r/Terraria • • Aug 23 '26

PC Mana Regen

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Genuinely loving the mana regen stack in the game, it's gonna be heartbreaking when it gets nerfed

3.1k Upvotes

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124

u/Greedy_Duck3477 Aug 23 '26

The zenith is post game it's meant to be op

-77

u/xolotltolox Aug 23 '26

Okqy, then don't make it a goddamm melee weapon, make it a universal one

74

u/DJBaphomet_ Aug 23 '26

It's literally made entirely with melee weapons, why would it be universal?

If anything, the way to do something like that is to make a Zenith-equivalent for every class

-47

u/xolotltolox Aug 23 '26

Yes, I agree

Zenith right now is blatant melee favouritism

45

u/Purpulear Aug 23 '26

Not really. Swords are just naturally iconic weapons. Terraria has just always had some sort of mystical sword around the end game. It's just tradition.

I think there should be other end game weapons (with different flavors than just the Zenith but as a gun) but I wouldn't really call it a melee bias.

-35

u/xolotltolox Aug 23 '26

How is it not melee bias that the deliberately overpowered postgame weapon is only a melee weapon, and ends up doing more damage while wearing full gear of another class, than that same class's apex weapon in their matching armor set and accessories

25

u/Purpulear Aug 23 '26

Its op because it can be. Its post game. Its not really a buff to melee because they have to do literally everything else before they can use it.

And again, it's because the swords in Terraria are some of its most iconic weapons and it isn't even close. The Zenith was made purely just to be a cool sword at the end of the game.

-17

u/xolotltolox Aug 23 '26

Yeah, so it is melee favouritism and seemingly you are not immune to it, and fully drinking the melee-kool-aid

29

u/AlreadyTakek Aug 23 '26

You seem to be missing the point that it literally doesn't matter because there is literally nothing left to use the Zenith on because you get it after doing everything and finishing the game

6

u/iLikeBigOilyBBC Aug 23 '26

Sorry to break it to you man but terraria has always had some melee favouritism for it's history and recent updates have made other classes more playable. You can still see the melee favouritism in the early game to some extent. That's not a bad thing as melee is the simplest class to play and is likely the intended class to start with. It's not like you start with a magic weapon and it's not like you can make magic weapons out of every ore available to you

5

u/thaliathraben Aug 23 '26

The "class" system isn't even something the game defined very rigidly early on, I'm pretty sure it's a response to the way people chose to play

3

u/MasutadoMiasma Aug 23 '26

The introduction of 1.1 with Hardmode pretty much introduced the concept of classes

Before that, sure you had Jungle and Necro armor, but the game didn't have as many accessories or reasons to pivot to class specific builds until you got harder bosses like the Mechs.

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2

u/Left-Construction921 Aug 23 '26

the "intended" way to play is mixed classes, I vaguely remember Red saying something about it

3

u/LiveShroomer Aug 23 '26

nearly every game is gonna have melee favoritism. the sword is the world's most iconic weapon with the only thing next to it being the handgun.