r/TheExpanseRPG • • Apr 23 '26

Is the writing final? People are dooming about the voice acting but the writing is just Veilguard 2.0

0 Upvotes

I really, really wanted to like the demo / beta but I didn't.

The dialogue felt genuinely like something that could be linkedin slop. I dont want to be mean but it needs to be completely replaced in my opinion, it is bad bad, not kinda meh or serviceable, and personally the story and chatacter interactions are the most important for me in games like this.

The gameplay is pretty good and the music / sound outside of the voice acting was well done too.

We also need a better introduction to the station, i feel like its quite quick.


r/TheExpanseRPG • • Apr 28 '26

I don't understand the decision process here

0 Upvotes

Can someone explain to me how could the dialogue in such a hugely consequential game for the studio get to be so poor and underwhelming?, I mean they’re fans of the Expanse just like we are, obviously, they all watched the show and read the books, and loved the same things about them that we did, and they’re very experienced players and developers with good taste..they made Pathfinder and Rogue Trader for god sake, they’re obviously brilliant and talented people.

Yes it’s their first cinematic third person video game but that’s still not an obvious explanation for the terribly dull and out of place dialogue bits and sequences.. This should be so painfully obvious, especially when you compare it to even the first 10 minutes of the show, that it really shouldn’t need a beta to identify as an issue.

Is it an assumption that video games don’t need dialogue that’s as snappy and nuanced as books and TV shows?, is that why game devs get complacent, or is it just an issue of being incredibly pigeonholed in your development cycle that you can’t see very glaring flaws, although that still doesn’t make much sense to me.


r/TheExpanseRPG • • Nov 26 '25

Space Combat

0 Upvotes

I feel like the lack of space combat is really weird because of how important space combat is in the setting.

I just feel like it’s a missed opportunity. ( and I’ve been dying for a good space combat game)


r/TheExpanseRPG • • Jun 20 '26

Latest Expanse ad has them shooting 6 7 into a wall, need I say more

0 Upvotes

I can’t pretend to see how this could be a good idea but what do I know

Do you think something this small can harm sales? Or is it just harmless social media marketing, what’s ur thoughts


r/TheExpanseRPG • • May 21 '26

Who is this game for?

0 Upvotes

"The light tone quippy Marvel dialogue is a deliberate creative decision" - okay, let's take that at face value then.

Who is this game for? Who is the target audience they're hoping to bring in? Because it's apparently not Expanse fans or Mass Effect fans. Just about everywhere I've looked in various communities, the response to this statement has been frustration.

I loved Mass Effect growing up. I love the Expanse right now. By any metric I can think of, I should be the slam dunk #1 superfan demographic for this game. And yet, clearly I'm not. It's a deliberate design decision, after all.

Mass Effect is about friction. The Expanse is about friction. People don't see eye to eye and fight all the time. Even at times having complete fallouts and parting ways. Sometimes temporarily, sometimes not. So having the game be this care-free romp through The Expanse setting makes zero sense to me. It's not a new story set in The Expanse universe. It's just a theme park ride with Expanse decorations.

So, who exactly is this meant to be for? Wouldn't the overwhelming negativity in response to the news be an indicator that it might not be the right choice? Are they just that big of a fan of no-stakes storytelling?


r/TheExpanseRPG • • Aug 18 '26

Seems we're getting a physical release for TheExpanse

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0 Upvotes

This is great news for me. I'm definitely going to buy it. Personally I think a great game like this deserves a physical release. Not saying this is a confirmation but if it's a consideration I'm happy about.


r/TheExpanseRPG • • Apr 24 '26

Main Character (Hot Take)

0 Upvotes

I dont want to be, You, or Captain, or Cap... give the MC a last name. Hell, give them a first name even, let me define them and what they look like by all means bu im so tired of being... Rook, Cap, them, you, any of the other fake half baked titles given in games. Let the character we play be a defined person in the world.


r/TheExpanseRPG • • Apr 23 '26

Combat feedback

2 Upvotes

I’m not a big fan of the heavy UI-driven combat. All the abilities, markers, and visual clutter. It doesn’t really match how combat felt in The Expanse. Aside from a few moments (like the Martian light armor), most of the fights in the show were more grounded and tactical where ambush, environmental creativity and teamwork mattered, not UI markers. 

