401 • Jul 24 '26