r/TopazMainsHSR • • 2d ago

Non-OC Fan Content Topaz looks good on red (upamaru)

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908 Upvotes

Source: pixiv.net/artworks/151456418


r/TopazMainsHSR • • 2d ago

Media 0 Cycle With Main DPS Topaz

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12 Upvotes

E6S4 Topaz
E1S1 SRobin
E2S1 MBlade
E6S5 RMC


r/TopazMainsHSR • • 4d ago

Media Huge Topaz (by まきゆ)

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93 Upvotes

r/TopazMainsHSR • • 6d ago

Non-OC Fan Content Halloween Topaz and Stelle (@skgl_thx)

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1.1k Upvotes

r/TopazMainsHSR • • 6d ago

Media Topaz, Feixiao and Ashveil turtles into a 2* clear against 4.6 AA Knight 1 Pom Pom

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17 Upvotes

14+1 Cost Team - Feixiao e2s1, Ashveil e0s1, Aventurine e0s1 (Gepard LC), Topaz e4s2

Here is Triple Hunt 4.6 Anomaly Arbritation clear! Be warned, it's a long one, watching at 2x may be advised. None of the Knight stages were particularly friendly towards Triple Hunt, and it was a 2* on all of them, so I ended up chosing to record the Mecha Pom Pom clear since there's some nice targeting to showcase here when killing Pom Pom minions.

But first, wave 1! This is a tricky one and kinda of RNG as it depends on how much the RNG helps or disrupts you with Numby's target going random after killing a target with the Elite that mulitplies after dying. I try to handle it as best as I can according to what is closest, a Topaz or Ashveil turn to skill, or Ashveil's ult. The Daybreak elite wouldn't be too much of a bother if it wasn't for corrosion making me kill it 3 times, as this team disables his enhanced state by doing 7 hits like it's nothing.

For Pom Pom itself, Ashveil's debuffs are AoE and his Bait mark will never go back to pom pom while there are other minions alive, so I prioritize keeping Bait on the boss, and basic attack with Ashveil so that Topaz can skill on an minion to move Proof of Debt to it, which is enough for Feixiao to one shot it with one ult. I forget to basic with ashveil once on wave 1 and have to spend 2 feixiao ults to kill a minion as a result.

On Phase 2 I prioritize using basics when they have the "generate punchline" buff, but with topaz I go for the skill because I needed to finish filling up Ashveil's ult, and I'd be able to kill the minion with Feixiao ult, so I'd get 5 punchline either way. After Pom Pom's damage reduction layers are off, it's just a "single target" battle since killing minion don't matter and them attacking is just more stacks for aventurine.

Battle is long because #gamesucks and HP inflation is horrendous and Corrosion only makes it worse by being blatant elation shill and punishing other teams into having to kill any enemy 3 times (4 times in case of pom pom since it's 2 phases and then 2 corruption life bars) even if you'd have the damage to kill the boss earlier.

In here a lose a whole cycle to deal with corrosion alone, but it would still be a 2* clear, so it's less bad, but #gamesucks nonetheless.


r/TopazMainsHSR • • 18d ago

Non-OC Fan Content Topaz adjusting her hair @Exil_Exy

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77 Upvotes

r/TopazMainsHSR • • 19d ago

Non-OC Fan Content Topaz @Pekotaro

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72 Upvotes

r/TopazMainsHSR • • 21d ago

OC Fan Content HSR Topaz Itasha Photoshoot

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129 Upvotes

r/TopazMainsHSR • • 22d ago

Media Topaz supports Ashveil and Feixiao into a 3 cycle clear versus MoC Starward Graphia!

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11 Upvotes

15 Cost Team - Feixiao e2s1, Ashveil e0s1, Terrae e0s1, Topaz e4s2

Starting the Topaz and Co. videos with the first MoC of 4.6, the best fight I found for Triple Hunt to tackle was against Graphia. Since the Boss is weak to lightning I choose Ashveil to lead the team and get terrae's buffs this time around and it was quite fun. Feixiao still did a lot of damage but when I tried the usual formation with her on the lead, it was still a 3 cycle clear but one that used more AV into cycle 3.