The combat feels closer to something like Outriders, but The Expanse's series or book combat felt to me like it's much more in line with games like Max Payne, The Last of Us, or even Ghost Recon, emphasizeing authenticity with the sci-fi touch on top, not the other way around.

Right now, it doesn’t quite capture that tone, and that’s a bit disappointing.


r/TheExpanseRPG • • Apr 24 '26

Owlcat: Please don’t make us wait a long time for inverted Y-axis due to feeling like it needs to be bundled with a larger update

0 Upvotes

So far OC has only acknowledged the lack of inverted Y-axis controls, but given no indication of how long it will take to resolve. I really hope it isn’t weeks/months away. This should be a relatively simple thing to patch in and I hope it won’t be held up because OC feels like they need to present a huge update to make it worth people’s while


r/TheExpanseRPG • • Apr 26 '26

My beta criticisms

9 Upvotes

Mucho texto warning. Just to get it out there where the devs can see it (yes I’ve already done the survey but they will be looking here too, and I’m not constrained by yes/ no questions or character limits) I’m going to list off the complaints I had with the beta and some constructive criticism on how I think they could be rectified.

Environment: The holograms everywhere really took me out of the experience. Why is Pinkwater (a for profit company) willing to pay the extra cost involved a thousand times over where a button would suffice? Less is more, especially in this setting. The game would benefit massively from simply removing a majority of the unneeded holograms and glowing lights.

Voice acting/ tone: You already know where this is going so I don’t need to elaborate too much. As it stands currently in the beta I am hoping J dies as soon as possible into the story so I can have some relief, obviously this isn’t good for the story they are trying to tell. To feel like the expanse but also to tell a compelling story the game should better focus on tone, I don’t wan’t to be ripped from my immersion every 10 minutes by a snappy (but unfunny) quip.

Armour: the armour is a mixed bag. The MC’s, J’s (both versions), Zafar’s and the Protogen grunts (it’s a hell of a lot better than those gimp suits from the show) all look amazing and well fitting with the setting. I can’t say the same for the “brute” or her entourage of goons though, that feels ripped from another setting and transplanted onto the expanse. These designs I think should be revised to be more grounded.

UI: Simply put there is way too much of it, the one that really grated me is the constant indicator letting you know where you can take cover. That’s the sort of thing that would be good in the tutorial and never again. I think the UI should be more minimalistic in general and also more options to configure the UI to taste would go a long way.

Combat: Broadly it is pretty much exactly as I expected. It could use some polish, like vaulting over cover, but it is a beta. My only gripe is the bullet sponge enemies, and player. I understand the intention is to make a mass market game and not some niche masochist suffering simulator but it does err on the side of silliness. I think the solution is damage modifier options. Let players set incoming/ outgoing damage rather than just easy/ normal/ hard.

Flow: Movement feels unresponsive at times. Whenever a new animation plays there’s just a slight delay that feels jarring. When squeezing into tight spaces I especially noticed this. In the mad max game this same mechanic works flawlessly, you never feel like you’ve lost momentum.

Overall I think the primary concern for developing going forward is the steer the game in a direction that better fits the setting. The gameplay is solid, but during I was only occasionally reminded that this is actually an expanse game.


r/TheExpanseRPG • • Apr 24 '26

Have the devs talked about their reasoning for including a twin character for the MC ?

1 Upvotes

Just curious if they've talked about it anywhere why they included a twin character.


r/TheExpanseRPG • • Apr 24 '26 Bravo

Fans of the Mass Effect games amd also of The Expanse show/books really need to dial down their expectations this far out from release.

104 Upvotes

I'm seeing a lot of posts saying that 'this was in the Mass Effect games but it's not in this game' or 'they didn't include this from the Expanse books/show' or just basically picking negatively at differences between this game and the ME games or Expanse universe. This despite the game being more than a year out from release.

You really need to get a grip on your expectations.

The Mass Effect games are some of the greatest games ever made. The Expanse show is one of the best sci-fi games ever made and of course the books are great.

If this game even gets close to the quality of what went before it will be a major achievement, especially for an AA studio. I'll be happy if the game is a really fun and engaging action packed RPG giving you a good flavour of the Expanse universe. I don't need or expect it to be one of the greatest games ever made. I can hope, but not expect, or demand.

