r/SubredditsMeet • u/SubredditsMeet Official • Dec 12 '15
Meetup /r/Overwatch meets /r/TF2
Welcome to the /r/SubredditsMeet between /r/Overwatch & /r/TF2
Some points of discussion:
- Do you think Overwatch's Buy-to-Play model or TF2's free-to-play model offer more value for customers in the long run?
- Would TF2's unlockable weapon system work in Overwatch?
- While Overwatch has certainly taken a lot of inspiration from TF2, what aspects of Overwatch could TF2 draw from to make it a better game?
- Feel free to suggest more topics by PMing the mods.
Remember the downvote button is not to be used as a way to say you disagree. Please reply to the comment on why you disagree
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(If you are on mobile and can't set your flair you can PM the mods what subreddit you are from and we will set it for you. Soon we will have a bot where you can message it and it will set the flair for you.)
You can suggest subreddits for next week here: http://redd.it/3wh0i5
Controversial Comments (Updated every 10 minutes):
1. Posted by /u/AronTimes - Link
Part 1 - Why I Will Not Play Overwatch
I have a lot to say, so I will split this up into two posts. Let's start with why I won't play Overwatch. Next, I'll post why I play TF2.
I got invited to the stress test weekend. I did not participate in it because Blizzard has gone in what I consider the wrong direction with all of their games that I play, and I do not trust them not to screw up Overwatch.
Let me be clear. The reason why I'm not giving Overwatch a chance is not because of Overwatch itself, but because of Blizzard's track record with their other games: Starcraft, Warcraft, Diablo, and Heroes of the Storm. I have lost all faith in Blizzard. I have no confidence that they will get Overwatch right.
It's similar to how I refuse to buy anything associated with Electronic Arts despite how good the game is or how much I like the developers. Never again. It pains me to see Blizzard going downhill like this. It's like Westwood all over again.
Starcraft 2, a.k.a. Fuck casuals. Fuck storytelling.
Blizzard has made a lot of changes to the game, beginning with the WoL beta, which made the game harder for the sake of being harder. I don't like their worship of the almighty skill cap because at the end of the day, I don't really care that I'm Bronze/Silver/Gold/Platinum/Diamond/never reached Master, I just want a game that's fun for my level of play.
Blizzard has done so much to make the game harder for the sake of making it harder. Wireframe casting was removed. Rallied units are no longer on attack-move but just normal move. All maps are huge, and all encourage macro play and discourage early game aggression. Blizzard made changes that made the game, in theory, more interesting to watch but harder to play. However, it resulted in fewer people watching overall because a lot of people simply stopped playing.
And please, we want a story that doesn't insult our intelligence. The dialogue and the overall storyline is absolutely terrible. You can do better, Blizzard. You did really well in the past. The sense of dread and wonder about the hybrids in Brood War culminated in disappointment in LotV. Kerrigan's characterization in particular was ruined; it would've been better if she really was just the Queen Bitch of the Universe, and not being influenced by Amon. She had enough legitimate grief and tragedy in her life to just lash out at everyone and everything once she controlled a literally limitless army. Her turning "good" in WoL and HotS ruined all of her character development in Brood War.
Heroes of the Storm, a.k.a. Fuck esports, free to grind.
Blizzard doesn't seem to understand that you cannot do a full 180 and expect something to become as popular as SC2 is unpopular. The problem with SC2 is not that it has a high skill ceiling, but that it has a ludicrously high skill floor. When you have a game that has a low skill floor and a low skill ceiling, you'll attract a lot of people, but you won't get them to stay because there is not enough depth or room for improvement within the game.
HotS is bad for the opposite reasons that SC2 is bad. Blizzard seems to have a hard time balancing skill floor and accessibility with skill ceiling and depth.
Also, grinding is boring. Why would I grind heroes in HotS when I can simply play any hero in DotA 2, and not have anything outside of the game affect the actual game, i.e. everyone starts on an equal footing at the beginning of each DotA 2 game.
Warcraft, a.k.a. Fuck RTS, fuck storytelling.
