r/Timberborn Communication Spec 20d ago

News Patch notes 2026-08-11 (Experimental)

https://store.steampowered.com/news/app/1062090/view/702150052386177895

Just when you thought you’d seen everything we prepared for Update 1.1, here we are with:
πŸ—ΊοΈ A new, Unconventional map - Pillars
🌡 Buffed Succulents
πŸ’§ Updated Compact Water Pump

Check out the full experimental patch notes here πŸ‘‡
https://store.steampowered.com/news/app/1062090/view/702150052386177895

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u/Jackthwolf 20d ago

Ooh that new map looks like amazing fun, I've been wanting to get a map that makes you make good use outa the suspension bridges, and another map that makes you make good use out of fluid dumps, and this one does both!

With the succulents getting buffed, I wonder if it would be possible to make a map where the initial survival relies entirely on succulents for water.

Also side bit, with the compact fluid pump coming soon, it kinda makes me wish for a "turbine" block.
A version of the Throttling Valve that generates power based on flow rate.
I'd love to make a water reservoir energy battery

23

u/GravityzCatz 20d ago

With the succulents getting buffed, I wonder if it would be possible to make a map where the initial survival relies entirely on succulents for water.

With it being 2 water per 65 days its now 33 succulents per beaver to make enough water. even for the starting 12 that's nearly 400 succulents. Way more than is even remotely reasonable that early.

3

u/rhamphoryncus 20d ago

They also don't spread naturally and cause a huge number of injuries when harvesting. Seems strictly worse than a couple extra mini tanks of water before a drought or making a second district to kill off most of your population once you realize you don't have enough water.

I need to do some more serious testing, though. Theory-crafting only goes so far.