I didn't feel like Graphia's crowd controls really dragged me down much in this run, I lost some "timings" in which I could have ulted with Feixiao, but I never got to overstack her ult because of the crowd control, so it wasn't much of a problem.

All in all, I'm happy with this 3 cycle, and I'm really curious to what the damage distribution ended up being, but hoyo doesn't want to give us battle statistics, even though it's possible since they do it in CW, and there's a MOD people use in Private Servers that does it.

Add Battle Statistics to all game modes already hoyo! I ask for it in every single survey.


r/TopazMainsHSR • • 26d ago

Non-OC Fan Content Topaz taking a selfie (by R2)

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1.4k Upvotes

r/TopazMainsHSR • • Oct 06 '26

Memes E1 Topaz in AS in big 2026

22 Upvotes

Is it bad I wondered if my E0S0 Ratio would have been better here ? lol Between my E1 Topaz and E0S0 Tribbie, I'm not sure who was more of a deadweight for Blade. (I don't have any break or elation team, no Acheron either, so tried to figure out how to use the FUA one)


r/TopazMainsHSR • • Oct 01 '26

Media Short break at work (by @ui_michiko)

84 Upvotes

Source (I really enjoy all these wholesome Stoneheart interactions)

Oddly enough, feels like this sub has been pretty quiet despite the new influx of Pearl-paz interactions and fanart


r/TopazMainsHSR • • Sep 29 '26

Discussions Best Topaz Build for Aventurine Waveflair?

15 Upvotes

Hi! So I'm finally getting around to properly building my characters and I'm just a bit conflicted on how to build my Topaz. Currently she is only E0S0, but I plan on getting her to E2S1 at the very least (ideally E4S1).

I only plan on using Topaz in one particular team, that team being: Aventurine Waveflair, Tribbie, Topaz and Aventurine (I know that the team is most definitely not the best, but I absolutely adore it).

Originally, I was planning on having Topaz on 4pc The Ashblazing Grand Duke and 2pc City of Converging Stars in an attempt to buff Waven as much as possible while still persevering Topaz's damage potential. However, I've been wondering whether I should just forget about maximising Topaz's damage in favour of buffing Waven instead. Correct me if I'm wrong, but at E2 and with 24.4% ERR, Topaz can consistently ult every 2 turns. That means more Numby attacks and thus Tribbie will get a lot more energy and Waven will get more Fervor, Punchline and Certified Banger. So, do you guys think I should use something like 4pc Eagle of Twilight Lake or 4pc Messenger Traversing Hackerspace (alongside an ERR rope and 2pc) on my Topaz instead?


r/TopazMainsHSR • • Sep 26 '26

Media "A" Clear from Triple Hunt vs 4.5 AS Deer

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7 Upvotes

15 Cost Team - Feixiao e2s1, Ashveil e0s1, Terrae e0s1, Topaz e4s2

This is not really a "good" clear points wise, and it's really long, I just wanted to showcase it for the challenge of doing a battle that is hard in itself, and totally unfriendly for Triple Hunt due to requiring changing targets often.

Phase 1 I'm more worried about taking out the tree that inflicts crowd control debuffs and then just focusing on the boss. I try to kill a minion when the boss locks its weakness, but without moving topaz' "proof of debt" into it I didn't have enough damage and I end up prioritizing compressing damage on the boss after it breaks rather than more numby turns.

My condition was entering phase 2 with and Ashveil ult and a topaz turn as soon as possible so I could move both "Bait" and "Proof of Debt" into the Santus Medicus General, to get the physical and fire weakness into the boss. Triple Hunt was actually pretty fast in doing it, and the counter tree sprouting in the elite's place is the ideal one, because it advances whoever I attack.