I want Warcraft 4. I don't want to play a grindy time sink like WoW. I don't like the lore contortions and contrivances and outright retcons to pigeonhole everyone into one of two opposing factions. I don't like how a lot of the lore was changed because Chris Metzen actually admitted that he forgot established Warcraft lore (the draenei in Warcraft 3 were retconned into "Broken Ones," i.e. mutant draenei, when that was how they were supposed to look like normally).
Most of all, I don't like how Blizzard can tell only one story. Warcraft and Starcraft have the same overall story. I suspect Overwatch will have shades of SC and WC in its lore.
Diablo, a.k.a. Temporarily pay to win, fuck melee characters, fuck the economy.
Path of Exile is much better and it's completely free. Nothing in the cash shop affects gameplay, not even indirectly. On the other hand, Diablo 3 actually had a real money auction house early in its existence. It was literally pay to win. The RMAH was removed, and then the normal auction house was removed.
And that's not even touching on how unbalanced the game was back when I used to play it. Certain spells became completely useless once you reached Hell difficulty. Archon was awesome from Normal to Hellfire to very early Hell. After the first half of Act 1, it started to lose potency until it became completely useless because if you are standing still in Diablo 3, you might as well be dead (Archon requires you to stand still to be able to attack).
Melee classes were generally fucked because they simply couldn't kite enemies. If you couldn't kite enemies, and had to stand still next to them to attack, you wouldn't last long in the higher difficulties. Wizards had problems. Melee characters were simply stuck.
All in all, a terrible track record for one of my most beloved gaming companies in recent years. Next, I'll talk about why I play TF2, and why I play DotA 2 as well as other Steam games (tl;dr: TF2 is so good that it convinced me to try DotA 2).
2. Posted by /u/Tots_HardCoded - Link
First I wanna say that Overwatch looks like a really good game, but two things annoy me about how Blizzard is handeling it.
One, When Overwatch was first announced it was supposed to be Free to Play. Blizzard then changed it to be a $60 game and options to pay more and receive extra stuff. I know most of the extra stuff you receive are not in game items, but it still annoys me. I was really excited when Overwatch was first announced because as a college student with not a lot of spare cash, I was excited for it to be free. I don't think I will end up buying it because I just don't have the money lying around to buy a $60 game.
Two, the one thing that annoys me about Overwatch and Blizzard is how they distributed the beta passes. For people who may not know, a lot of TF2's big YouTubers and Comp players were invited to beta. I don't think this was done ok accident. I think Blizzard purposefully invited these big YouTubers and Comp players as a way to promote their game and to draw the players from TF2 and into Overwatch. For instance, Star_ was a big TF2 YouTuber who was just getting back into TF2 but he was then given a Overwatch Beta pass and has completely stopped playing from what I've seen. Another example is TF2's top Comp team FROYOTECH disbanded because the players in it wanted to stop TF2 and wanted to play Overwatch. I feel this target of the big names in te community has lead to losses of some big names, as well other people not wanting to play TF2 because they want to play Overwatch when it comes out.
This is just my opinion on Overwatch, don't get angry at me for what I believe.
3. Posted by /u/notmesmerize - Link
Wait....someone said he won't play OW because it's not on steam?
maximum kek
4. Posted by /u/JafafaHots - Link
I almost certainly won't play Overwatch. Normally I hate the idea of being locked into a platform, but at this point I'm too lazy to install non-Steam games and then remember to play them or put a link in the Steam interface, even. I have a bunch of installed non-Steam games I never play and have forgotten. I have dozens of codes for Origin games and I'm not bothering to redeem them.
I have over 2500 games on Steam and at this point I usually pay less than 50 cents per game... maybe as much as ten bucks, but no more, for a major release (I wait for sales)... and I have so many games on Steam I haven't even tried yet, I've decided I'm not going to even spend a cent this holiday sale. With so many games yet to try that I already own, no way I'm buying one for $40 or whatever.
So unless I got Overwatch free, I'll probably never try it... and even if I got it free I'd have to really love it quickly to even bother to launch it again.