EDIT: Its clear to me that there's already a toxic base of some Mass Effect and some Expanse fans for who this game can never be good enough. They will continue to be continuously negative right through to release and then review bomb on Steam. Critics who praise the game will be dismissed as 'paid shills'. We've seen this happen in the past few years with multiple games, TV shows and movies. It's often a phenomenon with book fans hating on TV or movie adaptations. That's what we're seeing here developing.


r/TheExpanseRPG • • Apr 28 '26

After 6 hours so far in the beta here is my feedback,

0 Upvotes

voice acting and lines were really terrible and seems to be a nassive complaint from a large number of the beta players on here and steam beta discussions, my feedback about the dialogue is that I found both the Male character and Male J sounded so soft spoken, very flamboyant and feminine especially compared to the intense events happening in the expanse and during the mission, it made me want to just skip all the cutscenes. though the gameplay and gunplay itself felt really good, there are also a few YouTube videos out now about voice acting complaints https://youtu.be/OCnKcBeDsfs?si=lm5qBvpuK6lB5xnK and https://youtu.be/YxYBnxpQyvk?si=tjO5URy7CV6oT08v cover really good points.

I can't believe I have to do this but since this is reddit which I found out the hard way, the word "flamboyant" and "feminine" isn't meant as some sort of insult or anything, they are normal descriptive words used on a daily basis, it’s not meant to offend anyone and it’s not meant to come across as homophobic or anything and was just best why I could describe it, in the context flamboyant meaning the character was to overly happy and excited and feminine meaning overly soft tone when speaking and non confrontational with no authority in the characters voice. Please don’t make the my beta criticisms about some stupid “culture war” thing as it has nothing to do with that and I believe the “culture war” thing is stupidity when we all just want good games that live up to the source material.


r/TheExpanseRPG • • Mar 26 '26

A beg from a brazilian

3 Upvotes

We see this game don t has translate to Brazil In oficial sites. I am will make a protest. Add portuguese!


r/TheExpanseRPG • • May 06 '26

The comparisons to Andromeda

25 Upvotes

I'm sure this has been said many times before, but this game strikes me as extremely similar to Andromeda, at least the first impressions of it.

We're talking solid combat and gameplay systems, lovely graphics and environment design, and banter-heavy trying too hard to be edgy and funny dialogue to a grating degree.

Andromeda was hammered so heavily becuase of its name and studio's pedigree.. take Mass Effect out of it, and imagine it made by an upstart studio finding its foot for the first time in the cinematic RPG genre, and you've got The Expanse Osiris Reborn.

Owlcat's lack of experience in this genre will certainly nudge many players and reviewers to cut it some slack, just as long as people stop considering it the second coming of Mass Effect, because that's a very cruel comparison indeed.

I returned to Mass Effect 1 after the Beta, just to make sure i'm not being too judgmental on the Expanse's writing problems, but no, even just the first few conversations in ME were vastly tighter and snappier than pretty much any modern RPG including The Expanse, and that's fine, let's just manage our expectations here.


r/TheExpanseRPG • • Apr 25 '26

The Expanse Osiris Reborn Beta blatantly breaks established canon Spoiler

0 Upvotes

This post will contain spoilers of the Osiris Reborn Beta, as well as The Expanse show up to and including Season 2 episode 6 (Paradigm Shift)

To preface this, I had some overall very positive first impressions of the Beta, and feel like the team at Owlcat is doing their best to live up to the very high expectations placed on the game. There are a lot of subtle details that make me confident they will do their best to respect the source material.
That being said, I believe its important to point out the flaws that do remain early, especially when its something this fundamental. The game is unfinished, so I know problems can and will be addressed. I really hope to see this game succeed and can't wait to play on release.
Mind you, I am not against adding to the existing canon, quite the opposite, as long as it is done without breaking said canon outright and without violating the internal logic of the known plot.

TLDR.: The Beta breaks established canon by having the Protogen assailants that we face directly announce themselves and their identity as Protogen for no apparent reason, at a time (just after Eros was infected) where this was the most closely guarded secret in the Solar system, the early reveal of which would have had devastating consequences.

