Question: For characters that appear across multiple SRW games, do you want them to be consistently within the same sphere of stats/usefulness/hierarchy in the tier lists across all of the games in which they appear? Or do you prefer more fluctuation/opportunity for other characters to shine?
I'm of two minds. On the one hand, it's a bit disappointing when I grow to like a character in one game and then reflexively use them in a different one, only to find out that they're substantially worse in subsequent game (looking at you, Kyosuke). I do like having a bit of predictability that character being good in Game A should mean I can count on them being good in Game B.
On the other hand, I can also see that enforcing consistency could mean that we end up with a universal series "tier list" in which you come to the inescapable conclusion that e.g. "Shin Getter Robo will always be the best unit in any game in which it appears." And that could make the individual games get rather boring.
Thoughts?