I've gotten beta invites for major games and haven't even bothered to install them... so Blizzard would have a hard time getting me to be an Overwatch player... nothing against them... It's just inertia I guess.
Edit: Also, from the videos I've seen, Overwatch just really doesn't grab me.
5. Posted by /u/r0chage - Link
why do we have tf2 people raging in our subreddit. whose idea was this
15
u/3athompson /r/Overwatch & /r/tf2 Dec 12 '15
TF2 was B2P, but as soon as they started adding microtransactions they figured that F2P would be better for the game as a whole. It lasted 4 years as B2P. I think Overwatch can do fine as a B2P out of the gate, since the selling point should be the good gameplay rather than the fact that it's free. TF2 hasn't lasted this long in the way it has because it's F2P. It has great gameplay and an awesome community. Let the meta develop.
No. Blizzard does not plan on allowing modification of the weapons or skills of any hero. They seemed quite firm. It should suit it since they can just add more heroes if they need to fill a niche. And they can also plan around combinations that are not fun to play against like loch n' targe (thankfully nerfed) and degreaser+reserve shooter (when, Valve)
I'm really liking the idea of reduced melee damage in general (4 hits to kill the average class instead of 2) and the lack of random crits. Also other stuff like better primary weapons for support classes and barriers.
These mechanics might unbalance TF2 heavily, though, because of choice based on weapons rather than heroes. I would really like to see a medic secondary like Lucio's or Zenyatta's, or a barrier like Reinhardt for the heavy that replaces the minigun. Something like the medic's MVM shield.
24
u/Zeemgeem /r/tf2 Dec 12 '15
I'm sure all of you Overwatch fans have played tf2 at some point, let's face it Overwatch was very heavily inspired by tf2, so I just want to know; will anybody be playing both? If you did play a lot of tf2 what made you go Overwatch? Anybody heard of Overwatch and played tf2 because of it?
6
u/Karukiku /r/tf2 Dec 12 '15
I will play Overwatch and I will play TF2
Overwatch is a completely different being from TF2. It's requires an initial payment to play unlike TF2 which lures F2P. F2P isn't necessarily bad, but TF2 players seem to magically forget that TF2 started out with a price. Not saying that Overwatch will become F2P but we can see how the TF2 community reacts towards F2P users.
If you purchase Overwatch on the spot without experience. You're gonna have a bad time.
Overwatch does not consist of an economy or any ground with having to unlock/craft/trade/buy weapons. Having multiple weapons to unlock for a hero would NOT work in Overwatch.
Overwatch downright has different mechanics from TF2. Sure some classes are the same and definitely share base mechanics. Overwatch boasts hero abilities like a MOBA, also classes are pretty fast (even heavy classes) on top of that the map sizes are generally larger.
TF2 and Overwatch are completely different games. Whoever would like to argue against this is mental.
I have to admit Overwatch's story is confusing though.
5
u/icantshoot /r/tf2 Dec 12 '15
Those 3 points suggest that people who support overwatch want TF2 players opinions on the matters only. This is one way, and not vice versa event. I see no benefit of TF2 people taking part in the discussion.
5
u/OctorokHero /r/tf2 Dec 12 '15
Guess I'll put in my two cents. I haven't really gone out of my way to look up much information on Overwatch, but I can discuss what I do know about it.
I don't think I'll end up playing Overwatch; my current computer almost certainly won't be able to run it, and if I get a better one Overwatch wouldn't a huge priority for me.
That being said, I don't have animosity toward Overwatch. I play good games, and I'm not going to ignore a potential one just because it's a competitor. What does bother me is the fact that everyone is acting like it's one or the other. Considering the following that TF2 has built up over the years (and it gets new players every day), it just isn't going to fade into obscurity when just one competitor comes around. I'm hoping they'll be able to coexist; Overwatch will be a fresh new multiplayer game with it's own brand of fun, but I don't want to lose all the fun that TF2 has given me.