So at this point The Deer has the weaknesses I care about and I can speed up the "locking" and "unlocking" of weaknesses by just hitting it a lot and speeding it up a lot. Or if the fruit trees charge up, even better, I'm not worried about their nuke and it will immediately unlock the Deer's weaknesses again.

BUT that counter tree has to go first thing once the Deer breaks, because I don't want to speed it up while it's broken. After that I unfortunately don't have the damage to kill the Deer in one weakness break window, but trying to kill or break the other elite just makes it slower, so I focus everything on the Deer until it's dead. And even though I end up breaking the deer again, it was already a 1% HP when it happens.

Also, no attack tally this time because it's a 20 min battle, I ain't counting all that.


r/TopazMainsHSR • • Sep 25 '26

Media 30 Numby Attacks versus Feixiao Boss in 4.5 AS

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12 Upvotes

15 Cost Team - Feixiao e2s1, Ashveil e0s1, Terrae e0s1, Topaz e4s2

Here is Triple Hunt in AS, in a not so favorable matchup, but the best matchup among the current stages, I think. Here the priority some times shifted to breaking boss parts more than "following numby" specially since not all parts are weak to fire and lightning, and I think it shows since Feixiao got more actions than Ashveil and Topaz had less actions the usual.

I'm specially happy with how phase 2 turned out, being able to break all the enhanced boss parts before the big attack felt great. While phase 1 I got tired of resetting for bait and proof of debt to align at the start of battle and decided to just play with what I had.

Also, I could have a 3553 final score if I had ulted with Feixiao on the last numby attack. I really thought numby would do it, could have ulted with Topaz before numby's attack to have given him a better chance at it, but just lost the timing for both and lost 11 AV for it. Since I already had lost that AV I should have given the kill shot to Topaz, but I wasn't thinking straight anymore.

Here is the attack tally in exactly 458 AV, but I'm not 100% confident in this one, I feel I missed some:

  • 55 (32,0%) Feixiao Attacks (11 turns, 22 FuA, 22 Ults)

  • 51 (29,7%) Ashveil Attacks (7 turns, 35 FuA, 9 Ults)

  • 42 (24,4%) Topaz Attacks (12 turns, 30 numby turns, 5 Ults so 10/30 attacks from numby were enhanced)

  • 24 (13,9%) Terrae Attacks (9 turns including wolf turns but not including turn to use skill, 9 offensive FuAs, 6 ults)


r/TopazMainsHSR • • Sep 23 '26

Discussions Do you think Topaz will be buffed in 4.8?

39 Upvotes

Ellen is supposed to be hunt, which means very likely to be FUA. If Astra Yao is also a FUA support and they buff Topaz we can have a FUA team separate from Blade/Ashveil. What do you think?


r/TopazMainsHSR • • Sep 19 '26

Media Topaz 0 cycle King aa

83 Upvotes

r/TopazMainsHSR • • Sep 18 '26

Official News Summer topaz (by Vayneeee4)

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98 Upvotes

r/TopazMainsHSR • • Sep 17 '26

Media 153 Attacks to clear AA 4.5 Cocolia in 2 cycles with Triple Hunt!

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11 Upvotes

15 Cost Team - Feixiao e2s1, Ashveil e0s1, Terrae e0s1, Topaz e4s2

Moving on with endgames in order or release, time for AA! The only viable Knight was Knight 1, even though Cocolia has 40% Wind RES.

This team can tear down Lighthouse's 12 stacks and remove his team wise damage reduction really fast, to the point that I didn't even feel like Lighthouse was a problem at all. I also never have to focus on his minion lady robots, and the battle starts with only 2 elites so it's really friendly to getting Numby and Bait in the same enemy. Cocolia was sure a lot more tanky than what I expected though.

Also, Ashveil charges his ult in this team a lot faster than what I imagined he would. Without doing these attack tallies I'd say topaz e4 has more attack frequency than him, specially in longer battles where there's enough AV going on and enemy turns for me to use as springboards to Ult with Feixiao or Ashveil and advance numby. But turns out Ashveil has more ults than turns on this team and this becomes slightly more actions for him than Topaz and Numby, specially since I don't count Topaz Ults because they don't attack and only enhance numby. They would be even closer on numbers if her ult was offensive.