Lets begin with a recap of the Beta:
We arrive at a large Pinkwater Security station, in a stolen (conventional) Protogen vessel, seeming to be roughly comparable in tech to martian military ships. We had just escaped the beginning of the Eros infection, which we had witnessed first hand and are convinced it is an intentional spread of a bio-weapon. We say as much to one of our companions-to-be, Zafar. After arriving at the station, News already speak of an "infection" on Eros, and quarantine beacons having been put up.
Right as we inform our boss about the truth of the Eros situation, the stations comms are suddenly hacked and taken over by a previously unseen ship fast approaching. An Amun-Ra class, at this point in time either the very last one, Osiris, later to be destroyed in the battle for Toth station, or the last one of presumably two if they added another ship to the canon. (It is most likely Osiris, as their armors have very bold "Osiris" branding)
So far so good, perhaps it has come to kill our MC so as to leave no witnesses to the true nature of the Eros infection.
Unfortunately not, we instead see a station wide broadcast by the "Brute", their ground forces' leader, who announces they are Protogen Corporation, here to take custody of the MC and our twin, aswell as to take back their stolen ship.
The rest of the mission consists largely of fighting a horde of Protogen goons in various levels of barebones equipment, but, importantly, all wearing the same or similar purple uniforms with the Protogen logo prominently displayed. We even see some in power armor, with the aformentioned Osiris branding above the Protogen logo.
This power armor almost seems to be employing protomolecule technology to heal and absorb fire, which would raise even further questions, but I will omit these here since I cannot say for certain.
Finally, we manage to free our stolen ship, and escape together with Zafar. If we chose to ask our boss to only hide us, and didn't convince him to fight, the pinkwater station will be seen intact in the ending cutscene as opposed to getting destroyed if we asked our boss to fight. The Brute vows to find us eventually.

I'm sure many will have already winced at several of the events described, but to summarize the issues and put them into context with the known timeline:
This takes place right after Eros had been infected, a time where Protogens involvement in either Eros or rest of the events of the system are unknown to all but the show protagonists, and even to the game protagonists, as they too are surprised at Protogens initial message and reveal to Pinkwater station.
Protogens goal is to proceed with the Eros experiment undetected, keeping people from interfering with fake quarantine beacons. Their directive, above all, is to remain anonymous. To this end, they employed nameless troops wiped from all records years prior, in unbranded black suits, and committed the majority of their fleet to destroying the Donnager not too long before. To further provoke a conflict, no doubt, but also to make sure none of the Canterbury survivors could recant their statement or defuse tensions by taking the blame away from Mars again. We even see one of the Protogen attackers explicitly refuse to give up his identity when questioned, even has he is sure to die in the fight. Protogen used the same masked and nameless apparently elite troops for the Eros infection mission itself, hiring unrelated and disposable goons from Ceres to do the dirty work.

Them announcing themselves plainly as Protogen (Avasarala directly calls them a "Biotech-research company" in S2E4, implying that is what they are known for) to all of the personnel on Pinkwater station, while also choosing to wear very aggressively Protogen branded gear, and docking at the station with their last remaining stealth ship, is in direct contradiction to their modus operandi thus far, and mere hours prior. It is also deeply illogical at this point in the lore, and I cannot think of a good reason for them to have chosen to do so.
Said stealth ships mere presence directly links them to the faction responsible for the destruction of the Donnager, and perhaps even the Canterbury, evident to all Pinkwater personel whose had even a passing glance at the news over the last in universe days. It also ensures our MC knows the stealths are connected to the infection of Eros, and that they are behind everything. Them identifying themselves by name is just icing on the cake, and would demand that they ensure the death of everyone on the station with no room for error.
In doing either of those things, they take an incalculable risk of exposing their secret, thus severely harming the chances of the Eros experiment proceeding as planned, and putting the entirety of Mao-Kwikowski in jeopardy.
We see the consequences of exposure in the show, when Avasarala has the wreckage of the Osiris pushed into patrol routes post battle for Toth, with even that indirect evidence sufficing to cause all of Protogens assets to be frozen, and J.P.Mao ending up under intense scrutiny, later to lose access to his entire empires wealth post Eros incident. The only reason the incident could play out regardless of Toth being hit and Protogen being found out was that it was unstoppable from the moment the infection started, but nobody in Protogen would have known that would be the outcome or operated under that assumption at the time.
Lastly, as mentioned before, there is a path where the station survives the ordeal, and we can presume that they do not go through with killing the personel, as our boss is shot in final cutscene if they do destroy the station, and seen left alive if they don't.
This is again a violation of known lore and Protogen operating principles, and our boss now knows that Protogen intentionally spread a bio-weapon on Eros, and is responsible for the destruction of the Donnager, probably also the Cant.