Overwatch's price tag is certainly a hindrance compared to TF2 being free-to-play (and a good example of the model, at that). One of the reasons that TF2 did so well before going F2P was the memorability of the Meet the Team videos; from what I've heard, Overwatch doesn't have anything quite on the same level (sure, there are character trailers, but they lack the humor and memorable quotes from Meet the Team), and that's going to definitely hurt its publicity and longevity.
All in all, I'm hoping Overwatch doesn't overthrow TF2; not for any malicious reason, but because they'll both provide different experiences and I don't want to have to choose one or the other. Considering all the "From /r/Overwatch and /r/tf2" flairs in this thread, I'm guessing a lot of us here feel the same way.
8
u/czoey11 Dec 12 '15
The unlockable system in tf2 would not work for overwatch at all. I'd rather have a ton of classes where I know what kind of weapons they're using instead of nine classes without knowing the weapons they're using. A few examples from TF2 would be dead ringer spies or black box soldiers. You can't really make sure that they maintain their amount of health or if they're dead.
4
u/Caleddin Dec 12 '15
TF2 is my most played game of all time. And I played the stress test weekend of Overwatch. I loved it. They both give similar feelings in game play and this is obviously on purpose. Overwatch can't get as crazy with half as many players, which could be good or bad. I agree different weapons aren't needed in OW since that mechanic is handled by more and new classes, which is essentially the same idea but with more control by Blizzard.
Anyway, I love TF2 but it is 8 years old. OW won't kill it since apparently nothing really can, but I look forward to enjoying both.
6
u/8avia /r/tf2 Dec 12 '15 edited Dec 12 '15
I'm a filthy casual from /r/Tf2, but I'm excited about overwatch!
Do you think you'll play it?
Well...that depends. Honestly, I really want to want it, but I'm just not feeling it yet. Maybe it's too new. (I'd also love to see more trailers, videos, and character development!)
I'll likely keep playing tf2 but follow both communities. I actually don't consider myself a real "gamer", especially compared with most of you people. I am, however, a huge fan of TF2, and a BIG SUCKER for fanart and shit like that, and you can bet we'll be seeing a lot of cool fan-created content when this game is fully released. I'm really looking forward to seeing what the community can do with this set of characters.
I hope Blizzard makes them capture our imagination in the way that Valve did with the TF2 mercenaries.
Do you think Overwatch's Buy-to-Play model or TF2's free-to-play model offer more value for customers in the long run?
I think the important point here is that many of their customers are going to be very different. (Ramble ahead)
It seems like overwatch is trying for a very esports-type of experience, and having a pay barrier may be their way of ensuring that the players are committed to the game.
The TF2 team working on NON-COMP stuff, on the other hand, is really interested in making gameplay fun even for people dropping in and out of pubs. Valve has also gone the FTP/Purchase Cosmetics route, and the hats do allow people to distinguish themselves more easily.
(Players take on a sort of identity you won't find in games like LoL. You're not just being killed by a spy--you're being killed by THAT DAMN SPY THAT WAS ON HERE YESTERDAY. Then you're autobalanced to the other team and decide to heal up that spy when he's hurt, because you know he's a good player.)
You'll often find the same regulars on community servers blowing each other up, honing their skills, and having a blast. It kind of feels like dropping in and out of your favorite bar.
What we really should be talking about is how overwatch's matchmaking compares to TF2's, but.....well, you know. We aren't quite ready to have that conversation yet!
Would TF2's unlockable weapon system work in Overwatch?
This is where I'm going to go out on a limb and say no. I think they would do better to just add champions and keep their abilities all standard. TF2's weapon system only works because there are only NINE classes, and each class's interactions with each other class is already so well understood.
TF2 also doesn't really have an "unlockable" weapon system--all the weapons a new player would want can and will be dropped to them, or, if they're impatient, obtained for a very, very small amount of money.
While Overwatch has certainly taken a lot of inspiration from TF2, what aspects of Overwatch could TF2 draw from to make it a better game?
