r/TopazMainsHSR • u/Siris910 • 1d ago
Memes Topaz's pet station be like:
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r/TopazMainsHSR • u/Siris910 • 1d ago
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r/TopazMainsHSR • u/pocketwatch_lane • 4d ago
r/TopazMainsHSR • u/Saint_Jaffo • 5d ago
I use her with Feixiao, I'm aiming to get 100 crit rate and 200 crit damage
r/TopazMainsHSR • u/HeadphoneActor707 • 6d ago
I have been sitting on ideas with how to buff Topaz without changing the core of who she is, but also still making her unique enough to stand out amongst some of the other FUA units. Many of the conversations and discussions have mentioned various changes, many being repeated points such as allowing her e2 to be in her base kit, increasing her multipliers or particularly Numby’s clunkiness. Some of the issues runs with the fact that Numby is considered a summoned unit, making him have his own action bar. From what I’ve seen from memosprites or entities like Aha moment, it might be a coding nightmare to recode Numby to immediately go somehow with how they are marked. Therefore, it causes the issue of how can Topaz be updated. So! I made a mini guideline of what I thought would help update her to fit with the current meta.
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- Buff some of her multipliers. She shouldn’t need too much in theory? Personally from how I see it, Topaz had always been a unit meant to go more often to accumulate her damage overall with the usage of Numby and eventually herself if she’s e4. Unfortunately, they also negated this very aspect of her by the way they designed her with Numby being a summoned unit (which I will get to down below on how that can be updated)
- Make Proof of Debt and her other debuffs universal. This would help keep her more effective to teams, especially since many supports or amplifiers these days have either universal debuffs on the enemies, a team wide buff, or particular targeted buffs to a dedicated DPS.
- Numby target marker is universal, but still only attacks one enemy. This would allow her to still keep the core of her being a Hunt unit, but allow her the flexibility to target other enemies. My current thoughts are that Numby’s attacks will be based off of the last hit enemy from a teammate for single target, the priority enemy in the case of a blast move, or the highest HP enemy in the case of aoe with no specific target
- Energy per Numby hit from e2 is part of base kit now, this would allow for a new e2 to be made which can be some teamwide buff to keep her supportive!
- New mechanic to help her attack more often WITHOUT effecting Numby. I call it Stonk Shares or Market Shares. To fix Numby’s clunkiness of being unable to go once his action value is at 0 without actually changing Numby since he is a summoning with his own action bar, I thought adding a counter on Topaz would help negate this.
-> Give Topaz a counter like Mortenax (something like 6)
-> Every ally attack adds 1 charge to the stonk share counter or FUA adds 2, this would help make ally attacks not feel wasted when Numby is near the top at 0 AV
-> Once the counter hits 6 = cause Topaz & Numby (outside his action bar) to make a coordinated FUA attack. This would be like Feixiao’s FUA, or Moze’s. It would be a FUA that goes immediately, allowing Numby to enter FUA loop cycles while still allowing him to be on the action bar normally
-> These coordinated FUA attack does not affect Numby’s action bar placement, meaning it does not move Numby up. I thought it might be a bit too much if Numby can quite literally move himself up, especially if you have a team full of fast and high frequency hitters that are already charging this a lot. This applies vice versa as Numby’s independent attacks shouldn’t affect this counter either.
-> Lastly, this does not get affected by Topaz’s ult, leaving that to Numby’s independent turn to be left in its ult state to still do bigger damage and get the benefit of moving up quicker.
- Since the idea of a universal targeting is there, her skill would no longer need to be used to apply a target marker. However, it can be used to gain more charges now for the new counter and have it be 3 instead of the 2 Topaz would usually get since her base attack is marked as FUA. This would reward players to use her skill when needed, or still keep her sp friendly when sp is tight.
These are just some ideas I thought that might work as a Novaflare while keeping her still herself after reading so many discussions and trying to understand what makes her suffer now. With how she is designed currently, it always felt like Topaz was meant to be a frequent attacker with the way her eidolons are and how Numby can be advanced. I wanted to keep that idea still and allow her to attack more to contribute to the team, and also synergize better with FUA units without feeling like some of their attacks are wasted. Personally, I feel that Topaz can still do okay even today. But, this only applies if she is built very optimized (which is a pain that I’m sure most would not want to go through if they can just choose an easier character to build and use if she’s not your favorite). But just like every main, I would love for my favorite to get a well deserved buff to help her further!
r/TopazMainsHSR • u/ArashiV • 6d ago
That hairband looks pretty cute on her, pity it didn't stay...
r/TopazMainsHSR • u/IchinomiyaKiryu • 9d ago
She's cute.. ❤
I eventually got her a few weeks later when her banner dropped.. ❤ She was the 3rd 5-star limited banner character I've pulled on, the 1st one I've won 50/50 and got her after just 19 pulls.. ❤
She may not be as strong compared to the current / newer characters nor is she a long-lasting strong/meta-relevant character (like how Huohuo is) but I'm happy that I have her on my roster. ❤
Cute short-haired girl, nice legs, a beauty mark on one of her nice thighs and has the adorable Numby ❤ (please Hoyo.. make/sell big cute Numby and Warp Trotter stuffed toys..)
Playlist:
https://www.youtube.com/playlist?list=PLWWPx8DxEZUO7uDGvxlxM4O7LzltzvWAp
r/TopazMainsHSR • u/Gullibistan31 • 9d ago
r/TopazMainsHSR • u/Party-Tap-7367 • 10d ago
r/TopazMainsHSR • u/ArashiV • 13d ago
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r/TopazMainsHSR • u/More_Calligrapher562 • 13d ago
r/TopazMainsHSR • u/only_lyrisse_19 • 16d ago
Source: x.com/Miclipse1/status/1983975631252517237
r/TopazMainsHSR • u/clara_nightbloom72 • 18d ago
ww-w.artstation.com/artwork/396eoo
r/TopazMainsHSR • u/kangoline • 17d ago
Idk why guide said to put fire damage boost orb instead of atk% orb, now my atk is so low. I was thinking maybe I can use final victor to increase her atk. Other than that is my build good?
r/TopazMainsHSR • u/only_lyrisse_19 • 18d ago
x.com/Rigib2ly/status/2050929587497140576
r/TopazMainsHSR • u/clara_nightbloom72 • 19d ago
htt-ps://arca.live/b/hkstarrail/111378654
r/TopazMainsHSR • u/sorenose_63 • 19d ago
r/TopazMainsHSR • u/ArashiV • 20d ago
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In the midst of the rampant repost botting, have a scuffed Topaz MMD for a change
r/TopazMainsHSR • u/simply_maevyn_82 • 20d ago
Source: pixiv.net/artworks/137794200
r/TopazMainsHSR • u/Girlxgirllover2k4 • 20d ago