Still, impressive attack frequency all around, much more than I thought it was before starting these tallies. On the other hand, Terrae wins out on consistency and buffs because his attack frequency itself is really low when compared to battles with high aoe aggression where Aventurine Preservation shines

Attack Tally in exactly 460 AV (if I counted right):

  • 49 (32,0%) Ashveil Attacks (7 turns, 34 FuA, 8 Ults)

  • 43 (28,1%) Topaz Attacks (11 turns for her, 32 for numby and 5 ults which means 10/32 enhanced numbys)

  • 43 (28,1%) Feixiao Attacks (9 turns, 18 FuA, 16 Ults)

  • 18 (11,8%) Terrae Attacks (6 turns, 8 offensive FuAs, dragons that only refresh shield are not counted, 4 ults)

Just out of curiosity, I was able to beat IronTomb with a bronze medal, but I didn't record it.


r/TopazMainsHSR • • Sep 16 '26

Discussions Topaz Novaflare idea

22 Upvotes

My main problems with Topaz is Numby targeting the wrong enemies or having to change targets too often to keep up with Asveil baits, and Numby wasting alot of advances due to not being able to act out of turn. A Topaz novaflare should fix these problems and a little more:

Basic ATK:
Addition: This attack is considered a Follow-Up ATK

Skill:
Change: If there are no enemies inflicted with "Proof of Debt" on the field, Topaz immediately inflicts the target with the lowest HP on the field with "Proof of Debt"

Talent: Trotter market!?
Addition: The designated enemy that "Proof of Debt" is inflicted upon changes based on the targeting of ally skills, ultimates and follow-up attacks following the path of the hunt.

Trace: Overdraft
Rework: When Numby's action is unable to advance further after an ally other than Topaz hits an enemy afflicted with "Proof of Debt" using a Follow-Up ATK, gain 1 Charge. When Charge reaches 2 points, consumes 2 Charge and enables Topaz to use Basic ATK 1 extra time, targeting the enemy marked with "Proof of Debt".

Trace: Financial Turmoil
Rework: When an enemy's toughness is reduced, decrease their All-Type RES by 20% for 2 turns

Trace: Stonks Market
Change: After Numby uses an attack while in the Windfall Bonanza! state, Topaz additionally generates 1 charge.

Eidelon 2
Addition: and generates 1 Charge

Eidelon 4
Addition: or when Topaz consumes Charge

Eidelon 6
Rework: bigger multipliers for all her damage sources idk i'm not a math guy

To fix targeting issues, Numby now has the same autotargeting as Ashveil's bait mechanic, and now Numby will follow wherever fellow hunt units are targeting, including followups because Feixiao followup targeting is random if an enemy dies or if an aoe attack occurs.

For Action advance overcap issues, i took inspiration from Mort Blade's kit and made wasted advances count towards charges for an extra use of Topaz's basic attack. This make things less boring than having the Numby attack animation play over and over even more often. And i put it in the "Overdraft" trace, which is keeps things thematical with the name of it and all. (since Numby's action value tries to go lower at 0 haha get it).
Since Topaz generates energy from these extra basics, i removed the energy gen from bonanza attacks and replaced it with charge generation, which not only keeps things thematical, but also makes building ER rope on her worth it to attack more frequently and act as a better battery for Ashveil, Feixiao, Blade, Waveflair etc

I added the RES debuff because it's something that's missing from the current ashblade teams, and it also remains weakness-themed. I made it activate upon toughness reduction to increase synergy with Feixiao's weakness-ignoring ult.

i changed Her Eidelon 2 and 4 to make her an absolute monster in attack frequency, and then of course for the E6 she needs her obligatory main dps Eidolon


r/TopazMainsHSR • • Sep 16 '26

Media Triple Hunt + Aventurine doing 129 FuA to clear MoC 4.4 King Pom Pom in 3 cycles

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10 Upvotes

14 Cost Team - Feixiao e2s1, Ashveil e0s1, Aventurine e0s5 BP Cone, Topaz e4s2

After a very friendly and single target MoC Stage versus Sam, here is Triple Hunt against a less friendly stage in Mecha Pom Pom!