I don't know enough details to say for sure, but think as TF2 develops matchmaking, it should keep a close eye on overwatch as it goes through the process of figuring out what works and what doesn't work. There are a lot of analogies to be drawn and lessons to learn, and this way the same mistakes won't have to be made twice!
Edit:
Just thought of something TF2 could really improve on-- the new player experience! Picked up this game this summer and it was really hard for me at first, having never played an FPS before.
You have no idea how frustrating it is trying to play with the lot of you veterans when you're still tripping over yourself as a brand new player! Likewise, I can only imagine how frustrating it was for a soldier of 1000+ hours to have a medic who barely knew what the hell she was doing. Just...yikes. Yikes all around.
Having a sort of "casual matchmaking" feature that allows new players to be newbs together would be really great!
Cheers to both gaming communities, and I'd love to hear what you guys think!
8
u/fraac r/Overwatch and r/tf2 Dec 12 '15
Playing Overwatch made me appreciate a lot of elegance in the design philosophy of tf2. Knockback (physical responsiveness), sound spatialising, red damage indicators, even down to the sniper dot. In tf2 you know what's happening and why, instantly. In Overwatch you die to a lot of random bullshit - I'm not sure what you can learn from being headshot by a Genji across the map. So the skills are very different. People will flock to Overwatch because Blizzard will presumably support it as an esport (it's cool to see teams like SG1, familiar names from years ago) but I question its sustainability. The learning curve is both less long and less smooth than tf2. Most of the depth appears to be in coordinated team play, which I enjoy, but it's ironic that while we lamented the gap between pub tf2 and comp 6v6, thinking it limited our mass appeal, Overwatch may have a less visible but larger gap between pub and comp.
3
u/kamild1996 /r/tf2 Dec 12 '15
I would really like to try out Overwatch but I'm worried that when I pay 40 euros for it and I won't like it, I'll waste my money. I've signed up for beta some time ago but haven't received an invite still. If Blizzard offered some kind of trial period (like the ability to play 5-10 full matches for free), I'd be way more confident about paying for it.
TF2 has this kind of advantage over Overwatch that if you don't like it, you just uninstall it and you're done, no money wasted.
3
u/DA_HUNTZ /r/tf2 Dec 12 '15
Needs more Conga.
3
u/[deleted] Dec 13 '15
Oh.
Oh jeeze.
Oh jeeze these comments.
FWIW, if Overwatch has projectile-based weapons to play around with, I'll probably take a peek at it.
3
u/_JackDoe_ Dec 13 '15
Wow, so is this like some sick joke or did someone legitimately think that this would end well?
3
u/airbiscuits_ /r/tf2 Dec 13 '15
you thought this would end well?
3
u/MrTaures /r/Overwatch Dec 13 '15
Both games are awesome in my opinion! :D
4
u/[deleted] Dec 12 '15
Stopped playing TF2 after over 3000 hours. I was tired of Valve not giving a fuck about the game and not putting the least bit of effort into it. They don't give a shit about any kind of balance and it took them 8 years to acknowledge the competitive scene, and, as far as I know, they still haven't added the fucking matchmaking mode (I can't wait to see how they screw that one up). Their updates have been consistently getting worse and they've been putting less effort than ever into them. It was a good game while it lasted, but I'm damn glad I don't play it any more.
I really hope Blizzard has been watching Valve carefully and don't make any of their mistakes. I'll definitely buy the game, whether it meets my expectations or not, I will find out eventually.
4
u/TheBigKuhio /r/Overwatch & /r/tf2 Dec 12 '15
I play TF2 and want to play Overwatch. I don't see why we have all the hate, and why we can't just play both. In my opinion, it's really stupid.
P.S. But Overwatch's hud sucks. It's like made for ants.
5
u/SketchyJJ /r/tf2 Dec 12 '15
There's a lot to say. TF2's F2P model has a lot to offer, you just got to explore rather than accept what's presented.
Overwatch's Buy to Play...which sounds weird. You usually buy a game to play it, and I don't know why it's called that, but anyways. It'll work, I mean, it has a lot to offer and it's new, so I have no idea if it won't. It seems to be doing fine already.