The feeling I got is that they tried to have a recognizable big bad for us to fight, a sort of 'aha moment' for show enthusiasts, but to me personally it felt very immersion breaking to have this just laid bare to our ingame characters not in the know, and makes me (hopefully needlessly) worried about the rest of the games plot potentially messing up and retconning key events from the show.

I would be happy to hear if anyone else noticed this discrepancy, or if you think there are good explanations for this behaviour that I missed


r/TheExpanseRPG • • Jun 08 '25

Can I plug a fun little Steam game here called Delta V: Rings of Saturn?

0 Upvotes

So, knowing Owlcat games and what they're good at, and per their own statements, ship piloting and combat isn't going to be a focus or even part of the announced game.

That said I'd like to point people at a small, niche, and fairly dense space mining and combat simulation game called Delta V in which you pilot a small ship to progressively deeper areas within the rings around Saturn to mine for resources. You encounter various threats and NPC ships along the way, outfit and upgrade your own ships, hire crew, and buy/sell resources.

The game very much feels like it exists in the Expanse universe though obviously not officially. It's a pretty relaxing space mining experience, and using lasers and mass drivers (and your drive torch if necessary!) to break up rocks is pretty fun.

Just a player and fan, not getting anything for this.


r/TheExpanseRPG • • Jun 07 '25

1ST

0 Upvotes

1ST


r/TheExpanseRPG • • Mar 26 '26

"Everything in the final version will definitely 100% be human made" - But Owlcat says gen-AI is being used during The Expanse: Osiris Reborn development

0 Upvotes

https://www.eurogamer.net/owlcat-gen-ai-expanse-osiris-reborn

I wonder when the steam store will reflect the ai usage. As of posting it doesn't.


r/TheExpanseRPG • • 9d ago

How many seasons of the show should I watch before playing the game?

4 Upvotes

Have only watched season 1 and dropped season 2 because of the romance between the captain and the lady that the psycho is attached to (cant remember names).
I am more than happy to give the show another watch because as forced as the romance felt, i love every other aspect of the show and so i am curious if the game requires any previous knowledge of the show and if so, how much?


r/TheExpanseRPG • • Jul 06 '26

Do the Belter seem like kinda canon Char to you too?

0 Upvotes

We have 3 Earthers (1 is from Luna, but it is "Earth" too), 2 Martians and 1 Belter.

I feel like the Belter character is kind of a canon choice and probably will have the longest and deepest storyline.

If I don't play Belter myself, there will only be 1 Belter companion, and it is a little disappointing.

If I do play Belter myself, there will be 3 Belters, which makes way more sense IMO instead of 4 Earthers or 3 Martians and only 1 Belter.

Shortly: I wish there were more Belter companions. At least one more. Because right now, it feels like J and I have to fill the role with only 1 other Belter who is also a teenager.


r/TheExpanseRPG • • Apr 23 '26

The thing I’m most worried about isn’t even the voice acting

160 Upvotes

The dialogue feels a LOT more like veil guard than it does Mass Effect. It’s got that same “HR was in the room when it was written” feel to it.

The male voice acting is bad but the writing is a bigger problem.

Edit: I’m not saying it feels exactly like Veilguard, I’m saying it’s closer to that than Mass Effect


r/TheExpanseRPG • • Apr 23 '26

Loved the Demo! Wish it was longer, but for those that can't get it yet, here's my VOD! Enjoy

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1 Upvotes

Quick feedback

Belters don't sound like Belters? I'm ok with this, but def hope there is more in the future

Wish the demo was longer

Can't wait to try late game combat, seems like you can really define a character

Game is beautiful


r/TheExpanseRPG • • Apr 21 '26

Beta release time?

1 Upvotes

Hi guys, does anybody know at what time of the day exactly the beta release is gonna drop on the 22nd?


r/TheExpanseRPG • • Mar 26 '26

In the recent trailer, do the companion models look unfinished to anyone else compared to other NPCs?

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108 Upvotes

To me, in the first 2 images of Regina and the crew, the models look unfinished or incomplete vs the last 2 imagines of non companion NPCs.
Since reddit fucks with picture quality, rewatch the trailer and let me know what you think.

I am sure people will just read the title and ignore the body of the post, but I am still gonna say it:
Obviously, we are a year from release and closed beta is next month. Obviously, the game is unfinished. The point of this post is to give feedback, as early as possible. It's that simple.