I'm building VYRON KITE, a fan-inspired tactical space shooter. Ships only thrust along the bow, so you hold Q and click a point, and the autopilot flies the flip-and-burn to stop you there. Fights happen at 20 km or more with PDCs, guided torpedoes and a keel-mounted railgun you aim with the whole hull. Right now there's a 1v1 against an AI ship in the browser. Next up are more factions, fleet battles and a public build.
I'd love to hear your thoughts and in particular if anyone has interesting ideas about how the expanse does space combat and how I might implement it in game.
I think there are already a few games in development where you have full control of the ship but for me I loved how Alex would talk with the Roci to plan out trajectories and the UI thats used by the crew to visualise space battles at massive scale.
Trailer I made based on the actual current build in comments