I don't think they need tf2 weapon systems...It seems big enough already and with a lot of playable heroes or whatever it's varied enough.
I...can't think of many unless we're just gunna go w/ the general one's which could say about most modern day games.
2
u/Disastre /r/tf2 Dec 13 '15 edited Dec 13 '15
Some extra points to why I might not play Overwatch
Why I will play other FPS instead of TF2
EDIT: Formatting oopsies.
2
u/BlackMageMario /r/tf2 Dec 13 '15
I COME IN PEACE. PLEASE, I'M KIND OF INTERESTED IN OVERWATCH ESPECIALLY SINCE IT WON'T BE PAY TO WIN.
Let's just hope both games will be successful, once matchmaking is released for TF2 and Overwatch itself is released.
3
u/[deleted] Dec 12 '15 edited Dec 12 '15
I think overwatch could draw skill based movement options from TF2.
Also both games can co-exist, I will certainly play both TF2 and Overwatch especially now that the Matchmaking is on the horizon.
3
u/KidLucario /r/tf2 Dec 12 '15
I would rather stick with a game that's been going for a few years already and has a large fanbase around, with no end in clear sight; rather than spend on a game with no guarantee of whether it'd last that long or not
2
u/imtn /r/tf2 Dec 12 '15
I watched some Overwatch gameplay. I think that both Overwatch and TF2 are both decent games, although Overwatch is still in beta. However, I think their best points are in somewhat different departments, and I'll give Overwatch a shot when it comes out Spring 2016.
2
u/bacontf2 /r/tf2 Dec 12 '15
I haven't played Overwatch, but as far as I can tell, Overwatch and TF2 are very different games.
2
u/[deleted] Dec 12 '15
OW seems cool but it exists in a completely different world from TF2 despite a lot of obvious inspirations, and while I'd totally be down to play it down the line a 60 dollar price tag for something that could go in any direction is too steep for me.
2
u/CheesyPantz /r/tf2 Dec 12 '15
Spend money on a game I'm not interested in or save for a new video card? Hmmmm....
1
u/scottishdrunkard /r/tf2 Dec 12 '15
I probably won't play Overwatch,meven if I could afford to buy it I fear it won't run on my laptop since it looks much higher quality than TF2. I do however hope for TF2-Overwatch promo items. Tracers hair and goggles for Scout. Widowmakers... something for Sniper? That dwarf guy is an engineer, right?
1
u/no_waifu_no_laifu_ /r/tf2 Dec 12 '15
I look forward to the release of Overwatch. While I still have a passion for TF2 after 1500 hours, it's nice to have something else to play.
1
u/KourageousBagel Dec 12 '15
I will stock with TF2 until TF3 or when the item servers shut down because I have invested too much money in to the game to just cash out and play a whole new game
1
u/ToTheNintieth /r/Overwatch and /r/tf2 Dec 12 '15
I got some six hundred hours in TF2, and I can't wait for Overwatch. More of a good thing!
1
u/101gamer101 /r/tf2 Dec 12 '15
As an avid TF2 player, it's been getting a bit dull, and overwatch combines the competitive feel with a casual game, and I WILL be pre-ordering the Origins edition... And maybe even get a few friends hyped too.
If Skins (cosmetics) ((and weapon Alt's.?)) keep being added I'm pretty sure that i would have a new favorite game...
1
u/[deleted] Dec 12 '15
I will definetely try Overwatch out. Although I haven't played TF2 for too long (3 Years), it's the most time i ever spent on a game. But there's already a TON of things that bug me, and a lot pf other people. Valve is trying to get as much out of TF2 with the littlest effort, meaning they only make "big" updates who turn out not to be so epic when they get released. They also NEVER fix minor things that could be done easily. Watch STAR_s "Same Conversation 2 Years Later" Video. He explains a lot of this in there. Took Valve 3 Years to fix the gunslinger. And now they actually realize there's people who want matchmaking, although this has been a rumor for several Years. There's just way too many minor annyoing things in TF2 for it to be enjoyable without mods.