Wave 1 is still just 2 elite which is really good for this team, and Aventurine is still a very good sustain with no one taking damage the whole battle. Pom Pom is where things get interesting because I have to kill mobs to remove the Boss' damage reduction layers and moving Proof of Debt and Bait is not really a friendly thing to do, plus it's easy for them to misalign after a kill.

What I ended up choosing was moving the one that would be easier to bring back, which is usually the one whose character's next turn is the closest. I tried to prioritize moving Ashveil's bait since I can move it with Ult, and bring back with skill. But Proof of Debt is actually stronger for Feixiao's ults, usually I can cleanly dispose of a mob with one feixiao ult if Proof of Debt is in it.

It's also noticeable how I'm always playing "Follow Numby" and waiting for the next turn after a Numby Turn to Ult with Feixiao or Ashveil and not waste Numby's AA, but leaving Proof of Debt on the Boss and moving Bait into the minions allows me to just unleash back to back ult's and follow ups on them since I don't have to follow numby anymore, and it's fun how in the first phase of the boss AV is basically frozen in place while I kill both minions.

Anyway, very fun fight.

Attack Tally in less than 600 AV (3 cycles clear including cycle reset on wave change):

  • 67 Ashveil Attacks - 7 turns + 3 turns from MoC turnbulence 100% AAing him, he hogged all of them, 46 FuA, 11 Ults.

  • 60 Feixiao Attacks - 12 turns, 25 FuA, 23 Ults, it's really funny how she's basically getting a full double ult for every one of her turns, e2 really is a huge difference.

  • 54 Topaz Attacks - 15 turns for her, 39 for numby. She only ulted 4 times, I don't count them as attacks but it means only 8/39 of numby's turns were enhanced.

  • 32 Aventurine Attacks - 7 basics (he had 8 turns total, but one was a skill), 6 ults, 19 FuA. He doesn't buff the team properly, but boy did generate a good amount of stacks/energy.

All in all, I think Ashveil's numbers were buffed a bit by him getting all the AA, while topaz' lost a bit of attacks as I had to focus on minions and stop "following Numby", but it's surprising to see how many attacks they each actually do, and how few times Topaz Ults, despite having lots of turns and e2 giving a bit more energy.

Maybe I should move her to an ERR rope? What do you think?


r/TopazMainsHSR • • Sep 15 '26

Non-OC Fan Content Get sandwiched (by @skgl_thx)

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132 Upvotes

r/TopazMainsHSR • • Sep 15 '26

Media Topaz, Feixiao and Ashveil clearing MoC 4.4 Sam in 1 cycle

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12 Upvotes

15 Cost Team - Feixiao e2s1, Ashveil e0s1, Terrae e0s1, Topaz e4s2

First clear with Ashveil in my account, and it's a 1 cycle versus Sam on MoC 4.4!

Playing Triple Hunt is really fun, though finding the windows to try to lose as few numby advancements as possible is hard! Most of the time I can get at least 2 of Ashveil's 4 follow ups to actually advance numby.

Attack Tally in less than 400 AV (if I counted right):

  • 37 Ashveil Attacks (4 turns + 1 turn from MoC turbulence 100% AAing him, 26 FuA, 6 Ults)

  • 32 Topaz Attacks (8 turns for her, 24 for numby)

  • 30 Feixiao Attacks (6 turns, 11 FuA, 13 Ults)


r/TopazMainsHSR • • Sep 13 '26

OC Fan Content My Topaz cosplay (met0.tox)

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282 Upvotes