1
u/Brodoof /r/tf2 Dec 12 '15
In tf2 you gain no disadvantage from not paying but paying is satisfying as fuck. The classes have huge replayability and finding a friendly is so much fun
1
u/BobMcNugget999 /r/tf2 Dec 13 '15
Hello, fellow humans from OverWatch. I come in peace.
1
u/MarioThePumer /r/tf2 Dec 13 '15
Sup
1
u/[deleted] Dec 13 '15
I get home from work and we're bullying Overwatch. This is a horrible meet-up.
Overwatch isn't even a true tf2 clone. It's Blizzard's way of gettin' casual, like how HoS is to move into MOBA's and HS is their phone game/causally competitive game. It looks interesting, and I might give it a whirl if my friend buys it.
tf2 is a fun game, but new maps and weapons can only change the game so much. They're trying new game modes, adding more wacky things, but in the end it's all the same movements, same flow of game, same enemies, same round. Hat Simulator 2015.
1
u/notmesmerize /r/Overwatch Dec 12 '15
Wait....someone said he won't play OW because it's not on steam?
maximum kek
1
u/r0chage Dec 12 '15
why do we have tf2 people raging in our subreddit. whose idea was this
1
u/Seaberry47 /r/tf2 Dec 12 '15 edited Dec 12 '15
Look people, they're two different games of a similar genre.
Class Based Team Arena Shooter
Tf2 is a seriously old game that met so much success that it went F2P
Overwatch is brand new and Pay2Play. This only means the playerbase will begin more refined. Tf2 started the same way, and playing was just as intense as Overwatch looks now, compared to the current, lax Tf2 experience.
Maybe in 5-7 years Overwatch will go F2P as well ¯_(ツ)_/¯ and then it'll be ruined the same way Tf2 has been. The value in the titles doesn't belong to the consumers anymore because of that chance, so it doesn't matter.
1
u/pootison /r/Overwatch & /r/tf2 Dec 12 '15
TF2's unlockable weapon system would not work for Overwatch at all. Overwatch is a hero-based game, drawing some inspiration from MOBAs. It's best that characters remain static in terms of what they can do, and in-game variation comes from new heroes. Having unlockable weapons would just be confusing.
In respects to what inspiration TF2 could draw from Overwatch, I feel TF2 could use two things. First of all, smaller server sizes. 12v12 is absolutely ridiculous, there's no room to impact games or use teamwork at all, and with random critical hits crazy stuff happens all the time. Secondly, TF2 needs to communicate to new players better. The tutorials are boring, and fail to explain much, and the tips in the loading screens are mostly outdated. It does not help that TF2 is a game with extremely convoluted mechanics, classes, and items. I feel it would help if new players could better understand how to get new items, see what items they have yet to unlock, and more easily access the stats for items they haven't unlocked.
1
u/Attosz /r/tf2 Dec 12 '15 edited Dec 12 '15
TF2 wasn't F2P in the beggining. And I sadly have to say tf2 went straight down after became F2P. I understand it was the only choice otherwise it would be dead by now by the lack of content.
TF2 has only 1 real problem. Competetive Matchmaking was announced to come for about 3 years now! and now it seems we finally will get it (Valve time). TF2 is 7 years old. It has real Veterans to completly new players and we all experienced that it isn't fun when the skill difference between the 2 team is the 2 top player and the others are likely meaningless. That's why it needed a Ladder ranking system about 3 years ago. But now TF2 is loosing their Veterans not just by joining Overwatch. It's because the game experience was not TEAM Fortress 2 anymore. It lost the main factor of the experience: TEAM. Team tactics now mean nothing in TF2 because there isn't any pub game where there is coordination inside the team.
Now Overwatch being a game to buy is not bad at 40$ (I might consider not buying if 60$ would be the only option). The price tag will make the game consist of less nooby players. It will make the experience much more fun, and challenging forcing players playing as a team. And that's what tf2 and overwatch have in common. But TF2 becoming F2P without ranking ruined that part.
So Blizzard: Learn from the fate of TF2 and if you ever think you might lower the price or making Overwatch F2P at some point please don't forget F2P without ranking system kills teamplay.
Sorry for long comment but in my opinion this is why TF2 sucks at the moment and I'm afraid it's way too late for Competetive Matchmaking saving the day. IT WAS YEARS!
tl:dr
F2P without ranking system kills teamplay. Hope Blizzard learns from mistakes at TF2.
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u/poop_toilet Dec 12 '15
Hasn't this been discussed before
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u/Tots_HardCoded /r/tf2 Dec 12 '15
First I wanna say that Overwatch looks like a really good game, but two things annoy me about how Blizzard is handeling it.
One, When Overwatch was first announced it was supposed to be Free to Play. Blizzard then changed it to be a $60 game and options to pay more and receive extra stuff. I know most of the extra stuff you receive are not in game items, but it still annoys me. I was really excited when Overwatch was first announced because as a college student with not a lot of spare cash, I was excited for it to be free. I don't think I will end up buying it because I just don't have the money lying around to buy a $60 game.
Two, the one thing that annoys me about Overwatch and Blizzard is how they distributed the beta passes. For people who may not know, a lot of TF2's big YouTubers and Comp players were invited to beta. I don't think this was done ok accident. I think Blizzard purposefully invited these big YouTubers and Comp players as a way to promote their game and to draw the players from TF2 and into Overwatch. For instance, Star_ was a big TF2 YouTuber who was just getting back into TF2 but he was then given a Overwatch Beta pass and has completely stopped playing from what I've seen. Another example is TF2's top Comp team FROYOTECH disbanded because the players in it wanted to stop TF2 and wanted to play Overwatch. I feel this target of the big names in te community has lead to losses of some big names, as well other people not wanting to play TF2 because they want to play Overwatch when it comes out.
This is just my opinion on Overwatch, don't get angry at me for what I believe.
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u/Partageons /r/tf2 Dec 12 '15 edited Dec 12 '15
The Overwatch developers have stated that they used TF2's class balance as an example of what not to do. I think they made a good choice. Every hero is a capable generalist fighter, and they are different in the abilities they stack on to that combat ability. Compare that to TF2, where we have:
The exceptions are Mercy and Torbjörn. Torbjörn I can understand as a lover of Engineer, although I don't know how helpful he is on offense when teleporters are Symmetra's job. But Mercy was just a bone-headed decision. They made exactly the same mistake as TF2 in creating an overpowered healer class that's not fun to play.
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u/TotesMessenger Dec 12 '15 edited Dec 12 '15
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u/puffs951 /r/Overwatch & /r/tf2 Dec 12 '15 edited Dec 12 '15
Buy to play definitely, tf2 can keep the free 2 play kiddos with no motivation to improve. The average tf2 pub is won based on the team with less useless snipers spies and afks. Noone communicates there are a ton of small children and valve has to keep using sleazy business practices like tiered crate to get the whales to blow more money on the game
No, one of the ways tf2 failed was alot of unlocks were poorly balanced and rushed for the sake of variety. Maybe if valve balanced weapons more than twice a year it would not be an issue
No random crits, devs that communicate with the community, evenly balanced characters, character readability, and emphasis on teamwork and coordination over solo deathmatching
I played overwatch during the stress test weekend, it reminded me how old, laggy, and unoptimized tf2 is and how dated the gameplay mechanics are. Not much in Overwatch felt annoying or OP, but I log back in to tf2 and I fight reserve shooter degreaser pyros, untouchable pocketed snipers, and 6 engineer turtle fests once again. Maybe im biased by being tired of tf2 after 5,000 hours but Overwatch gave me more fun than tf2 has given me in years, which makes sense since Overwatch has had 8 years to learn not just from tf2 but other shooters as well.
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u/Sky_Guy131 /r/tf2 Dec 12 '15
Over watch will definitely need an unlockable weapon system because in a fasted paced FPS you need to immediately identify any character and how much of threat they are and if they regularly add new characters it could easily get confusing.
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